Player Matchup

Ymir
Ymir
Alduinshadow
Ymir
Level 16
God Stats
7W - 5L
1,576 SR
Queue Stats
40W - 73L
1,411 Elo+
Party 2
Tiamat
Tiamat
Emptynesss
Tiamat
Level 46
God Stats
0W - 4L
1,250 SR
Queue Stats
185W - 193L
1,419 Elo+
Party 2
Olorun
Olorun
KVSlays
Olorun
Level 48
God Stats
0W - 9L
1,287 SR
Queue Stats
192W - 132L
1,594 Elo+
Solo
Fenrir
Fenrir
Kzador8
Fenrir
Level 86
God Stats
56W - 73L
1,539 SR
Queue Stats
396W - 448L
1,510 Elo+
Solo
Danzaburou
Danzaburou
VoidShaman313
Danzaburou
Level 157
God Stats
8W - 3L
1,584 SR
Queue Stats
71W - 76L
1,560 Elo+
Solo
Team Averages
Level 71
1,447 SR
1,499 Elo+

VS

Team Averages
Level 95
1,706 SR
1,647 Elo+
Baron Samedi
Baron Samedi
Adlfhipstr
Baron Samedi
Level 123
God Stats
3W - 2L
1,574 SR
Queue Stats
42W - 44L
1,645 Elo+
Party 1
Ganesha
Ganesha
Bandock
Ganesha
Level 126
God Stats
6W - 1L
1,817 SR
Queue Stats
77W - 68L
1,665 Elo+
Party 1
Cupid
Cupid
DayumImGood
Cupid
Level 108
God Stats
4W - 3L
1,827 SR
Queue Stats
35W - 33L
1,670 Elo+
Party 1
Ne Zha
Ne Zha
HawkDragonXXX
Ne Zha
Level 42
God Stats
4W - 2L
1,813 SR
Queue Stats
23W - 15L
1,752 Elo+
Party 1
Thanatos
Thanatos
ajtys
Thanatos
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 6
10,321
1,032
9,503
27,899
25,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Emptynesss
Tiamat
17
6 / 8 / 6
11,432
1,143
15,986
20,255
12,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
KVSlays
Olorun
16
0 / 9 / 9
9,368
937
8,103
16,686
5,718
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Kzador8
Fenrir
15
5 / 8 / 5
10,787
1,079
6,106
17,571
6,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
VoidShaman313
Danzaburou
16
1 / 7 / 9
10,048
1,005
17,604
16,925
5,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adlfhipstr
Baron Samedi
19
11 / 2 / 27
12,543
1,254
22,086
12,570
12,142
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Bandock
Ganesha
19
0 / 1 / 39
11,067
1,107
16,082
11,883
12,934
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 2 / 21
12,354
1,235
27,042
14,510
7,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
11 / 6 / 13
11,461
1,146
15,088
12,836
6,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
ajtys
Thanatos
18
10 / 2 / 18
11,654
1,165
14,059
13,590
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
161
13
Kills
43
43
Deaths
13
35
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Adlfhipstr
Baron Samedi
11
2
27
12.25
L
1
11
6
0.36
W
Ganesha
Bandock
Ganesha
0
1
39
19.5
W
11
2
21
10.75
L
Tiamat
Emptynesss
Tiamat
6
8
6
1.13
W
11
6
13
2.92
L
Olorun
KVSlays
Olorun
0
9
9
0.5
L
Fenrir
Kzador8
Fenrir
5
8
5
0.94
L
Danzaburou
VoidShaman313
Danzaburou
1
7
9
0.79
W
Thanatos
ajtys
Thanatos
10
2
18
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,302
Damage
94,357
99,336
Taken
65,389
55,335
Mitigated
45,396
7,647
Healing
29,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Adlfhipstr
Baron Samedi
22,086
2,081
6,445
5,921
12,570
12,142
0
6,066
6,316
42,620
0
L
9,503
936
0
819
27,899
25,313
0
7,507
20,392
25,330
0
W
Ganesha
Bandock
Ganesha
16,082
1,074
0
0
11,883
12,934
0
7,857
3,744
24,521
0
W
27,042
18,628
1,449
7,256
14,510
7,258
0
5,981
8,301
0
50,237
L
Tiamat
Emptynesss
Tiamat
15,986
816
95
3,282
20,255
12,426
0
5,651
14,604
31,646
0
W
15,088
7,747
766
1,342
12,836
6,507
0
6,612
6,006
295
34,103
L
Olorun
KVSlays
Olorun
8,103
4,126
347
1,521
16,686
5,718
0
11,136
5,550
20,269
0
L
Fenrir
Kzador8
Fenrir
6,106
772
0
136
17,571
6,582
0
7,334
10,237
0
12,598
L
Danzaburou
VoidShaman313
Danzaburou
17,604
7,970
0
1,447
16,925
5,296
0
6,793
10,132
0
38,600
W
Thanatos
ajtys
Thanatos
14,059
3,959
0
6,797
13,590
6,555
0
5,854
7,430
0
24,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,956
Gold Earned
59,079
156
Minions Killed
194
7
Camps Cleared
5
874,509
Distance Traveled
964,821
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,543
1,254
51
5
1
189,958
1
L
Ymir
10,321
1,032
52
5
2
168,215
1
W
Ganesha
11,067
1,107
0
0
0
218,371
0
W
Cupid
12,354
1,235
67
7
0
193,121
0
L
Tiamat
11,432
1,143
26
3
0
185,814
0
W
Ne Zha
11,461
1,146
40
4
3
147,919
0
L
Olorun
9,368
937
27
3
1
158,132
0
L
Fenrir
10,787
1,079
5
1
3
190,326
0
L
Danzaburou
10,048
1,005
46
5
1
172,022
1
W
Thanatos
11,654
1,165
36
4
1
215,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role