Player Matchup

Chiron
Chiron
Silver I
BOK69_
Chiron
Silver I
Level 119
God Stats
28W - 29L
1,626 SR
Queue Stats
303W - 301L
1,268 MMR
Solo
Thor
Thor
Gold IV
ChemicalWeapon98
Thor
Gold IV
Level 61
God Stats
5W - 2L
1,751 SR
Queue Stats
43W - 41L
1,244 MMR
Solo
Sol
Sol
Gold V
UtherS117
Sol
Gold V
Level 138
God Stats
48W - 53L
1,511 SR
Queue Stats
295W - 302L
1,240 MMR
Solo
Danzaburou
Danzaburou
Gold V
lusionI
Danzaburou
Gold V
Level 96
God Stats
3W - 3L
1,328 SR
Queue Stats
68W - 71L
1,269 MMR
Solo
Vulcan
Vulcan
Gold V
shrimad123456789
Vulcan
Gold V
Level 144
God Stats
222W - 243L
1,591 SR
Queue Stats
244W - 275L
1,265 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,561 SR
1,257 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,460 SR
1,259 MMR
Da Ji
Da Ji
Gold IV
JvierGwi
Da Ji
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 98L
1,263 MMR
Party 2
Mulan
Mulan
Silver II
M1K3STR3AT_704
Mulan
Silver II
Level 67
God Stats
0W - 5L
1,169 SR
Queue Stats
29W - 49L
1,046 MMR
Party 1
Zeus
Zeus
Gold IV
MHS-GUNNA
Zeus
Gold IV
Level 100
God Stats
96W - 60L
1,612 SR
Queue Stats
298W - 291L
1,438 MMR
Party 1
Apollo
Apollo
Gold II
Oskiipa
Apollo
Gold II
Level 138
God Stats
20W - 24L
1,539 SR
Queue Stats
183W - 187L
1,332 MMR
Party 2
Ares
Ares
Silver I
RSander90
Ares
Silver I
Level 122
God Stats
37W - 51L
1,482 SR
Queue Stats
475W - 475L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BOK69_
Chiron
20
7 / 3 / 7
13,243
576
16,712
15,293
6,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 4 / 9
12,500
543
9,537
17,843
7,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
6 / 3 / 7
13,310
579
22,262
18,258
7,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
lusionI
Danzaburou
17
3 / 6 / 12
11,289
491
10,943
23,062
15,717
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 5 / 5
12,184
530
14,709
11,277
5,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArachneNu WaBakasuraCu ChulainnHera

VS

Bans
TsukuyomiYmirCthulhuChaacBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JvierGwi
Da Ji
20
3 / 5 / 8
11,869
516
11,419
19,644
8,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 4 / 12
9,426
410
9,310
20,891
16,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
19
10 / 6 / 4
12,232
532
17,232
18,011
7,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Oskiipa
Apollo
17
2 / 5 / 6
11,086
482
11,817
23,743
9,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
16
4 / 3 / 11
10,679
464
6,691
19,036
19,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
62
23
Kills
21
21
Deaths
23
40
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chiron
BOK69_
Chiron
7
3
7
3.5
W
4
4
9
2.13
L
Da Ji
JvierGwi
Da Ji
3
5
8
1.4
L
2
4
12
2
L
Zeus
10
6
4
2
L
Apollo
Oskiipa
Apollo
2
5
6
1
L
Ares
4
3
11
3.17
W
6
3
7
3.17
W
Danzaburou
lusionI
Danzaburou
3
6
12
1.5
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,163
Damage
56,469
85,733
Taken
101,325
43,613
Mitigated
62,050
36,943
Healing
30,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BOK69_
Chiron
16,712
5,533
1,325
8,231
15,293
6,358
2,673
1,363
13,858
0
89,165
W
9,537
2,171
0
4,819
17,843
7,904
610
4,973
12,618
0
78,786
L
Da Ji
JvierGwi
Da Ji
11,419
4,374
0
6,388
19,644
8,675
1,432
2,012
17,566
0
94,043
L
9,310
1,601
0
5,150
20,891
16,956
49
11,425
9,362
0
36,463
L
Zeus
17,232
1,670
413
5,096
18,011
7,039
0
11,606
5,977
73,374
0
L
Apollo
Oskiipa
Apollo
11,817
7,010
0
10,532
23,743
9,440
0
4,911
18,776
0
84,005
L
Ares
6,691
225
0
3,354
19,036
19,940
0
6,113
12,673
30,337
0
W
22,262
6,552
0
11,742
18,258
7,640
4,480
5,610
12,384
93,083
0
W
Danzaburou
lusionI
Danzaburou
10,943
2,922
1,539
5,575
23,062
15,717
1,122
6,318
16,532
0
48,664
W
14,709
6,750
861
2,851
11,277
5,994
362
4,797
6,418
71,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,526
Gold Earned
55,292
590
Minions Killed
561
0
Camps Cleared
0
2,150,826
Distance Traveled
2,032,462
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,243
576
140
6
0
424,092
11
W
Thor
12,500
543
134
6
0
442,282
5
L
Da Ji
11,869
516
158
7
0
411,831
4
L
Mulan
9,426
410
59
3
0
392,711
0
L
Zeus
12,232
532
137
6
0
371,735
5
L
Apollo
11,086
482
162
7
0
403,756
0
L
Ares
10,679
464
45
2
0
452,429
7
W
Sol
13,310
579
156
7
0
423,168
6
W
Danzaburou
11,289
491
51
2
0
433,700
2
W
Vulcan
12,184
530
109
5
0
427,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role