Player Matchup

King Arthur
King Arthur
D1eLight
King Arthur
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 6L
1,743 Elo+
Party 2
Janus
Janus
GranDSteP
Janus
Level 28
God Stats
1W - 1L
1,254 SR
Queue Stats
13W - 14L
1,348 Elo+
Party 2
Achilles
Achilles
KungFUCER
Achilles
Level 26
God Stats
6W - 1L
1,898 SR
Queue Stats
78W - 74L
1,525 Elo+
Party 2
He Bo
He Bo
LeePear
He Bo
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,503 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sabuzk
Ah Muzen Cab
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 51L
1,391 Elo+
Solo
Team Averages
Level 26
1,530 SR
1,502 Elo+

VS

Team Averages
Level 5
1,392 SR
1,308 Elo+
Cerberus
Cerberus
AhruaMainyu
Cerberus
Level 4
God Stats
1W - 3L
1,353 SR
Queue Stats
1W - 4L
1,247 Elo+
Party 1
Neith
Neith
Guss7239
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,186 Elo+
Solo
Ullr
Ullr
MarkosR21
Ullr
Level 6
God Stats
1W - 4L
1,376 SR
Queue Stats
2W - 9L
1,379 Elo+
Solo
Cu Chulainn
Cu Chulainn
Subizu
Cu Chulainn
Level 6
God Stats
8W - 11L
1,339 SR
Queue Stats
38W - 27L
1,398 Elo+
Solo
Cthulhu
Cthulhu
土豆切成萝卜丁
Cthulhu
Level 6
God Stats
2W - 5L
1,394 SR
Queue Stats
3W - 8L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D1eLight
King Arthur
15
4 / 7 / 5
10,163
484
8,094
13,436
10,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
GranDSteP
Janus
17
6 / 1 / 5
11,155
531
11,300
5,425
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KungFUCER
Achilles
15
6 / 0 / 3
10,099
481
8,399
13,103
13,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
LeePear
He Bo
19
3 / 2 / 4
11,558
550
10,567
11,905
3,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Sabuzk
Ah Muzen Cab
18
6 / 2 / 7
11,445
545
16,975
17,632
7,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AhruaMainyu
Cerberus
11
0 / 3 / 2
7,752
369
3,573
12,078
7,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Guss7239
Neith
14
1 / 10 / 0
8,789
419
4,736
14,320
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ullr
16
2 / 4 / 1
9,751
464
3,989
17,102
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Subizu
Cu Chulainn
17
9 / 6 / 1
10,984
523
15,201
19,998
17,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 2 / 2
8,416
401
3,951
14,014
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
25
Kills
12
12
Deaths
25
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AhruaMainyu
Cerberus
0
3
2
0.33
W
King Arthur
D1eLight
King Arthur
4
7
5
0.93
W
Janus
GranDSteP
Janus
6
1
5
8.5
L
Neith
Guss7239
Neith
1
10
0
0.1
W
Achilles
KungFUCER
Achilles
6
0
3
7.5
W
He Bo
LeePear
He Bo
3
2
4
2.5
L
Ullr
2
4
1
0.63
W
Ah Muzen Cab
Sabuzk
Ah Muzen Cab
6
2
7
4.75
L
Cu Chulainn
Subizu
Cu Chulainn
9
6
1
1.58
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,335
Damage
31,450
61,501
Taken
77,512
37,918
Mitigated
47,658
22,112
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AhruaMainyu
Cerberus
3,573
274
0
1,530
12,078
7,791
0
2,177
9,523
28,633
0
W
King Arthur
D1eLight
King Arthur
8,094
1,803
0
1,317
13,436
10,884
262
2,021
11,047
335
41,526
W
Janus
GranDSteP
Janus
11,300
784
240
1,358
5,425
1,914
68
1,613
3,787
58,370
0
L
Neith
Guss7239
Neith
4,736
2,347
0
1,950
14,320
4,428
1,317
1,750
12,298
0
37,423
W
Achilles
KungFUCER
Achilles
8,399
2,814
0
3,119
13,103
13,607
222
2,391
10,612
0
47,856
W
He Bo
LeePear
He Bo
10,567
1,458
0
5,611
11,905
3,968
0
1,423
10,332
90,487
0
L
Ullr
3,989
1,740
0
8,746
17,102
6,370
0
4,215
12,681
0
66,545
W
Ah Muzen Cab
Sabuzk
Ah Muzen Cab
16,975
7,192
0
10,467
17,632
7,545
2,680
2,483
15,074
0
93,194
L
Cu Chulainn
Subizu
Cu Chulainn
15,201
3,083
0
4,446
19,998
17,595
0
7,149
12,365
7,635
58,641
L
3,951
290
180
246
14,014
11,474
66
6,177
7,574
36,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,420
Gold Earned
45,692
515
Minions Killed
469
0
Camps Cleared
0
1,917,307
Distance Traveled
1,778,273
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,752
369
67
3
0
350,809
2
W
King Arthur
10,163
484
66
3
0
384,072
1
W
Janus
11,155
531
116
6
0
380,131
3
L
Neith
8,789
419
92
4
0
320,445
0
W
Achilles
10,099
481
64
3
0
404,391
0
W
He Bo
11,558
550
146
7
0
395,171
0
L
Ullr
9,751
464
118
6
0
344,962
0
W
Ah Muzen Cab
11,445
545
123
6
0
353,542
0
L
Cu Chulainn
10,984
523
123
6
0
348,547
2
L
Cthulhu
8,416
401
69
3
0
413,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role