Player Matchup

Hera
Hera
HAREMxKING69
Hera
Level 20
God Stats
1W - 2L
1,261 SR
Queue Stats
5W - 12L
1,276 Elo+
Solo
Cthulhu
Cthulhu
Vxsillio
Cthulhu
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,302 Elo+
Solo
King Arthur
King Arthur
Yuki0Mishima
King Arthur
Level 18
God Stats
14W - 17L
1,363 SR
Queue Stats
55W - 57L
1,306 Elo+
Solo
Fenrir
Fenrir
blowyouup99
Fenrir
Level 23
God Stats
1W - 0L
1,788 SR
Queue Stats
7W - 4L
1,013 Elo+
Solo
Olorun
Olorun
lBullet F
Olorun
Level 25
God Stats
51W - 40L
1,464 SR
Queue Stats
156W - 189L
1,385 Elo+
Solo
Team Averages
Level 19
1,475 SR
1,256 Elo+

VS

Team Averages
Level 9
1,456 SR
1,407 Elo+
Fenrir
Fenrir
Juan Facun
Fenrir
Level 12
God Stats
2W - 2L
1,279 SR
Queue Stats
3W - 3L
1,224 Elo+
Solo
Ares
Ares
MSmall2010
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
arryson
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bellona
Bellona
desvio-resoluto
Bellona
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 44L
1,311 Elo+
Solo
Olorun
Olorun
sweaty_illusion4
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 3
4,859
694
4,091
2,349
501
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Vxsillio
Cthulhu
8
4 / 1 / 2
5,359
766
2,211
3,578
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Yuki0Mishima
King Arthur
8
2 / 0 / 0
4,734
676
187
1,934
589
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
8
1 / 0 / 2
4,637
662
1,478
5,048
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Olorun
lBullet F
Olorun
7
4 / 0 / 1
4,999
714
1,684
2,315
582
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Juan Facun
Fenrir
6
1 / 3 / 0
4,040
577
1,551
5,243
1,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

1
0 / 1 / 0
2,926
418
0
888
257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
arryson
Artemis
4
0 / 3 / 1
3,312
473
378
2,561
620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 4 / 1
3,960
566
2,367
5,647
2,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

3
0 / 4 / 0
3,089
441
443
3,334
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
14
Kills
2
3
Deaths
15
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Fenrir
Juan Facun
Fenrir
1
3
0
0.33
L
0
1
0
0
W
Cthulhu
Vxsillio
Cthulhu
4
1
2
5
W
King Arthur
Yuki0Mishima
King Arthur
2
0
0
2
L
Artemis
arryson
Artemis
0
3
1
0.17
W
Fenrir
1
0
2
2
L
1
4
1
0.38
W
Olorun
lBullet F
Olorun
4
0
1
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,651
Damage
4,739
15,224
Taken
17,673
4,702
Mitigated
5,876
3,453
Healing
2,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,091
1,928
0
0
2,349
501
466
0
2,349
14,752
0
L
Fenrir
Juan Facun
Fenrir
1,551
490
0
1,040
5,243
1,278
0
1,452
3,791
0
13,934
L
0
0
0
60
888
257
0
0
888
1,495
0
W
Cthulhu
Vxsillio
Cthulhu
2,211
806
0
525
3,578
1,555
996
212
3,366
9,456
0
W
King Arthur
Yuki0Mishima
King Arthur
187
32
0
255
1,934
589
0
147
1,787
0
13,619
L
Artemis
arryson
Artemis
378
249
0
398
2,561
620
0
1,089
1,472
0
2,576
W
Fenrir
1,478
352
0
1,561
5,048
1,475
256
0
5,048
0
14,622
L
2,367
1,166
0
396
5,647
2,847
0
3,275
2,372
0
8,528
W
Olorun
lBullet F
Olorun
1,684
1,031
79
1,033
2,315
582
1,109
84
2,231
17,058
0
L
443
122
0
353
3,334
874
0
2,170
1,164
4,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,588
Gold Earned
17,327
151
Minions Killed
48
0
Camps Cleared
0
646,508
Distance Traveled
509,762
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,859
694
24
3
0
98,165
0
L
Fenrir
4,040
577
24
3
0
141,801
0
L
Ares
2,926
418
1
0
0
39,738
0
W
Cthulhu
5,359
766
18
3
0
145,316
1
W
King Arthur
4,734
676
38
5
0
125,550
0
L
Artemis
3,312
473
3
0
0
109,895
0
W
Fenrir
4,637
662
35
5
0
138,180
0
L
Bellona
3,960
566
14
2
0
132,003
0
W
Olorun
4,999
714
36
5
0
139,297
1
L
Olorun
3,089
441
6
1
0
86,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role