Player Matchup

Tiamat
Tiamat
AgingSundew553
Tiamat
Level 63
God Stats
11W - 15L
1,467 SR
Queue Stats
60W - 93L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
Jewelioss
Danzaburou
Level 27
God Stats
2W - 3L
1,539 SR
Queue Stats
5W - 5L
1,330 Elo+
Party 2
Medusa
Medusa
Valor754
Medusa
Level 7
God Stats
3W - 2L
1,568 SR
Queue Stats
10W - 16L
1,377 Elo+
Solo
Team Averages
Level 32
1,525 SR
1,354 Elo+

VS

Team Averages
Level 65
1,645 SR
1,424 Elo+
Ra
Ra
Farlopon
Ra
Level 65
God Stats
2W - 1L
1,747 SR
Queue Stats
50W - 44L
1,613 Elo+
Party 1
Hel
Hel
SendoaFlynn
Hel
Level 122
God Stats
2W - 1L
1,747 SR
Queue Stats
53W - 48L
1,613 Elo+
Party 1
Bacchus
Bacchus
Umad0rno
Bacchus
Level 8
God Stats
2W - 1L
1,443 SR
Queue Stats
6W - 12L
1,047 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
8,038
670
9,041
9,499
5,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jewelioss
Danzaburou
11
2 / 4 / 1
7,803
650
4,956
8,730
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Valor754
Medusa
10
1 / 3 / 2
7,537
628
6,333
7,042
2,670
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,975
748
8,752
6,249
2,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 2 / 3
9,533
794
8,943
13,341
5,201
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Umad0rno
Bacchus
10
2 / 1 / 6
8,526
711
2,609
7,660
5,669
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
10
10
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
2
2
7
2.75
L
Danzaburou
Jewelioss
Danzaburou
2
4
1
0.63
W
6
2
3
3.75
W
Bacchus
Umad0rno
Bacchus
2
1
6
5
L
Medusa
Valor754
Medusa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,330
Damage
20,304
25,271
Taken
27,250
11,863
Mitigated
13,155
6,176
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,041
837
0
2,962
9,499
5,908
109
6,752
2,747
25,233
0
W
8,752
1,181
2,791
1,292
6,249
2,285
761
1,506
4,491
42,438
0
L
Danzaburou
Jewelioss
Danzaburou
4,956
1,401
0
1,507
8,730
3,285
320
7,489
1,241
0
27,559
W
8,943
268
4,090
8,473
13,341
5,201
360
3,499
9,394
49,437
0
W
Bacchus
Umad0rno
Bacchus
2,609
497
0
442
7,660
5,669
1,006
3,030
4,284
4,362
0
L
Medusa
Valor754
Medusa
6,333
2,402
0
1,707
7,042
2,670
600
6,101
941
0
21,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,378
Gold Earned
27,034
115
Minions Killed
156
0
Camps Cleared
0
626,442
Distance Traveled
653,910
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,038
670
33
3
0
225,872
4
W
Ra
8,975
748
67
6
0
230,464
4
L
Danzaburou
7,803
650
43
4
0
201,937
0
W
Hel
9,533
794
80
7
0
237,805
1
W
Bacchus
8,526
711
9
1
0
185,641
0
L
Medusa
7,537
628
39
3
0
198,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role