Player Matchup

Ymir
Ymir
MaliKick
Ymir
Level 26
God Stats
9W - 4L
1,887 SR
Queue Stats
410W - 378L
1,568 Elo+
Party 1
Cupid
Cupid
Shuriken000
Cupid
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 166L
1,476 Elo+
Party 1
Poseidon
Poseidon
Xeno1301
Poseidon
Level 14
God Stats
5W - 5L
1,510 SR
Queue Stats
13W - 16L
1,436 Elo+
Solo
Bellona
Bellona
need4sho
Bellona
Level 5
God Stats
5W - 6L
1,486 SR
Queue Stats
11W - 13L
1,432 Elo+
Party 2
Fenrir
Fenrir
robinchatall
Fenrir
Level 29
God Stats
11W - 15L
1,518 SR
Queue Stats
180W - 194L
1,600 Elo+
Party 2
Team Averages
Level 19
1,580 SR
1,502 Elo+

VS

Team Averages
Level 15
1,439 SR
1,551 Elo+
Amaterasu
Amaterasu
OctaviaPrime
Amaterasu
Level 23
God Stats
11W - 9L
1,500 SR
Queue Stats
57W - 68L
1,385 Elo+
Solo
Nemesis
Nemesis
Respekonthename
Nemesis
Level 28
God Stats
2W - 3L
1,313 SR
Queue Stats
114W - 116L
1,402 Elo+
Solo
Artemis
Artemis
Seriapse
Artemis
Level 3
God Stats
9W - 5L
1,715 SR
Queue Stats
9W - 5L
1,646 Elo+
Solo
Ra
Ra
ezraone
Ra
Level 4
God Stats
1W - 2L
1,166 SR
Queue Stats
3W - 3L
1,381 Elo+
Solo
Erlang Shen
Erlang Shen
lilivivi
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,941 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 5 / 6
8,209
483
9,599
15,427
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 9 / 2
7,193
423
6,354
13,636
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Xeno1301
Poseidon
13
1 / 9 / 3
7,738
455
7,563
10,081
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
need4sho
Bellona
13
0 / 3 / 1
7,764
457
2,698
9,764
5,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
15
8 / 3 / 1
9,140
538
7,757
13,990
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
OctaviaPrime
Amaterasu
14
2 / 3 / 8
9,333
549
3,847
13,287
6,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

17
4 / 0 / 2
10,155
597
4,787
6,726
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Seriapse
Artemis
18
13 / 4 / 4
11,724
690
22,594
16,778
6,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 6 / 8
8,497
500
5,335
8,227
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Erlang Shen
lilivivi
Erlang Shen
16
9 / 1 / 3
9,997
588
10,440
9,852
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
14
Kills
29
29
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
6
0.8
W
Amaterasu
OctaviaPrime
Amaterasu
2
3
8
2
W
4
0
2
5
W
Artemis
Seriapse
Artemis
13
4
4
3.75
L
4
9
2
0.56
L
Poseidon
Xeno1301
Poseidon
1
9
3
0.28
W
1
6
8
0.83
W
Erlang Shen
lilivivi
Erlang Shen
9
1
3
10.5
L
Bellona
need4sho
Bellona
0
3
1
0.17
L
Fenrir
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,971
Damage
47,003
62,898
Taken
54,870
31,154
Mitigated
25,064
10,199
Healing
25,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
9,599
2,819
0
2,061
15,427
12,573
528
0
15,427
45,279
0
W
Amaterasu
OctaviaPrime
Amaterasu
3,847
1,665
0
3,618
13,287
6,039
435
3,005
10,282
0
30,204
W
4,787
1,995
0
3,583
6,726
5,142
0
1,475
5,122
0
72,754
W
Artemis
Seriapse
Artemis
22,594
15,743
0
10,937
16,778
6,716
2,892
6,945
9,767
0
94,160
L
6,354
4,031
385
3,099
13,636
3,479
703
0
13,636
0
24,337
L
Poseidon
Xeno1301
Poseidon
7,563
1,240
0
1,188
10,081
3,040
0
2,529
7,552
41,248
0
W
5,335
498
79
850
8,227
2,737
90
2,608
5,293
39,102
0
W
Erlang Shen
lilivivi
Erlang Shen
10,440
5,562
0
6,435
9,852
4,430
0
2,529
7,244
0
45,612
L
Bellona
need4sho
Bellona
2,698
1,045
0
2,719
9,764
5,707
267
0
9,764
0
34,484
L
Fenrir
7,757
1,130
0
747
13,990
6,355
0
2,806
11,184
0
62,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,044
Gold Earned
49,706
374
Minions Killed
486
0
Camps Cleared
0
1,492,203
Distance Traveled
1,598,242
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,209
483
69
4
0
313,877
1
W
Amaterasu
9,333
549
42
2
0
315,287
4
W
Nemesis
10,155
597
142
8
0
352,573
4
W
Artemis
11,724
690
159
9
0
267,181
1
L
Cupid
7,193
423
43
3
0
263,546
1
L
Poseidon
7,738
455
81
5
0
272,801
0
W
Ra
8,497
500
65
4
0
299,803
4
W
Erlang Shen
9,997
588
78
5
0
363,398
5
L
Bellona
7,764
457
81
5
0
308,530
1
L
Fenrir
9,140
538
100
6
0
333,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role