Player Matchup

Sun Wukong
Sun Wukong
Gold II
King_Mambass
Sun Wukong
Gold II
Level 127
God Stats
4W - 7L
1,460 SR
Queue Stats
19W - 23L
1,710 MMR
Solo
Chang'e
Chang'e
Gold II
OneGuilherme
Chang'e
Gold II
Level 149
God Stats
4W - 4L
1,795 SR
Queue Stats
373W - 457L
1,684 MMR
Solo
Hou Yi
Hou Yi
Gold III
toby1canoby
Hou Yi
Gold III
Level 113
God Stats
12W - 13L
1,734 SR
Queue Stats
94W - 107L
1,585 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,663 SR
1,660 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,524 SR
1,942 MMR
Achilles
Achilles
Diamond I
DoYouEvenBurnBro
Achilles
Diamond I
Level 47
God Stats
12W - 12L
1,557 SR
Queue Stats
383W - 170L
2,366 MMR
Party 1
Cerberus
Cerberus
Gold I
TheFugLtive
Cerberus
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
TyrellTheWise1
Scylla
Diamond V
Level 160
God Stats
6W - 12L
1,515 SR
Queue Stats
517W - 545L
1,961 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
King_Mambass
Sun Wukong
13
1 / 9 / 3
10,686
562
8,687
22,702
12,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chang'e
OneGuilherme
Chang'e
15
2 / 4 / 1
10,997
579
7,433
15,649
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hou Yi
16
2 / 3 / 3
11,953
629
16,311
13,803
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CthulhuFenrirAphroditeSet

VS

Bans
PersephoneSobekDanzaburouCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 10
12,546
660
17,268
18,253
12,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
TheFugLtive
Cerberus
16
3 / 3 / 11
12,976
683
10,713
18,650
19,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
7 / 1 / 7
12,767
672
14,485
7,844
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
16
16
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Sun Wukong
King_Mambass
Sun Wukong
1
9
3
0.28
L
Chang'e
OneGuilherme
Chang'e
2
4
1
0.63
W
Cerberus
TheFugLtive
Cerberus
3
3
11
2.83
W
7
1
7
10.5
L
Hou Yi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,431
Damage
42,466
52,154
Taken
44,747
21,794
Mitigated
35,598
17,442
Healing
16,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,268
6,670
0
5,896
18,253
12,967
1,249
3,749
14,504
0
65,446
L
Sun Wukong
King_Mambass
Sun Wukong
8,687
1,648
629
3,421
22,702
12,499
50
11,201
11,501
0
32,561
L
Chang'e
OneGuilherme
Chang'e
7,433
364
2,890
7,676
15,649
4,658
105
8,811
6,838
53,898
0
W
Cerberus
TheFugLtive
Cerberus
10,713
697
0
9,267
18,650
19,622
170
3,623
15,027
51,130
0
W
14,485
1,150
0
1,249
7,844
3,009
700
653
7,191
74,641
0
L
Hou Yi
16,311
9,221
0
2,826
13,803
4,637
420
5,325
8,478
0
71,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,636
Gold Earned
38,289
227
Minions Killed
298
0
Camps Cleared
0
938,961
Distance Traveled
1,062,845
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,546
660
56
3
0
386,925
4
L
Sun Wukong
10,686
562
33
2
0
297,643
4
L
Chang'e
10,997
579
106
6
0
326,068
4
W
Cerberus
12,976
683
104
5
0
342,426
3
W
Scylla
12,767
672
138
7
0
333,494
1
L
Hou Yi
11,953
629
88
5
0
315,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role