Player Matchup

Raijin
Raijin
 
Raijin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Gwasball191
Sylvanus
Level 132
God Stats
4W - 7L
1,636 SR
Queue Stats
73W - 74L
1,597 Elo+
Solo
King Arthur
King Arthur
LegendOfCarry
King Arthur
Level 94
God Stats
20W - 17L
1,665 SR
Queue Stats
34W - 34L
1,590 Elo+
Solo
Set
Set
augustito14767
Set
Level 89
God Stats
0W - 4L
1,310 SR
Queue Stats
53W - 74L
1,632 Elo+
Party 1
Neith
Neith
illusionzzstorm
Neith
Level 127
God Stats
8W - 4L
1,776 SR
Queue Stats
513W - 448L
1,533 Elo+
Solo
Team Averages
Level 107
1,577 SR
1,570 Elo+

VS

Team Averages
Level 146
1,486 SR
1,590 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
HePays2Win
Mulan
Level 156
God Stats
9W - 10L
1,774 SR
Queue Stats
146W - 96L
1,618 Elo+
Party 2
Ullr
Ullr
Mr_Potato2007
Ullr
Level 123
God Stats
15W - 12L
1,225 SR
Queue Stats
401W - 367L
1,582 Elo+
Party 3
Raijin
Raijin
RoronoaBottleUBW
Raijin
Level 148
God Stats
2W - 1L
1,331 SR
Queue Stats
543W - 509L
1,623 Elo+
Party 3
Danzaburou
Danzaburou
WRTN Rozzarious
Danzaburou
Level 159
God Stats
6W - 7L
1,598 SR
Queue Stats
114W - 114L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 6 / 3
8,700
512
8,820
12,595
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Gwasball191
Sylvanus
12
1 / 4 / 4
7,622
448
6,952
14,231
8,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
LegendOfCarry
King Arthur
17
7 / 3 / 0
9,966
586
10,686
18,578
13,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 5
7,973
469
4,262
13,177
4,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 0
8,261
486
6,899
11,128
3,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
3 / 2 / 8
8,390
494
8,610
11,961
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
16
1 / 4 / 4
8,797
517
7,134
13,138
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
5 / 2 / 8
9,106
536
7,452
10,583
4,189
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
8 / 3 / 6
10,364
610
13,428
10,613
4,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
WRTN Rozzarious
Danzaburou
16
5 / 2 / 0
10,050
591
10,631
10,589
3,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
22
22
Deaths
13
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
6
3
0.58
W
Kuzenbo
 
Kuzenbo
3
2
8
3.5
L
Sylvanus
Gwasball191
Sylvanus
1
4
4
0.75
W
Mulan
1
4
4
0.75
L
King Arthur
LegendOfCarry
King Arthur
7
3
0
2.33
W
5
2
8
4.5
W
8
3
6
3.67
W
Danzaburou
WRTN Rozzarious
Danzaburou
5
2
0
2.5
L
1
5
5
0.7
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,619
Damage
47,255
69,709
Taken
56,884
35,669
Mitigated
28,434
19,480
Healing
18,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,820
816
0
933
12,595
4,623
0
7,156
5,414
67,247
0
W
Kuzenbo
 
Kuzenbo
8,610
2,638
0
3,373
11,961
9,049
264
5,106
6,692
25,173
0
L
Sylvanus
Gwasball191
Sylvanus
6,952
1,497
741
3,837
14,231
8,737
0
6,865
7,344
24,611
8,582
W
Mulan
7,134
853
0
6,557
13,138
6,957
0
1,632
10,843
0
59,270
L
King Arthur
LegendOfCarry
King Arthur
10,686
2,096
0
7,890
18,578
13,457
32
4,649
13,536
0
66,332
W
7,452
1,699
0
500
10,583
4,189
0
1,529
8,980
0
57,671
W
13,428
1,478
0
2,559
10,613
4,559
398
5,195
5,059
75,472
0
W
Danzaburou
WRTN Rozzarious
Danzaburou
10,631
4,967
0
5,604
10,589
3,680
386
1,400
9,165
0
76,509
L
4,262
1,233
0
3,698
13,177
4,927
0
2,940
10,212
0
41,932
L
6,899
2,958
0
2,381
11,128
3,925
0
428
10,700
0
57,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,522
Gold Earned
46,707
488
Minions Killed
523
0
Camps Cleared
0
1,457,555
Distance Traveled
1,548,393
31
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,700
512
133
8
0
273,892
2
W
Kuzenbo
8,390
494
22
1
0
341,243
3
L
Sylvanus
7,622
448
47
3
0
273,993
5
W
Mulan
8,797
517
123
7
0
297,286
0
L
King Arthur
9,966
586
128
8
0
326,657
9
W
Ullr
9,106
536
101
6
0
325,750
1
W
Raijin
10,364
610
129
8
0
292,022
6
W
Danzaburou
10,050
591
148
9
0
292,092
4
L
Set
7,973
469
76
4
0
329,897
3
L
Neith
8,261
486
104
6
0
253,116
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role