Player Matchup

Cerberus
Cerberus
AhruaMainyu
Cerberus
Level 4
God Stats
1W - 3L
1,473 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Baron Samedi
Baron Samedi
Eklil
Baron Samedi
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
22W - 28L
1,399 Elo+
Solo
Fenrir
Fenrir
Megawetblanket
Fenrir
Level 29
God Stats
15W - 9L
1,560 SR
Queue Stats
60W - 67L
1,380 Elo+
Solo
Bacchus
Bacchus
farkaspeeter
Bacchus
Level 16
God Stats
16W - 9L
1,785 SR
Queue Stats
127W - 142L
1,412 Elo+
Solo
Cthulhu
Cthulhu
土豆切成萝卜丁
Cthulhu
Level 6
God Stats
2W - 5L
1,473 SR
Queue Stats
3W - 8L
1,363 Elo+
Party 1
Team Averages
Level 14
1,558 SR
1,374 Elo+

VS

Team Averages
Level 22
1,475 SR
1,464 Elo+
Cthulhu
Cthulhu
Nakeau
Cthulhu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 67L
1,390 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Subizu
Cu Chulainn
Level 6
God Stats
8W - 11L
1,156 SR
Queue Stats
38W - 27L
1,334 Elo+
Solo
Ao Kuang
Ao Kuang
dsuarezzz3
Ao Kuang
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 59L
1,523 Elo+
Solo
Anubis
Anubis
ilyamad
Anubis
Level 29
God Stats
1W - 0L
1,716 SR
Queue Stats
8W - 11L
1,687 Elo+
Solo
Ullr
Ullr
kataklonk
Ullr
Level 27
God Stats
5W - 7L
1,505 SR
Queue Stats
29W - 37L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AhruaMainyu
Cerberus
13
1 / 8 / 11
8,641
432
7,324
18,884
15,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Eklil
Baron Samedi
6
1 / 2 / 0
6,133
307
1,585
3,386
976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 9 / 2
9,636
482
10,896
19,635
7,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
farkaspeeter
Bacchus
12
3 / 6 / 6
8,092
405
8,225
18,100
17,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 8 / 8
9,507
475
13,014
23,878
17,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nakeau
Cthulhu
15
2 / 4 / 11
10,156
508
9,340
13,649
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
Subizu
Cu Chulainn
20
17 / 3 / 5
13,094
655
22,999
17,267
15,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ao Kuang
dsuarezzz3
Ao Kuang
17
4 / 2 / 12
11,048
552
10,995
14,572
8,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
ilyamad
Anubis
16
7 / 6 / 5
10,610
531
20,681
15,244
7,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
13
3 / 3 / 6
9,007
450
5,172
11,372
3,737
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
72
17
Kills
33
33
Deaths
18
27
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AhruaMainyu
Cerberus
1
8
11
0.81
L
Baron Samedi
Eklil
Baron Samedi
1
2
0
0.5
L
8
9
2
1
W
Cthulhu
Nakeau
Cthulhu
2
4
11
1.88
W
Cu Chulainn
Subizu
Cu Chulainn
17
3
5
6.5
W
Ao Kuang
dsuarezzz3
Ao Kuang
4
2
12
5
L
Bacchus
farkaspeeter
Bacchus
3
6
6
1
W
Anubis
ilyamad
Anubis
7
6
5
1.58
W
Ullr
3
3
6
2
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,044
Damage
69,187
83,883
Taken
72,104
58,003
Mitigated
43,679
14,022
Healing
20,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AhruaMainyu
Cerberus
7,324
362
0
2,972
18,884
15,053
0
7,466
11,418
26,432
0
L
Baron Samedi
Eklil
Baron Samedi
1,585
193
0
1,045
3,386
976
0
1,883
1,503
8,891
0
L
10,896
3,396
0
3,375
19,635
7,462
0
9,243
10,392
0
41,247
W
Cthulhu
Nakeau
Cthulhu
9,340
782
1,036
1,918
13,649
8,580
435
5,072
8,532
41,957
0
W
Cu Chulainn
Subizu
Cu Chulainn
22,999
5,985
0
4,544
17,267
15,855
294
6,530
9,769
8,124
93,859
W
Ao Kuang
dsuarezzz3
Ao Kuang
10,995
3,229
0
5,408
14,572
8,182
1,107
3,227
11,301
71,082
7,902
L
Bacchus
farkaspeeter
Bacchus
8,225
708
0
2,198
18,100
17,390
0
10,283
7,817
26,324
0
W
Anubis
ilyamad
Anubis
20,681
668
917
6,661
15,244
7,325
1,486
8,586
6,458
56,432
0
W
Ullr
5,172
2,635
0
73
11,372
3,737
2,814
5,995
5,302
0
33,603
L
13,014
1,510
417
4,015
23,878
17,122
0
14,046
9,832
48,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,009
Gold Earned
53,915
243
Minions Killed
508
0
Camps Cleared
0
1,586,612
Distance Traveled
1,829,761
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,641
432
72
4
0
389,244
2
L
Baron Samedi
6,133
307
13
1
0
111,336
0
L
Fenrir
9,636
482
61
3
0
344,273
0
W
Cthulhu
10,156
508
64
3
0
405,894
5
W
Cu Chulainn
13,094
655
179
9
0
394,635
0
W
Ao Kuang
11,048
552
114
6
0
383,916
0
L
Bacchus
8,092
405
24
1
0
370,437
5
W
Anubis
10,610
531
90
5
0
318,503
0
W
Ullr
9,007
450
61
3
0
326,813
0
L
Cthulhu
9,507
475
73
4
0
371,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role