Player Matchup

Sobek
Sobek
Cesiweawe
Sobek
Level 17
God Stats
1W - 3L
1,496 SR
Queue Stats
26W - 23L
1,638 Elo+
Solo
Tiamat
Tiamat
OverlordGoo
Tiamat
Level 29
God Stats
2W - 3L
1,424 SR
Queue Stats
95W - 86L
1,571 Elo+
Party 1
Set
Set
Senkø
Set
Level 24
God Stats
10W - 10L
1,724 SR
Queue Stats
55W - 42L
1,620 Elo+
Solo
Arachne
Arachne
TheFezma
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,529 Elo+
Party 1
Janus
Janus
elibob30
Janus
Level 20
God Stats
24W - 19L
1,533 SR
Queue Stats
59W - 42L
1,739 Elo+
Solo
Team Averages
Level 24
1,535 SR
1,619 Elo+

VS

Team Averages
Level 18
1,562 SR
1,579 Elo+
Nemesis
Nemesis
AnhŨr
Nemesis
Level 11
God Stats
7W - 2L
1,781 SR
Queue Stats
133W - 92L
1,865 Elo+
Solo
Chaac
Chaac
ItzSophie
Chaac
Level 28
God Stats
43W - 39L
1,534 SR
Queue Stats
89W - 94L
1,476 Elo+
Solo
Jing Wei
Jing Wei
Kaedeggle
Jing Wei
Level 22
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 64L
1,477 Elo+
Solo
Mercury
Mercury
Nhorhel
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,588 Elo+
Solo
Yemoja
Yemoja
cartheu
Yemoja
Level 22
God Stats
14W - 17L
1,495 SR
Queue Stats
34W - 43L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cesiweawe
Sobek
12
1 / 3 / 4
8,232
392
8,807
17,976
19,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
18
5 / 2 / 5
11,228
535
11,174
8,957
6,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Senkø
Set
13
2 / 8 / 4
8,821
420
13,126
16,833
7,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
TheFezma
Arachne
11
1 / 6 / 4
7,871
375
4,413
14,395
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
elibob30
Janus
19
8 / 1 / 3
11,782
561
12,048
9,416
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnhŨr
Nemesis
20
12 / 0 / 2
13,129
625
15,288
14,714
7,334
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
ItzSophie
Chaac
17
2 / 3 / 3
10,679
509
9,544
15,915
12,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
Kaedeggle
Jing Wei
15
2 / 4 / 8
9,497
452
8,723
17,485
5,348
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Nhorhel
Mercury
11
0 / 8 / 3
7,664
365
3,517
10,733
3,355
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
cartheu
Yemoja
14
4 / 2 / 9
9,902
472
8,766
12,935
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
17
Kills
20
20
Deaths
17
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AnhŨr
Nemesis
12
0
2
13
L
Sobek
Cesiweawe
Sobek
1
3
4
1
W
Chaac
ItzSophie
Chaac
2
3
3
1.17
W
Jing Wei
Kaedeggle
Jing Wei
2
4
8
1.5
W
Mercury
Nhorhel
Mercury
0
8
3
0.19
L
Tiamat
5
2
5
3.75
L
Set
Senkø
Set
2
8
4
0.5
L
Arachne
TheFezma
Arachne
1
6
4
0.5
W
Yemoja
cartheu
Yemoja
4
2
9
4.25
L
Janus
elibob30
Janus
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,568
Damage
45,838
67,577
Taken
71,782
41,902
Mitigated
39,470
18,661
Healing
22,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AnhŨr
Nemesis
15,288
9,594
0
1,096
14,714
7,334
3,830
3,660
10,724
0
127,211
L
Sobek
Cesiweawe
Sobek
8,807
1,015
0
4,179
17,976
19,312
0
3,372
14,604
22,293
0
W
Chaac
ItzSophie
Chaac
9,544
1,284
0
6,589
15,915
12,761
391
9,107
6,746
0
69,264
W
Jing Wei
Kaedeggle
Jing Wei
8,723
6,638
0
6,554
17,485
5,348
438
6,057
11,386
0
64,035
W
Mercury
Nhorhel
Mercury
3,517
1,781
0
1,120
10,733
3,355
59
6,130
4,221
0
21,035
L
Tiamat
11,174
1,068
0
3,449
8,957
6,573
0
273
8,684
65,211
0
L
Set
Senkø
Set
13,126
4,420
354
3,623
16,833
7,079
145
4,331
12,502
0
54,834
L
Arachne
TheFezma
Arachne
4,413
3,367
0
4,725
14,395
5,367
0
725
13,670
0
29,584
W
Yemoja
cartheu
Yemoja
8,766
1,330
3,853
3,211
12,935
10,672
97
6,191
6,676
33,303
0
L
Janus
elibob30
Janus
12,048
291
0
2,331
9,416
3,571
580
65
9,351
83,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,934
Gold Earned
50,871
476
Minions Killed
561
0
Camps Cleared
0
1,969,969
Distance Traveled
1,930,743
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,129
625
180
9
0
486,284
2
L
Sobek
8,232
392
21
1
0
422,544
2
W
Chaac
10,679
509
146
7
0
389,750
2
W
Jing Wei
9,497
452
136
6
0
363,333
2
W
Mercury
7,664
365
45
2
0
327,330
1
L
Tiamat
11,228
535
147
7
0
385,064
5
L
Set
8,821
420
71
3
0
319,682
2
L
Arachne
7,871
375
61
3
0
385,004
1
W
Yemoja
9,902
472
54
3
0
364,046
0
L
Janus
11,782
561
176
8
0
457,675
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role