Player Matchup

Achilles
Achilles
Higss
Achilles
Level 23
God Stats
21W - 24L
1,200 SR
Queue Stats
116W - 141L
1,354 Elo+
Solo
Neith
Neith
SQtryhard
Neith
Level 8
God Stats
8W - 9L
1,543 SR
Queue Stats
126W - 133L
1,359 Elo+
Party 1
Loki
Loki
charliematt
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,459 Elo+
Solo
Ares
Ares
elcomemierdas69
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,759 Elo+
Party 1
Discordia
Discordia
mrille
Discordia
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,448 SR
1,486 Elo+

VS

Team Averages
Level 32
1,497 SR
1,530 Elo+
Tiamat
Tiamat
CabezaCebolla
Tiamat
Level 17
God Stats
2W - 0L
1,715 SR
Queue Stats
40W - 23L
1,651 Elo+
Party 2
Artemis
Artemis
ElVinatero
Artemis
Level 85
God Stats
9W - 2L
1,500 SR
Queue Stats
247W - 226L
1,526 Elo+
Party 2
Fenrir
Fenrir
Maximilian1270
Fenrir
Level 27
God Stats
19W - 10L
1,515 SR
Queue Stats
318W - 272L
1,498 Elo+
Solo
Ymir
Ymir
MetalPein
Ymir
Level 15
God Stats
1W - 1L
1,253 SR
Queue Stats
27W - 36L
1,476 Elo+
Solo
Hercules
Hercules
juanpemfdez01
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Higss
Achilles
16
5 / 2 / 0
9,377
521
11,608
14,367
12,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
SQtryhard
Neith
11
2 / 6 / 3
7,736
430
4,399
8,392
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
3 / 5 / 5
8,741
486
7,221
12,771
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 6 / 2
7,538
419
3,461
12,009
7,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
mrille
Discordia
14
1 / 5 / 0
8,146
453
5,121
10,375
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 7
11,148
619
11,019
9,232
9,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ElVinatero
Artemis
16
4 / 3 / 7
9,961
553
6,186
9,984
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
7 / 5 / 7
9,496
528
9,311
13,027
4,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
12
3 / 1 / 7
8,764
487
6,121
12,583
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
juanpemfdez01
Hercules
14
1 / 3 / 0
8,461
470
4,639
12,050
12,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
12
Kills
23
24
Deaths
12
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
W
Artemis
ElVinatero
Artemis
4
3
7
2.5
L
Achilles
Higss
Achilles
5
2
0
2.5
W
7
5
7
2.1
W
Ymir
3
1
7
6.5
L
Neith
SQtryhard
Neith
2
6
3
0.58
L
3
5
5
1.1
L
1
6
2
0.33
W
Hercules
juanpemfdez01
Hercules
1
3
0
0.33
L
Discordia
mrille
Discordia
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,810
Damage
37,276
57,914
Taken
56,876
30,059
Mitigated
39,163
10,483
Healing
22,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,019
1,217
0
5,794
9,232
9,820
812
3,262
5,970
74,280
0
W
Artemis
ElVinatero
Artemis
6,186
2,902
0
6,151
9,984
3,443
1,942
1,165
8,819
0
68,432
L
Achilles
Higss
Achilles
11,608
3,229
0
2,970
14,367
12,623
120
3,374
10,518
0
49,708
W
9,311
1,779
0
4,356
13,027
4,711
0
2,611
10,416
0
29,140
W
Ymir
6,121
1,585
0
2,274
12,583
9,156
324
1,544
10,758
23,250
0
L
Neith
SQtryhard
Neith
4,399
1,773
111
891
8,392
2,728
276
3,523
4,869
0
24,654
L
7,221
2,647
0
4,488
12,771
3,993
838
1,974
10,722
0
55,141
L
3,461
267
0
773
12,009
7,598
58
4,711
7,298
20,463
0
W
Hercules
juanpemfdez01
Hercules
4,639
615
0
4,194
12,050
12,033
66
0
11,541
0
34,297
L
Discordia
mrille
Discordia
5,121
153
0
1,250
10,375
3,117
0
3,558
6,817
52,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,538
Gold Earned
47,830
339
Minions Killed
414
0
Camps Cleared
0
1,540,358
Distance Traveled
1,523,470
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,148
619
149
8
0
347,229
5
W
Artemis
9,961
553
119
7
0
287,509
3
L
Achilles
9,377
521
78
4
0
324,813
0
W
Fenrir
9,496
528
42
2
0
321,855
3
W
Ymir
8,764
487
20
1
0
321,175
2
L
Neith
7,736
430
54
3
0
325,645
5
L
Loki
8,741
486
93
5
0
293,634
0
L
Ares
7,538
419
24
1
0
260,188
3
W
Hercules
8,461
470
84
5
0
245,702
0
L
Discordia
8,146
453
90
5
0
336,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role