Player Matchup

Fenrir
Fenrir
Emilka3023
Fenrir
Level 65
God Stats
14W - 33L
1,386 SR
Queue Stats
54W - 142L
1,255 Elo+
Party 1
Raijin
Raijin
MovableSpark378
Raijin
Level 18
God Stats
0W - 3L
1,312 SR
Queue Stats
8W - 14L
1,518 Elo+
Solo
Tiamat
Tiamat
kuba1015566
Tiamat
Level 47
God Stats
9W - 6L
1,333 SR
Queue Stats
60W - 109L
1,237 Elo+
Party 1
Team Averages
Level 43
1,344 SR
1,337 Elo+

VS

Team Averages
Level 41
1,599 SR
1,527 Elo+
Tiamat
Tiamat
AgateOne3152437
Tiamat
Level 97
God Stats
10W - 13L
1,748 SR
Queue Stats
97W - 117L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
Sin_Eternal
Cthulhu
Level 10
God Stats
1W - 0L
1,550 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
VlatkaQuin94
Skadi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Emilka3023
Fenrir
11
1 / 9 / 2
8,611
615
5,530
11,706
4,498
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 2 / 0
10,027
716
10,215
8,918
3,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
11
0 / 4 / 2
8,354
597
5,584
8,565
5,115
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 9
10,113
722
10,485
11,289
7,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sin_Eternal
Cthulhu
14
9 / 1 / 5
10,722
766
10,206
11,497
7,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 2 / 6
8,370
598
1,452
5,504
1,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
15
15
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
Fenrir
Emilka3023
Fenrir
1
9
2
0.22
L
3
2
0
1.5
W
Cthulhu
Sin_Eternal
Cthulhu
9
1
5
11.5
W
1
2
6
2
L
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,329
Damage
22,143
29,189
Taken
28,290
12,824
Mitigated
17,561
5,518
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,485
1,391
194
4,010
11,289
7,848
440
6,537
4,752
39,472
0
L
Fenrir
Emilka3023
Fenrir
5,530
853
361
1,350
11,706
4,498
132
7,606
3,466
0
21,760
L
10,215
142
0
1,654
8,918
3,211
0
5,586
3,122
70,762
0
W
Cthulhu
Sin_Eternal
Cthulhu
10,206
1,097
602
2,470
11,497
7,721
542
5,195
6,302
39,224
0
W
1,452
615
0
416
5,504
1,992
0
4,104
1,400
0
6,661
L
Tiamat
5,584
287
0
2,153
8,565
5,115
234
6,316
1,798
28,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,992
Gold Earned
29,205
176
Minions Killed
146
0
Camps Cleared
0
794,400
Distance Traveled
772,346
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,113
722
75
5
0
271,382
1
L
Fenrir
8,611
615
26
2
0
265,610
1
L
Raijin
10,027
716
108
8
0
261,883
4
W
Cthulhu
10,722
766
54
4
0
280,447
0
W
Skadi
8,370
598
17
1
0
220,517
0
L
Tiamat
8,354
597
42
3
0
266,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role