Player Matchup

Da Ji
Da Ji
ElevenEvan127
Da Ji
Level 139
God Stats
16W - 14L
1,601 SR
Queue Stats
551W - 527L
1,600 Elo+
Party 1
Ymir
Ymir
Owlet_Nightjar
Ymir
Level 145
God Stats
1W - 3L
1,423 SR
Queue Stats
120W - 111L
1,603 Elo+
Solo
Tiamat
Tiamat
ShadyVortex64
Tiamat
Level 104
God Stats
3W - 5L
1,228 SR
Queue Stats
156W - 156L
1,615 Elo+
Party 1
Cernunnos
Cernunnos
T-tan10
Cernunnos
Level 97
God Stats
5W - 7L
1,612 SR
Queue Stats
38W - 39L
1,557 Elo+
Solo
Bastet
Bastet
Zyzouuuuu18
Bastet
Level 148
God Stats
2W - 1L
1,862 SR
Queue Stats
11W - 7L
1,650 Elo+
Solo
Team Averages
Level 127
1,545 SR
1,605 Elo+

VS

Team Averages
Level 103
1,523 SR
1,581 Elo+
Ravana
Ravana
 
Ravana
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AbsurdPwillis52
Skadi
Level 125
God Stats
244W - 158L
1,674 SR
Queue Stats
781W - 753L
1,610 Elo+
Solo
Nu Wa
Nu Wa
Kllowd
Nu Wa
Level 64
God Stats
1W - 0L
1,382 SR
Queue Stats
3W - 1L
1,629 Elo+
Solo
Cabrakan
Cabrakan
SEBASTHECRAB
Cabrakan
Level 97
God Stats
29W - 24L
1,558 SR
Queue Stats
263W - 243L
1,569 Elo+
Solo
Odin
Odin
cHiCaNoKiLla780
Odin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 78L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 5
8,675
510
9,470
14,910
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 8 / 1
7,187
423
6,775
17,217
7,222
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 2
7,469
439
5,773
11,359
9,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
T-tan10
Cernunnos
13
1 / 4 / 2
7,825
460
4,177
12,268
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
16
4 / 1 / 2
9,244
544
9,530
13,217
6,126
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
4 / 3 / 8
8,819
519
9,164
11,158
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 6
9,099
535
9,058
9,342
4,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
Kllowd
Nu Wa
16
8 / 2 / 10
10,044
591
19,588
8,833
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
SEBASTHECRAB
Cabrakan
13
5 / 1 / 10
8,656
509
8,039
13,899
16,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 1
8,148
479
6,422
10,974
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
12
Kills
24
24
Deaths
12
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
3
8
2.67
W
5
3
6
2.67
L
5
7
5
1.07
W
Nu Wa
Kllowd
Nu Wa
8
2
10
6.5
L
1
8
1
0.19
W
Cabrakan
SEBASTHECRAB
Cabrakan
5
1
10
10
L
1
4
2
0.5
L
Cernunnos
T-tan10
Cernunnos
1
4
2
0.5
L
Bastet
4
1
2
5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,725
Damage
52,271
68,971
Taken
54,206
30,901
Mitigated
39,482
19,553
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,164
2,482
0
5,070
11,158
4,996
277
2,665
8,493
0
62,640
W
9,058
4,276
0
3,972
9,342
4,202
1,635
1,967
7,375
0
60,309
L
9,470
2,044
0
2,876
14,910
4,977
0
4,995
9,659
0
48,178
W
Nu Wa
Kllowd
Nu Wa
19,588
4,157
0
1,726
8,833
3,270
0
2,532
6,301
71,722
0
L
6,775
1,279
0
4,212
17,217
7,222
0
9,327
7,512
38,005
0
W
Cabrakan
SEBASTHECRAB
Cabrakan
8,039
1,551
0
3,975
13,899
16,974
175
5,325
8,574
21,318
0
L
5,773
1,066
0
3,594
11,359
9,144
0
6,395
4,654
30,335
0
L
Cernunnos
T-tan10
Cernunnos
4,177
1,669
0
5,283
12,268
3,432
194
3,910
8,237
0
53,975
L
Bastet
9,530
3,517
0
3,588
13,217
6,126
148
1,838
10,632
0
49,439
W
6,422
2,202
0
1,300
10,974
10,040
147
59
10,915
0
44,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,400
Gold Earned
44,766
412
Minions Killed
455
0
Camps Cleared
0
1,478,447
Distance Traveled
1,516,514
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,819
519
87
5
0
334,059
2
W
Skadi
9,099
535
123
7
0
297,119
2
L
Da Ji
8,675
510
75
4
0
334,514
3
W
Nu Wa
10,044
591
124
7
0
303,721
7
L
Ymir
7,187
423
70
4
0
257,118
2
W
Cabrakan
8,656
509
22
1
0
296,654
4
L
Tiamat
7,469
439
55
3
0
302,460
4
L
Cernunnos
7,825
460
105
6
0
278,888
2
L
Bastet
9,244
544
107
6
0
305,467
5
W
Odin
8,148
479
99
6
0
284,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role