Player Matchup

Tyr
Tyr
CiaronLyons4
Tyr
Level 58
God Stats
2W - 4L
1,500 SR
Queue Stats
539W - 477L
1,528 Elo+
Party 1
Thor
Thor
Olliieee X
Thor
Level 149
God Stats
4W - 2L
1,705 SR
Queue Stats
410W - 334L
1,558 Elo+
Party 1
Ares
Ares
W1ggles
Ares
Level 3
God Stats
18W - 19L
1,705 SR
Queue Stats
471W - 408L
1,724 Elo+
Party 1
Cernunnos
Cernunnos
iTzZ CHIGGLES
Cernunnos
Level 18
God Stats
12W - 13L
1,612 SR
Queue Stats
455W - 400L
1,544 Elo+
Party 1
Tiamat
Tiamat
judojake1
Tiamat
Level 24
God Stats
5W - 1L
1,680 SR
Queue Stats
28W - 21L
1,494 Elo+
Party 1
Team Averages
Level 50
1,640 SR
1,570 Elo+

VS

Team Averages
Level 14
1,451 SR
1,459 Elo+
Fenrir
Fenrir
Davelines
Fenrir
Level 29
God Stats
10W - 6L
1,519 SR
Queue Stats
72W - 71L
1,490 Elo+
Solo
Cerberus
Cerberus
Saintjerry78
Cerberus
Level 6
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 7L
1,174 Elo+
Solo
Amaterasu
Amaterasu
Svvecx
Amaterasu
Level 15
God Stats
34W - 23L
1,441 SR
Queue Stats
722W - 551L
1,480 Elo+
Party 2
Ymir
Ymir
YnX0
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,650 Elo+
Party 2
Tiamat
Tiamat
dcomp163
Tiamat
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 1 / 4
6,826
683
8,945
7,825
3,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 1 / 8
6,727
673
6,353
6,048
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
W1ggles
Ares
10
4 / 1 / 4
6,506
651
2,580
6,124
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
iTzZ CHIGGLES
Cernunnos
10
2 / 0 / 0
5,925
593
1,550
4,450
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
judojake1
Tiamat
10
4 / 2 / 11
6,116
612
3,695
3,738
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Davelines
Fenrir
7
3 / 4 / 0
5,038
504
2,955
7,131
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Saintjerry78
Cerberus
4
0 / 8 / 0
3,962
396
1,804
7,752
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Svvecx
Amaterasu
5
1 / 4 / 0
4,225
423
2,812
6,849
4,168
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
YnX0
Ymir
4
0 / 3 / 0
3,946
395
921
4,737
1,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
dcomp163
Tiamat
8
1 / 6 / 0
4,632
463
2,179
6,308
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
25
Kills
5
5
Deaths
25
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
L
Fenrir
Davelines
Fenrir
3
4
0
0.75
W
5
1
8
9
L
Cerberus
Saintjerry78
Cerberus
0
8
0
0
L
Amaterasu
Svvecx
Amaterasu
1
4
0
0.25
W
Ares
W1ggles
Ares
4
1
4
6
L
Ymir
YnX0
Ymir
0
3
0
0
L
Tiamat
dcomp163
Tiamat
1
6
0
0.17
W
Cernunnos
iTzZ CHIGGLES
Cernunnos
2
0
0
2
W
Tiamat
judojake1
Tiamat
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
10,671
28,185
Taken
32,777
12,862
Mitigated
12,429
12,423
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,945
2,907
0
4,053
7,825
3,706
0
1,964
5,827
0
26,830
L
Fenrir
Davelines
Fenrir
2,955
981
0
968
7,131
1,824
0
1,046
5,918
0
18,084
W
6,353
1,868
0
2,464
6,048
1,985
0
950
5,076
0
36,333
L
Cerberus
Saintjerry78
Cerberus
1,804
819
0
808
7,752
2,511
0
1,379
6,138
8,453
0
L
Amaterasu
Svvecx
Amaterasu
2,812
1,887
0
2,469
6,849
4,168
0
1,213
5,486
0
10,753
W
Ares
W1ggles
Ares
2,580
159
0
2,134
6,124
4,152
1,134
594
5,486
13,460
0
L
Ymir
YnX0
Ymir
921
701
0
615
4,737
1,647
0
534
4,002
5,594
0
L
Tiamat
dcomp163
Tiamat
2,179
616
0
378
6,308
2,279
0
1,629
4,551
14,840
0
W
Cernunnos
iTzZ CHIGGLES
Cernunnos
1,550
893
0
2,247
4,450
1,362
3,076
276
4,134
0
29,553
W
Tiamat
judojake1
Tiamat
3,695
696
0
1,525
3,738
1,657
300
854
2,758
16,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,100
Gold Earned
21,803
216
Minions Killed
117
0
Camps Cleared
0
918,461
Distance Traveled
868,019
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,826
683
45
5
0
201,834
2
L
Fenrir
5,038
504
39
4
0
164,791
0
W
Thor
6,727
673
72
7
0
202,918
1
L
Cerberus
3,962
396
18
2
0
177,640
1
L
Amaterasu
4,225
423
23
2
0
197,811
0
W
Ares
6,506
651
13
1
0
174,736
4
L
Ymir
3,946
395
10
1
0
167,763
0
L
Tiamat
4,632
463
27
3
0
160,014
1
W
Cernunnos
5,925
593
66
7
0
146,619
0
W
Tiamat
6,116
612
20
2
0
192,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role