Player Matchup

Danzaburou
Danzaburou
RedDoorBistro
Danzaburou
Level 54
God Stats
47W - 42L
1,639 SR
Queue Stats
107W - 110L
1,561 Elo+
Party 2
Neith
Neith
SilentMo86
Neith
Level 41
God Stats
45W - 34L
1,629 SR
Queue Stats
367W - 326L
1,502 Elo+
Party 1
Ymir
Ymir
emilio1emilio2
Ymir
Level 33
God Stats
15W - 18L
1,449 SR
Queue Stats
67W - 82L
1,432 Elo+
Solo
Athena
Athena
iMaze97
Athena
Level 75
God Stats
2W - 2L
1,826 SR
Queue Stats
306W - 275L
1,541 Elo+
Party 1
Tsukuyomi
Tsukuyomi
zDizih
Tsukuyomi
Level 21
God Stats
70W - 43L
1,533 SR
Queue Stats
154W - 98L
1,508 Elo+
Party 2
Team Averages
Level 45
1,615 SR
1,509 Elo+

VS

Team Averages
Level 41
1,439 SR
1,440 Elo+
Cu Chulainn
Cu Chulainn
Ejefit
Cu Chulainn
Level 37
God Stats
9W - 9L
1,594 SR
Queue Stats
151W - 145L
1,486 Elo+
Solo
Tiamat
Tiamat
GhostRower9457
Tiamat
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Set
Set
I_Jungle0rTroll_
Set
Level 41
God Stats
2W - 1L
1,532 SR
Queue Stats
47W - 35L
1,639 Elo+
Solo
Neith
Neith
bratze1102
Neith
Level 49
God Stats
5W - 3L
1,267 SR
Queue Stats
163W - 359L
1,171 Elo+
Solo
Cthulhu
Cthulhu
gorchakovi
Cthulhu
Level 43
God Stats
1W - 4L
1,301 SR
Queue Stats
129W - 156L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RedDoorBistro
Danzaburou
20
13 / 3 / 4
14,356
653
21,938
20,143
9,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Neith
19
6 / 3 / 4
12,890
586
13,048
13,465
6,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 10
10,728
488
7,444
21,278
20,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
iMaze97
Athena
19
2 / 1 / 5
12,295
559
10,218
17,226
17,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
zDizih
Tsukuyomi
18
4 / 3 / 4
11,620
528
8,989
16,073
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ejefit
Cu Chulainn
17
0 / 4 / 1
10,699
486
11,920
17,214
14,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 8 / 1
9,037
411
6,323
15,644
9,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
12 / 2 / 1
14,738
670
23,471
20,972
19,830
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
16
1 / 6 / 5
10,178
463
6,198
12,803
4,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
gorchakovi
Cthulhu
14
0 / 6 / 2
9,120
415
6,051
18,467
9,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
26
Kills
15
15
Deaths
26
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Ejefit
Cu Chulainn
0
4
1
0.13
L
2
8
1
0.31
L
12
2
1
6.25
W
Danzaburou
RedDoorBistro
Danzaburou
13
3
4
5
W
Neith
6
3
4
2.67
L
Neith
1
6
5
0.58
W
1
5
10
1.2
L
Cthulhu
gorchakovi
Cthulhu
0
6
2
0.17
W
Athena
iMaze97
Athena
2
1
5
4.5
W
Tsukuyomi
zDizih
Tsukuyomi
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,637
Damage
53,963
88,185
Taken
85,100
60,876
Mitigated
57,064
39,951
Healing
28,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Ejefit
Cu Chulainn
11,920
3,741
0
5,070
17,214
14,363
1,980
6,327
10,887
0
76,751
L
6,323
914
169
3,244
15,644
9,208
760
1,132
14,512
29,473
0
L
23,471
12,750
0
11,560
20,972
19,830
60
3,634
17,338
0
134,965
W
Danzaburou
RedDoorBistro
Danzaburou
21,938
12,571
0
13,046
20,143
9,591
4,825
2,935
16,986
0
114,856
W
Neith
13,048
6,905
0
5,536
13,465
6,160
2,209
1,571
11,894
0
77,580
L
Neith
6,198
2,322
513
3,064
12,803
4,310
921
2,802
10,001
0
49,105
W
7,444
1,800
0
3,942
21,278
20,078
164
5,766
15,512
37,017
0
L
Cthulhu
gorchakovi
Cthulhu
6,051
357
454
4,338
18,467
9,353
0
3,767
14,700
44,030
0
W
Athena
iMaze97
Athena
10,218
3,393
0
9,027
17,226
17,965
215
117
17,109
68,726
0
W
Tsukuyomi
zDizih
Tsukuyomi
8,989
2,694
0
8,400
16,073
7,082
457
1,763
14,310
0
80,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,889
Gold Earned
53,772
612
Minions Killed
560
0
Camps Cleared
0
1,972,331
Distance Traveled
1,841,257
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,699
486
142
6
0
385,260
6
L
Tiamat
9,037
411
47
2
0
286,849
2
L
Set
14,738
670
218
10
0
450,470
4
W
Danzaburou
14,356
653
155
7
0
396,549
5
W
Neith
12,890
586
145
7
0
353,205
3
L
Neith
10,178
463
95
4
0
357,445
1
W
Ymir
10,728
488
48
2
0
359,624
2
L
Cthulhu
9,120
415
58
3
0
361,233
3
W
Athena
12,295
559
149
7
0
421,062
5
W
Tsukuyomi
11,620
528
115
5
0
441,891
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role