Player Matchup

Serqet
Serqet
Dogette
Serqet
Level 15
God Stats
2W - 3L
1,721 SR
Queue Stats
67W - 68L
1,419 Elo+
Solo
Scylla
Scylla
Jaale
Scylla
Level 112
God Stats
20W - 12L
1,743 SR
Queue Stats
173W - 156L
1,514 Elo+
Party 1
Neith
Neith
OverFos
Neith
Level 4
God Stats
1W - 1L
1,794 SR
Queue Stats
1W - 2L
1,421 Elo+
Solo
Fenrir
Fenrir
hibaritoken
Fenrir
Level 14
God Stats
9W - 11L
1,412 SR
Queue Stats
24W - 29L
1,303 Elo+
Party 1
Kumbhakarna
Kumbhakarna
suff33r
Kumbhakarna
Level 14
God Stats
14W - 18L
1,548 SR
Queue Stats
203W - 194L
1,499 Elo+
Party 1
Team Averages
Level 32
1,643 SR
1,431 Elo+

VS

Team Averages
Level 17
1,626 SR
1,491 Elo+
Aphrodite
Aphrodite
Kytana
Aphrodite
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Lucifer9178
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Mawthulhu
Chaac
Level 27
God Stats
3W - 0L
1,904 SR
Queue Stats
193W - 196L
1,613 Elo+
Solo
Kukulkan
Kukulkan
PasMateer
Kukulkan
Level 6
God Stats
3W - 3L
1,727 SR
Queue Stats
20W - 16L
1,400 Elo+
Solo
Odin
Odin
co丶ke
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 39L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dogette
Serqet
15
0 / 3 / 1
9,032
821
3,066
18,076
8,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Jaale
Scylla
16
2 / 3 / 2
9,894
899
21,539
11,943
4,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
OverFos
Neith
15
0 / 5 / 1
9,221
838
8,686
12,131
5,593
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
15
3 / 7 / 2
10,064
915
8,369
19,710
10,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
suff33r
Kumbhakarna
16
0 / 2 / 3
9,499
864
5,038
14,507
11,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

112

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kytana
Aphrodite
16
2 / 0 / 10
10,150
923
8,000
6,898
5,808
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
17
6 / 2 / 9
11,716
1,065
9,651
7,197
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
Mawthulhu
Chaac
17
7 / 0 / 9
11,249
1,023
20,513
16,628
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
PasMateer
Kukulkan
16
2 / 3 / 8
9,858
896
16,393
6,003
2,024
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
co丶ke
Odin
17
3 / 0 / 13
10,827
984
13,860
14,633
16,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
5
Kills
20
20
Deaths
5
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Serqet
Dogette
Serqet
0
3
1
0.17
L
Scylla
Jaale
Scylla
2
3
2
1
W
Aphrodite
Kytana
Aphrodite
2
0
10
7
W
Merlin
6
2
9
5.25
W
Chaac
Mawthulhu
Chaac
7
0
9
11.5
L
Neith
OverFos
Neith
0
5
1
0.1
W
Kukulkan
PasMateer
Kukulkan
2
3
8
2
W
Odin
co丶ke
Odin
3
0
13
9.5
L
Fenrir
3
7
2
0.57
L
Kumbhakarna
suff33r
Kumbhakarna
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,698
Damage
68,417
76,367
Taken
51,359
40,598
Mitigated
39,278
8,201
Healing
20,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Dogette
Serqet
3,066
209
0
1,370
18,076
8,377
0
9,312
8,539
0
14,600
L
Scylla
Jaale
Scylla
21,539
310
415
2,947
11,943
4,273
0
3,484
8,284
43,439
0
W
Aphrodite
Kytana
Aphrodite
8,000
1,576
6,112
5,207
6,898
5,808
0
4,028
2,870
17,765
0
W
Merlin
9,651
237
362
768
7,197
2,658
0
2,935
4,100
42,589
0
W
Chaac
Mawthulhu
Chaac
20,513
3,930
0
6,518
16,628
11,970
0
8,543
8,085
0
27,911
L
Neith
OverFos
Neith
8,686
3,446
0
1,329
12,131
5,593
0
4,670
7,261
0
24,792
W
Kukulkan
PasMateer
Kukulkan
16,393
584
0
0
6,003
2,024
0
3,904
2,099
33,001
0
W
Odin
co丶ke
Odin
13,860
2,967
544
814
14,633
16,818
0
7,167
7,268
0
26,727
L
Fenrir
8,369
2,324
0
669
19,710
10,746
0
8,879
10,626
0
12,259
L
Kumbhakarna
suff33r
Kumbhakarna
5,038
479
462
1,009
14,507
11,609
0
7,699
6,728
22,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,710
Gold Earned
53,800
165
Minions Killed
211
2
Camps Cleared
6
994,475
Distance Traveled
992,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,032
821
32
3
1
225,865
0
L
Scylla
9,894
899
52
5
1
197,284
0
W
Aphrodite
10,150
923
22
2
0
179,239
0
W
Merlin
11,716
1,065
83
8
2
188,214
0
W
Chaac
11,249
1,023
14
1
2
230,657
0
L
Neith
9,221
838
37
3
0
145,635
0
W
Kukulkan
9,858
896
58
5
1
196,270
0
W
Odin
10,827
984
34
3
1
197,774
0
L
Fenrir
10,064
915
12
1
0
199,997
0
L
Kumbhakarna
9,499
864
32
3
0
225,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role