Player Matchup

Jormungandr
Jormungandr
Mallett1066
Jormungandr
Level 14
God Stats
7W - 3L
1,821 SR
Queue Stats
21W - 19L
1,419 Elo+
Party 1
Hera
Hera
iDawsonnn
Hera
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 19L
1,419 Elo+
Party 1
Thanatos
Thanatos
xIxLUCIFERxIx
Thanatos
Level 23
God Stats
1W - 5L
1,147 SR
Queue Stats
22W - 48L
1,196 Elo+
Solo
Team Averages
Level 35
1,489 SR
1,345 Elo+

VS

Team Averages
Level 12
1,265 SR
1,180 Elo+
Baron Samedi
Baron Samedi
BlackBeard6604
Baron Samedi
Level 21
God Stats
1W - 4L
1,365 SR
Queue Stats
1W - 5L
1,284 Elo+
Solo
Fenrir
Fenrir
boriskov2008
Fenrir
Level 8
God Stats
0W - 2L
1,173 SR
Queue Stats
8W - 17L
982 Elo+
Solo
Ymir
Ymir
nicolastv22
Ymir
Level 8
God Stats
1W - 3L
1,259 SR
Queue Stats
4W - 7L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mallett1066
Jormungandr
15
3 / 0 / 15
10,884
680
6,546
11,383
13,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hera
15
13 / 1 / 4
11,945
747
21,229
8,000
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
xIxLUCIFERxIx
Thanatos
14
7 / 2 / 9
10,982
686
11,126
13,208
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackBeard6604
Baron Samedi
11
1 / 9 / 1
9,104
569
10,271
15,058
7,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
0 / 11 / 3
8,989
562
3,791
15,938
9,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
2 / 4 / 0
10,249
641
5,413
16,992
15,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
23
Kills
3
3
Deaths
24
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlackBeard6604
Baron Samedi
1
9
1
0.17
W
Jormungandr
Mallett1066
Jormungandr
3
0
15
10.5
L
Fenrir
0
11
3
0.14
W
Hera
13
1
4
15
L
2
4
0
0.5
W
Thanatos
xIxLUCIFERxIx
Thanatos
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,901
Damage
19,475
32,591
Taken
47,988
22,244
Mitigated
32,989
9,267
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlackBeard6604
Baron Samedi
10,271
1,047
1,689
2,328
15,058
7,719
0
9,211
5,646
35,484
0
W
Jormungandr
Mallett1066
Jormungandr
6,546
1,638
0
650
11,383
13,545
399
5,306
6,077
26,317
0
L
Fenrir
3,791
1,508
0
434
15,938
9,839
0
8,134
7,554
0
10,457
W
Hera
21,229
5,924
0
1,633
8,000
3,181
520
3,369
4,631
64,185
0
L
5,413
913
0
907
16,992
15,431
0
9,685
6,986
21,002
0
W
Thanatos
xIxLUCIFERxIx
Thanatos
11,126
4,215
438
6,546
13,208
5,518
913
7,009
6,199
0
29,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,811
Gold Earned
28,342
142
Minions Killed
66
0
Camps Cleared
0
798,204
Distance Traveled
769,838
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,104
569
29
2
0
238,678
7
W
Jormungandr
10,884
680
41
3
0
284,038
0
L
Fenrir
8,989
562
11
1
0
250,143
0
W
Hera
11,945
747
72
5
0
268,378
2
L
Ymir
10,249
641
26
2
0
281,017
4
W
Thanatos
10,982
686
29
2
0
245,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role