Player Matchup

Tiamat
Tiamat
AnthraxMinion
Tiamat
Level 105
God Stats
1W - 2L
1,187 SR
Queue Stats
33W - 17L
1,621 Elo+
Party 1
Rama
Rama
DSRKbabyA
Rama
Level 128
God Stats
2W - 3L
1,354 SR
Queue Stats
55W - 46L
1,590 Elo+
Party 1
Chaac
Chaac
Inhumanmist49
Chaac
Level 118
God Stats
2W - 0L
1,793 SR
Queue Stats
32W - 24L
1,590 Elo+
Party 1
Team Averages
Level 117
1,445 SR
1,600 Elo+

VS

Team Averages
Level 9
1,448 SR
1,381 Elo+
Ra
Ra
Gimminifox
Ra
Level 8
God Stats
1W - 1L
1,345 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
Lord Uber
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 46L
1,313 Elo+
Solo
Tiamat
Tiamat
andrey_solovey21
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 12
7,121
791
3,732
3,617
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
11
7 / 2 / 7
8,095
899
7,615
7,224
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
6 / 1 / 7
7,729
859
8,350
8,848
5,114
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
7,224
803
4,201
5,864
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
0 / 7 / 4
6,878
764
1,675
11,141
7,159
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 6 / 1
5,308
590
994
5,889
2,199
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
3
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
W
Rama
7
2
7
5.25
L
3
2
0
1.5
W
6
1
7
9.5
L
Ares
0
7
4
0.29
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,697
Damage
6,870
19,689
Taken
22,894
10,125
Mitigated
11,314
8,435
Healing
3,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,732
76
0
1,338
3,617
2,669
180
607
2,943
9,985
0
W
Rama
7,615
5,469
0
3,481
7,224
2,342
2,569
3,196
3,873
0
30,874
L
4,201
444
940
978
5,864
1,956
0
749
4,925
27,763
0
W
8,350
1,280
445
3,171
8,848
5,114
0
2,669
5,975
0
27,734
L
Ares
1,675
420
0
740
11,141
7,159
0
1,402
9,298
7,353
0
L
994
206
0
439
5,889
2,199
0
780
4,927
2,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,945
Gold Earned
19,410
101
Minions Killed
70
0
Camps Cleared
0
487,573
Distance Traveled
406,466
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,121
791
21
2
0
159,534
0
W
Rama
8,095
899
54
6
0
157,828
0
L
Ra
7,224
803
59
7
0
155,738
3
W
Chaac
7,729
859
26
3
0
170,211
0
L
Ares
6,878
764
9
1
0
149,629
0
L
Tiamat
5,308
590
2
0
0
101,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role