Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold IV
Colorful Bluntt
Ah Muzen Cab
Gold IV
Level 81
God Stats
2W - 4L
1,544 SR
Queue Stats
142W - 140L
1,541 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Fncy_-
Sun Wukong
Gold IV
Level 116
God Stats
5W - 7L
1,452 SR
Queue Stats
210W - 268L
1,537 MMR
Party 1
Aphrodite
Aphrodite
Gold I
xxMattyBoy
Aphrodite
Gold I
Level 105
God Stats
8W - 7L
1,714 SR
Queue Stats
147W - 157L
1,582 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,570 SR
1,553 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,425 SR
1,517 MMR
Janus
Janus
Bronze III
JonathanXJoestar
Janus
Bronze III
Level 32
God Stats
3W - 1L
1,494 SR
Queue Stats
3W - 1L
1,571 MMR
Party 2
Fenrir
Fenrir
Bronze III
MDeathxz
Fenrir
Bronze III
Level 44
God Stats
1W - 0L
1,317 SR
Queue Stats
4W - 1L
1,511 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Schism123
Danzaburou
Bronze III
Level 146
God Stats
18W - 2L
1,463 SR
Queue Stats
54W - 27L
1,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Colorful Bluntt
Ah Muzen Cab
11
2 / 6 / 1
8,285
592
9,958
13,958
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Fncy_-
Sun Wukong
13
2 / 2 / 2
8,514
608
4,608
11,899
10,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
xxMattyBoy
Aphrodite
12
1 / 5 / 3
8,979
641
4,874
15,401
7,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
CthulhuSetCu ChulainnNu WaKumbhakarna

VS

Bans
SobekKhepriCabrakanSylvanusCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
9,439
674
13,779
7,907
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MDeathxz
Fenrir
13
1 / 4 / 11
9,254
661
5,833
14,800
13,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Schism123
Danzaburou
15
10 / 0 / 3
11,281
806
14,739
8,798
3,655
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
13
13
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Colorful Bluntt
Ah Muzen Cab
2
6
1
0.42
L
Sun Wukong
Fncy_-
Sun Wukong
2
2
2
1.5
W
2
1
9
6.5
W
Fenrir
MDeathxz
Fenrir
1
4
11
1.63
W
Danzaburou
Schism123
Danzaburou
10
0
3
11.5
L
Aphrodite
xxMattyBoy
Aphrodite
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
34,351
41,258
Taken
31,505
23,401
Mitigated
20,039
15,363
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Colorful Bluntt
Ah Muzen Cab
9,958
2,554
0
3,117
13,958
4,590
995
4,295
9,538
0
38,427
L
Sun Wukong
Fncy_-
Sun Wukong
4,608
519
0
734
11,899
10,877
132
4,818
7,006
0
28,350
W
13,779
469
134
2,068
7,907
2,678
708
1,663
6,244
56,512
0
W
Fenrir
MDeathxz
Fenrir
5,833
705
0
2,894
14,800
13,706
202
2,450
12,350
0
13,238
W
Danzaburou
Schism123
Danzaburou
14,739
8,551
0
5,464
8,798
3,655
2,322
807
7,991
0
56,904
L
Aphrodite
xxMattyBoy
Aphrodite
4,874
549
4,599
6,913
15,401
7,934
120
4,711
10,440
28,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,778
Gold Earned
29,974
160
Minions Killed
190
0
Camps Cleared
0
739,774
Distance Traveled
774,366
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,285
592
55
4
0
238,698
0
L
Sun Wukong
8,514
608
43
3
0
253,613
4
W
Janus
9,439
674
95
7
0
267,176
3
W
Fenrir
9,254
661
17
1
0
255,437
1
W
Danzaburou
11,281
806
78
6
0
251,753
0
L
Aphrodite
8,979
641
62
4
0
247,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role