Player Matchup

Nemesis
Nemesis
Eremyth
Nemesis
Level 24
God Stats
19W - 3L
1,914 SR
Queue Stats
33W - 31L
1,522 Elo+
Party 1
Artemis
Artemis
MarshAllan
Artemis
Level 18
God Stats
23W - 12L
1,679 SR
Queue Stats
41W - 38L
1,339 Elo+
Solo
Anubis
Anubis
Rorindir
Anubis
Level 26
God Stats
4W - 3L
1,727 SR
Queue Stats
71W - 58L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Viisk
Cthulhu
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 63L
1,432 Elo+
Party 1
Osiris
Osiris
naksri
Osiris
Level 29
God Stats
22W - 12L
1,827 SR
Queue Stats
449W - 479L
1,477 Elo+
Solo
Team Averages
Level 23
1,729 SR
1,448 Elo+

VS

Team Averages
Level 24
1,463 SR
1,447 Elo+
Geb
Geb
DaRcReAvE
Geb
Level 28
God Stats
2W - 4L
1,536 SR
Queue Stats
231W - 226L
1,502 Elo+
Solo
Hun Batz
Hun Batz
ditship
Hun Batz
Level 16
God Stats
1W - 4L
1,255 SR
Queue Stats
2W - 11L
1,184 Elo+
Solo
Arachne
Arachne
fantablue900
Arachne
Level 24
God Stats
0W - 2L
1,462 SR
Queue Stats
11W - 19L
1,384 Elo+
Solo
Nox
Nox
godadgogo
Nox
Level 22
God Stats
0W - 2L
1,364 SR
Queue Stats
51W - 36L
1,570 Elo+
Solo
Neith
Neith
yazukara
Neith
Level 29
God Stats
6W - 7L
1,700 SR
Queue Stats
25W - 27L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eremyth
Nemesis
11
5 / 1 / 2
7,331
611
2,550
7,767
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
MarshAllan
Artemis
10
0 / 1 / 1
6,140
512
1,936
3,093
937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Rorindir
Anubis
12
7 / 0 / 4
7,921
660
5,619
4,487
1,938
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Viisk
Cthulhu
10
3 / 1 / 6
6,241
520
5,126
7,369
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
naksri
Osiris
14
2 / 0 / 3
7,810
651
1,925
5,853
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,522
460
2,135
6,231
2,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
ditship
Hun Batz
7
1 / 6 / 0
5,166
431
1,476
6,627
1,581
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
fantablue900
Arachne
9
1 / 2 / 1
5,628
469
2,017
4,234
1,075
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 6 / 0
5,594
466
2,143
6,061
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
yazukara
Neith
10
0 / 1 / 1
5,693
474
2,597
5,010
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Nemesis
Eremyth
Nemesis
5
1
2
6
W
Artemis
MarshAllan
Artemis
0
1
1
0.5
W
Anubis
Rorindir
Anubis
7
0
4
9
W
Cthulhu
Viisk
Cthulhu
3
1
6
6
L
Hun Batz
ditship
Hun Batz
1
6
0
0.17
L
Arachne
fantablue900
Arachne
1
2
1
0.75
L
1
6
0
0.17
W
Osiris
naksri
Osiris
2
0
3
3.5
L
Neith
yazukara
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,156
Damage
10,368
28,569
Taken
28,163
14,880
Mitigated
8,160
9,523
Healing
5,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,135
280
0
1,364
6,231
2,257
0
2,460
3,646
20,662
0
W
Nemesis
Eremyth
Nemesis
2,550
1,711
0
188
7,767
2,932
0
410
7,357
0
49,634
W
Artemis
MarshAllan
Artemis
1,936
234
0
250
3,093
937
957
661
2,432
0
26,086
W
Anubis
Rorindir
Anubis
5,619
277
0
2,845
4,487
1,938
578
1,100
3,387
35,904
0
W
Cthulhu
Viisk
Cthulhu
5,126
365
168
3,228
7,369
5,458
171
2,107
5,262
19,470
0
L
Hun Batz
ditship
Hun Batz
1,476
986
222
444
6,627
1,581
0
2,205
4,347
0
17,253
L
Arachne
fantablue900
Arachne
2,017
1,795
0
483
4,234
1,075
276
1,180
3,004
0
16,051
L
2,143
379
0
156
6,061
1,844
156
2,789
3,197
25,553
0
W
Osiris
naksri
Osiris
1,925
616
0
2,844
5,853
3,615
52
0
5,853
0
42,774
L
Neith
yazukara
Neith
2,597
1,673
0
2,961
5,010
1,403
0
1,636
3,224
0
32,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
27,603
358
Minions Killed
218
0
Camps Cleared
0
1,082,120
Distance Traveled
1,035,659
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,522
460
34
3
0
256,141
1
W
Nemesis
7,331
611
73
6
0
237,032
0
W
Artemis
6,140
512
63
5
0
186,734
0
W
Anubis
7,921
660
85
7
0
219,505
0
W
Cthulhu
6,241
520
25
2
0
222,868
0
L
Hun Batz
5,166
431
35
3
0
143,370
0
L
Arachne
5,628
469
33
3
0
222,593
0
L
Nox
5,594
466
57
5
0
200,640
2
W
Osiris
7,810
651
112
9
0
215,981
3
L
Neith
5,693
474
59
5
0
212,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role