Player Matchup

Danzaburou
Danzaburou
CODYBANKS8
Danzaburou
Level 99
God Stats
6W - 7L
1,139 SR
Queue Stats
456W - 466L
1,374 Elo+
Solo
Achilles
Achilles
Dextreza
Achilles
Level 101
God Stats
49W - 58L
1,536 SR
Queue Stats
120W - 129L
1,478 Elo+
Party 2
Susano
Susano
Diablillo1510
Susano
Level 83
God Stats
9W - 12L
1,620 SR
Queue Stats
182W - 164L
1,433 Elo+
Party 2
Athena
Athena
Tiz-2000
Athena
Level 108
God Stats
5W - 3L
1,518 SR
Queue Stats
121W - 125L
1,455 Elo+
Party 2
Ra
Ra
adi9732
Ra
Level 60
God Stats
0W - 4L
1,099 SR
Queue Stats
81W - 95L
1,423 Elo+
Solo
Team Averages
Level 90
1,382 SR
1,432 Elo+

VS

Team Averages
Level 106
1,551 SR
1,466 Elo+
Pele
Pele
AleksanderGray
Pele
Level 158
God Stats
7W - 3L
1,533 SR
Queue Stats
770W - 725L
1,495 Elo+
Party 1
Sol
Sol
Dirkrezo
Sol
Level 68
God Stats
8W - 12L
1,414 SR
Queue Stats
542W - 576L
1,374 Elo+
Solo
Nu Wa
Nu Wa
HNBII
Nu Wa
Level 109
God Stats
60W - 34L
1,591 SR
Queue Stats
154W - 134L
1,498 Elo+
Solo
Tiamat
Tiamat
hydra97440
Tiamat
Level 129
God Stats
43W - 38L
1,505 SR
Queue Stats
536W - 485L
1,476 Elo+
Party 1
Horus
Horus
vinograd_VDV
Horus
Level 68
God Stats
47W - 44L
1,713 SR
Queue Stats
330W - 361L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CODYBANKS8
Danzaburou
7
0 / 2 / 1
4,532
453
2,928
5,328
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Dextreza
Achilles
12
1 / 0 / 1
6,410
641
2,856
7,901
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 2 / 0
5,754
575
2,104
7,736
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
Tiz-2000
Athena
7
0 / 3 / 1
4,948
495
2,336
8,341
3,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 1 / 0
5,495
550
1,208
3,538
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,899
590
4,018
6,270
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 1 / 0
5,395
540
4,471
5,609
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
HNBII
Nu Wa
11
0 / 2 / 0
5,899
590
4,280
4,030
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Tiamat
hydra97440
Tiamat
12
4 / 0 / 1
6,832
683
4,938
3,134
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 6
5,508
551
1,666
5,797
1,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
8
8
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Danzaburou
CODYBANKS8
Danzaburou
0
2
1
0.25
L
Achilles
Dextreza
Achilles
1
0
1
1.5
L
2
2
0
1
W
3
1
0
3
W
Nu Wa
HNBII
Nu Wa
0
2
0
0
L
Athena
Tiz-2000
Athena
0
3
1
0.17
L
0
1
0
0
W
Tiamat
hydra97440
Tiamat
4
0
1
4.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,432
Damage
19,373
32,844
Taken
24,840
12,678
Mitigated
9,229
12,849
Healing
11,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,018
942
0
2,706
6,270
2,658
0
865
5,405
0
19,814
L
Danzaburou
CODYBANKS8
Danzaburou
2,928
1,156
0
1,602
5,328
1,448
0
1,852
3,460
0
16,072
L
Achilles
Dextreza
Achilles
2,856
391
0
3,385
7,901
4,095
0
3,034
4,635
0
39,468
L
2,104
395
0
3,470
7,736
2,455
0
2,078
5,626
0
30,072
W
4,471
1,087
0
3,070
5,609
1,311
480
1,344
4,265
32,403
0
W
Nu Wa
HNBII
Nu Wa
4,280
1,567
0
830
4,030
1,024
0
0
3,755
33,683
0
L
Athena
Tiz-2000
Athena
2,336
468
318
2,373
8,341
3,495
0
4,224
4,085
15,936
0
L
1,208
165
440
1,261
3,538
1,185
0
2,157
1,349
31,818
0
W
Tiamat
hydra97440
Tiamat
4,938
264
0
1,730
3,134
2,375
0
1,073
2,061
43,451
0
W
1,666
919
659
2,350
5,797
1,861
0
262
5,535
0
24,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
29,533
310
Minions Killed
305
0
Camps Cleared
0
986,382
Distance Traveled
949,511
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,899
590
35
4
0
213,849
5
L
Danzaburou
4,532
453
29
3
0
155,656
0
L
Achilles
6,410
641
80
8
0
202,045
2
L
Susano
5,754
575
71
7
0
228,330
1
W
Sol
5,395
540
54
5
0
183,654
0
W
Nu Wa
5,899
590
78
8
0
166,029
3
L
Athena
4,948
495
34
3
0
201,148
1
L
Ra
5,495
550
96
10
0
199,203
0
W
Tiamat
6,832
683
85
9
0
203,019
5
W
Horus
5,508
551
53
5
0
182,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role