Player Matchup

Osiris
Osiris
OhDearwhyme
Osiris
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,288 Elo+
Solo
Tiamat
Tiamat
Truvics2
Tiamat
Level 29
God Stats
4W - 2L
1,775 SR
Queue Stats
20W - 24L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
ddog2114
Baron Samedi
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 63
1,592 SR
1,414 Elo+

VS

Team Averages
Level 76
1,460 SR
1,516 Elo+
Cerberus
Cerberus
Kalakey
Cerberus
Level 95
God Stats
25W - 16L
1,506 SR
Queue Stats
109W - 139L
1,485 Elo+
Party 1
Tiamat
Tiamat
PRINCE-KAVON
Tiamat
Level 126
God Stats
7W - 12L
1,673 SR
Queue Stats
49W - 67L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
gamer_rules36
Danzaburou
Level 7
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
5 / 4 / 7
10,699
713
10,291
16,346
6,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
Truvics2
Tiamat
14
4 / 3 / 10
10,697
713
8,531
11,355
8,235
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
ddog2114
Baron Samedi
15
11 / 2 / 7
11,683
779
17,606
9,954
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kalakey
Cerberus
13
3 / 3 / 6
10,780
719
13,376
19,241
21,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
14
6 / 3 / 3
11,027
735
10,791
9,470
7,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
gamer_rules36
Danzaburou
10
0 / 15 / 6
8,528
569
4,317
15,534
5,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
20
Kills
9
9
Deaths
21
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Kalakey
Cerberus
3
3
6
2
W
Osiris
5
4
7
2.13
L
Tiamat
6
3
3
2.5
W
Tiamat
Truvics2
Tiamat
4
3
10
3
W
Baron Samedi
ddog2114
Baron Samedi
11
2
7
7.25
L
Danzaburou
gamer_rules36
Danzaburou
0
15
6
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,428
Damage
28,484
37,655
Taken
44,245
18,285
Mitigated
35,083
14,135
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Kalakey
Cerberus
13,376
980
260
5,407
19,241
21,942
180
10,796
7,986
28,811
0
W
Osiris
10,291
5,961
0
3,918
16,346
6,890
1,013
9,701
6,200
0
29,372
L
Tiamat
10,791
297
134
3,513
9,470
7,918
0
4,309
5,007
43,021
0
W
Tiamat
Truvics2
Tiamat
8,531
1,287
168
2,649
11,355
8,235
0
6,596
4,472
55,299
0
W
Baron Samedi
ddog2114
Baron Samedi
17,606
1,450
2,384
5,016
9,954
3,160
576
7,241
2,431
46,919
0
L
Danzaburou
gamer_rules36
Danzaburou
4,317
1,800
0
596
15,534
5,223
780
10,032
5,062
0
24,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
30,335
203
Minions Killed
150
0
Camps Cleared
0
826,398
Distance Traveled
783,508
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,780
719
34
2
0
272,028
3
W
Osiris
10,699
713
38
3
0
272,072
0
L
Tiamat
11,027
735
78
5
0
279,446
1
W
Tiamat
10,697
713
90
6
0
283,474
2
W
Baron Samedi
11,683
779
75
5
0
270,852
0
L
Danzaburou
8,528
569
38
3
0
232,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role