Player Matchup

Cerberus
Cerberus
Brazkowicz
Cerberus
Level 27
God Stats
4W - 1L
1,784 SR
Queue Stats
50W - 54L
1,532 Elo+
Solo
Ymir
Ymir
IBozzy
Ymir
Level 24
God Stats
16W - 8L
1,818 SR
Queue Stats
107W - 106L
1,451 Elo+
Solo
Scylla
Scylla
SightlessMonk
Scylla
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 17L
1,652 Elo+
Party 1
Cthulhu
Cthulhu
leoNiDus ta
Cthulhu
Level 10
God Stats
20W - 11L
1,621 SR
Queue Stats
22W - 14L
1,629 Elo+
Party 1
Agni
Agni
maicosn
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,548 Elo+
Solo
Team Averages
Level 35
1,645 SR
1,562 Elo+

VS

Team Averages
Level 13
1,533 SR
1,530 Elo+
Tiamat
Tiamat
J_Dawgz315
Tiamat
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 93L
1,391 Elo+
Solo
Artemis
Artemis
Katana 8560
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 35L
1,475 Elo+
Solo
Aphrodite
Aphrodite
Orchid B0mb
Aphrodite
Level 6
God Stats
99W - 77L
1,653 SR
Queue Stats
160W - 156L
1,647 Elo+
Solo
Neith
Neith
StanTheMan275
Neith
Level 18
God Stats
21W - 18L
1,500 SR
Queue Stats
125W - 126L
1,500 Elo+
Solo
Bellona
Bellona
boosero
Bellona
Level 12
God Stats
19W - 17L
1,513 SR
Queue Stats
30W - 21L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Brazkowicz
Cerberus
14
2 / 0 / 13
8,956
1,120
6,753
6,933
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
IBozzy
Ymir
15
1 / 2 / 12
9,258
1,157
4,296
8,800
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
16 / 2 / 6
11,411
1,426
30,090
7,536
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
leoNiDus ta
Cthulhu
14
2 / 3 / 9
8,300
1,038
5,703
7,742
7,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
maicosn
Agni
14
1 / 3 / 5
8,289
1,036
3,552
6,169
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

351

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
J_Dawgz315
Tiamat
15
1 / 7 / 7
8,456
1,057
5,182
13,826
5,569
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Katana 8560
Artemis
13
0 / 6 / 4
7,463
933
5,212
7,751
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Orchid B0mb
Aphrodite
14
6 / 2 / 2
9,584
1,198
8,929
9,428
3,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 5 / 5
8,429
1,054
7,571
13,224
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
boosero
Bellona
13
1 / 2 / 2
7,938
992
3,762
9,854
3,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
22
Kills
10
10
Deaths
22
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Brazkowicz
Cerberus
2
0
13
8.5
W
Ymir
IBozzy
Ymir
1
2
12
3.5
L
Tiamat
J_Dawgz315
Tiamat
1
7
7
0.64
L
Artemis
Katana 8560
Artemis
0
6
4
0.33
L
Aphrodite
Orchid B0mb
Aphrodite
6
2
2
3.5
W
16
2
6
9.5
L
2
5
5
0.9
L
Bellona
boosero
Bellona
1
2
2
1
W
Cthulhu
leoNiDus ta
Cthulhu
2
3
9
2.17
W
Agni
maicosn
Agni
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,394
Damage
30,656
37,180
Taken
54,083
24,392
Mitigated
18,896
5,112
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Brazkowicz
Cerberus
6,753
622
0
2,234
6,933
5,521
0
3,097
3,836
12,658
0
W
Ymir
IBozzy
Ymir
4,296
431
0
960
8,800
7,014
0
2,846
5,954
18,987
0
L
Tiamat
J_Dawgz315
Tiamat
5,182
823
0
1,557
13,826
5,569
0
12,391
1,215
13,443
0
L
Artemis
Katana 8560
Artemis
5,212
2,155
0
812
7,751
2,418
0
7,303
218
0
9,212
L
Aphrodite
Orchid B0mb
Aphrodite
8,929
396
2,959
4,827
9,428
3,464
0
8,180
1,068
15,562
0
W
30,090
2,681
0
1,918
7,536
2,605
0
3,283
4,253
32,786
0
L
7,571
4,210
0
763
13,224
3,668
0
12,557
473
0
20,812
L
Bellona
boosero
Bellona
3,762
1,013
0
394
9,854
3,777
0
8,951
715
149
8,690
W
Cthulhu
leoNiDus ta
Cthulhu
5,703
706
0
0
7,742
7,124
0
2,590
5,152
13,586
0
W
Agni
maicosn
Agni
3,552
105
0
0
6,169
2,128
0
2,444
3,725
27,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,214
Gold Earned
41,870
128
Minions Killed
85
0
Camps Cleared
2
724,387
Distance Traveled
638,586
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,956
1,120
19
2
0
159,798
0
W
Ymir
9,258
1,157
29
4
0
138,404
2
L
Tiamat
8,456
1,057
19
2
1
138,896
0
L
Artemis
7,463
933
16
2
0
101,047
1
L
Aphrodite
9,584
1,198
17
2
1
140,004
0
W
Scylla
11,411
1,426
12
2
0
145,400
0
L
Neith
8,429
1,054
28
4
0
138,614
1
L
Bellona
7,938
992
5
1
0
120,025
0
W
Cthulhu
8,300
1,038
16
2
0
145,531
0
W
Agni
8,289
1,036
52
7
0
135,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role