Player Matchup

Danzaburou
Danzaburou
Ashator
Danzaburou
Level 29
God Stats
1W - 1L
1,674 SR
Queue Stats
2W - 2L
1,662 Elo+
Party 2
Cabrakan
Cabrakan
AsiansArentReal
Cabrakan
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Poetrys
Tiamat
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
bigtiddysuccers
Chang'e
Level 15
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 51
1,553 SR
1,541 Elo+

VS

Team Averages
Level 110
1,594 SR
1,517 Elo+
He Bo
He Bo
 
He Bo
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
OcelotSK
Bakasura
Level 16
God Stats
2W - 0L
1,733 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
dominik36
Sun Wukong
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Party 1
Tiamat
Tiamat
zumljanin
Tiamat
Level 146
God Stats
2W - 4L
1,641 SR
Queue Stats
17W - 9L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashator
Danzaburou
11
0 / 5 / 5
6,755
676
3,900
9,528
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
12
3 / 3 / 1
7,654
765
3,491
8,668
6,354
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Poetrys
Tiamat
13
2 / 2 / 2
7,639
764
5,193
4,799
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 3
6,497
650
3,139
7,790
2,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 0 / 2
8,989
899
6,016
3,083
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
OcelotSK
Bakasura
13
3 / 2 / 3
8,233
823
3,112
7,543
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
dominik36
Sun Wukong
13
2 / 3 / 6
8,698
870
8,169
10,226
7,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
zumljanin
Tiamat
15
4 / 0 / 5
9,350
935
7,511
6,012
6,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
5
Kills
13
13
Deaths
5
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
2
5
L
Danzaburou
Ashator
Danzaburou
0
5
5
0.5
L
Cabrakan
3
3
1
1.17
W
Bakasura
OcelotSK
Bakasura
3
2
3
2.25
L
Tiamat
Poetrys
Tiamat
2
2
2
1.5
L
0
3
3
0.5
W
Sun Wukong
dominik36
Sun Wukong
2
3
6
1.67
W
Tiamat
zumljanin
Tiamat
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,723
Damage
24,808
30,785
Taken
26,864
16,446
Mitigated
17,755
7,693
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,016
284
83
1,024
3,083
1,035
783
885
2,112
29,563
0
L
Danzaburou
Ashator
Danzaburou
3,900
1,507
0
2,409
9,528
3,629
0
3,247
5,851
0
15,711
L
Cabrakan
3,491
493
0
1,718
8,668
6,354
0
2,889
5,240
13,702
0
W
Bakasura
OcelotSK
Bakasura
3,112
2,321
0
2,478
7,543
3,313
2,092
3,284
4,017
0
8,873
L
Tiamat
Poetrys
Tiamat
5,193
462
0
1,062
4,799
3,744
0
3,385
1,189
27,837
0
L
3,139
253
1,351
1,153
7,790
2,719
0
3,600
3,903
12,573
0
W
Sun Wukong
dominik36
Sun Wukong
8,169
1,285
0
1,133
10,226
7,259
219
4,392
5,764
0
27,935
W
Tiamat
zumljanin
Tiamat
7,511
1,119
16
3,221
6,012
6,148
2,217
3,241
2,681
32,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,545
Gold Earned
35,270
127
Minions Killed
198
6
Camps Cleared
13
646,199
Distance Traveled
761,761
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,989
899
63
6
3
191,172
0
L
Danzaburou
6,755
676
31
3
2
148,253
0
L
Cabrakan
7,654
765
12
1
2
164,816
0
W
Bakasura
8,233
823
35
4
2
194,072
4
L
Tiamat
7,639
764
62
6
2
169,893
0
L
Chang'e
6,497
650
22
2
0
163,237
0
W
Sun Wukong
8,698
870
42
4
3
180,273
3
W
Tiamat
9,350
935
58
6
5
196,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role