Player Matchup

Discordia
Discordia
IoWnItAlL
Discordia
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 34L
1,716 Elo+
Solo
Mulan
Mulan
Maximilian1270
Mulan
Level 27
God Stats
9W - 5L
1,671 SR
Queue Stats
318W - 272L
1,484 Elo+
Solo
Arachne
Arachne
Reanea
Arachne
Level 21
God Stats
13W - 13L
1,182 SR
Queue Stats
77W - 78L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
Thrugrord
Cthulhu
Level 14
God Stats
5W - 2L
1,444 SR
Queue Stats
13W - 23L
1,336 Elo+
Party 1
Sylvanus
Sylvanus
javmal
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,303 Elo+
Solo
Team Averages
Level 24
1,459 SR
1,437 Elo+

VS

Team Averages
Level 16
1,570 SR
1,555 Elo+
Neith
Neith
AlexMartinez04
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 5L
1,688 Elo+
Solo
Hercules
Hercules
NuggetGaming95
Hercules
Level 16
God Stats
1W - 1L
1,692 SR
Queue Stats
2W - 1L
1,773 Elo+
Solo
Discordia
Discordia
Skovhugger
Discordia
Level 16
God Stats
8W - 12L
1,438 SR
Queue Stats
39W - 44L
1,328 Elo+
Party 2
Olorun
Olorun
Toubbibe
Olorun
Level 28
God Stats
3W - 3L
1,846 SR
Queue Stats
28W - 23L
1,658 Elo+
Solo
Fenrir
Fenrir
kabsungam
Fenrir
Level 16
God Stats
2W - 5L
1,376 SR
Queue Stats
66W - 62L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IoWnItAlL
Discordia
20
17 / 7 / 10
15,914
589
32,797
17,045
7,588
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 8 / 6
12,530
464
15,789
21,718
12,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Reanea
Arachne
20
11 / 2 / 9
15,183
562
12,568
22,595
13,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Thrugrord
Cthulhu
20
7 / 3 / 16
14,590
540
15,250
20,620
27,443
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
javmal
Sylvanus
17
1 / 7 / 12
11,795
437
8,759
27,700
32,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 14 / 6
10,284
381
10,283
23,201
8,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
16
4 / 8 / 8
11,044
409
13,444
30,751
30,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Skovhugger
Discordia
18
4 / 8 / 7
12,121
449
13,911
12,780
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Toubbibe
Olorun
20
10 / 7 / 4
14,926
553
17,009
20,044
7,812
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
kabsungam
Fenrir
19
7 / 5 / 4
12,418
460
13,841
20,957
9,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
56
41
Kills
27
27
Deaths
42
53
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
14
6
0.36
W
Discordia
IoWnItAlL
Discordia
17
7
10
3.14
W
5
8
6
1
L
Hercules
4
8
8
1
W
Arachne
Reanea
Arachne
11
2
9
7.75
L
Discordia
Skovhugger
Discordia
4
8
7
0.94
W
Cthulhu
Thrugrord
Cthulhu
7
3
16
5
L
Olorun
Toubbibe
Olorun
10
7
4
1.71
W
Sylvanus
javmal
Sylvanus
1
7
12
1
L
Fenrir
kabsungam
Fenrir
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,163
Damage
68,488
109,678
Taken
107,733
93,652
Mitigated
59,788
29,937
Healing
23,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,283
4,542
0
3,852
23,201
8,544
320
15,937
7,137
0
54,507
W
Discordia
IoWnItAlL
Discordia
32,797
3,343
0
1,681
17,045
7,588
3,006
8,211
8,649
117,635
0
W
15,789
3,030
0
5,252
21,718
12,418
2,773
7,269
14,044
0
66,869
L
Hercules
13,444
5,819
0
7,749
30,751
30,100
427
16,508
13,949
0
38,118
W
Arachne
Reanea
Arachne
12,568
8,639
0
9,313
22,595
13,335
2,870
2,114
20,345
0
107,574
L
Discordia
Skovhugger
Discordia
13,911
749
0
1,168
12,780
4,033
660
7,482
5,180
62,085
0
W
Cthulhu
Thrugrord
Cthulhu
15,250
1,178
194
1,782
20,620
27,443
1,595
6,121
14,300
76,568
0
L
Olorun
Toubbibe
Olorun
17,009
9,247
287
6,952
20,044
7,812
932
10,481
9,245
92,273
0
W
Sylvanus
javmal
Sylvanus
8,759
2,096
3,378
8,337
27,700
32,868
1,388
6,572
20,656
36,538
0
L
Fenrir
kabsungam
Fenrir
13,841
5,272
0
3,545
20,957
9,299
0
5,423
15,416
0
103,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,012
Gold Earned
60,793
591
Minions Killed
590
0
Camps Cleared
0
2,487,760
Distance Traveled
2,179,582
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,284
381
89
3
0
395,452
0
W
Discordia
15,914
589
179
7
0
481,041
0
W
Mulan
12,530
464
114
4
0
455,209
4
L
Hercules
11,044
409
59
2
0
460,446
2
W
Arachne
15,183
562
149
6
0
631,646
0
L
Discordia
12,121
449
121
4
0
461,988
2
W
Cthulhu
14,590
540
107
4
0
546,474
0
L
Olorun
14,926
553
178
7
0
397,931
0
W
Sylvanus
11,795
437
42
2
0
373,390
0
L
Fenrir
12,418
460
143
5
0
463,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role