Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ghost12114
Ah Muzen Cab
Level 6
God Stats
6W - 6L
1,631 SR
Queue Stats
54W - 45L
1,560 Elo+
Party 2
Nemesis
Nemesis
ItsMrJerry
Nemesis
Level 18
God Stats
10W - 8L
1,810 SR
Queue Stats
109W - 98L
1,554 Elo+
Party 2
Ganesha
Ganesha
TeamDiff Bye
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 69L
1,393 Elo+
Solo
Merlin
Merlin
chrissychris105
Merlin
Level 20
God Stats
13W - 4L
1,701 SR
Queue Stats
154W - 129L
1,647 Elo+
Party 2
Cu Chulainn
Cu Chulainn
iKindOfTry
Cu Chulainn
Level 28
God Stats
2W - 5L
1,381 SR
Queue Stats
100W - 92L
1,513 Elo+
Solo
Team Averages
Level 19
1,605 SR
1,533 Elo+

VS

Team Averages
Level 31
1,649 SR
1,512 Elo+
Fafnir
Fafnir
Dandylieyon
Fafnir
Level 27
God Stats
9W - 4L
1,779 SR
Queue Stats
139W - 116L
1,581 Elo+
Solo
Tsukuyomi
Tsukuyomi
KiNGSaNCHo69XX
Tsukuyomi
Level 26
God Stats
2W - 4L
1,674 SR
Queue Stats
344W - 377L
1,467 Elo+
Solo
Cthulhu
Cthulhu
PublicBarrel8
Cthulhu
Level 8
God Stats
5W - 3L
1,553 SR
Queue Stats
9W - 14L
1,537 Elo+
Party 1
Chang'e
Chang'e
dummythicc10
Chang'e
Level 26
God Stats
43W - 41L
1,500 SR
Queue Stats
363W - 370L
1,446 Elo+
Solo
Tiamat
Tiamat
juega Gustavo50
Tiamat
Level 67
God Stats
59W - 37L
1,741 SR
Queue Stats
438W - 445L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ghost12114
Ah Muzen Cab
20
25 / 2 / 4
14,859
619
28,870
22,132
9,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
ItsMrJerry
Nemesis
19
6 / 5 / 7
12,770
532
7,660
16,265
6,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
TeamDiff Bye
Ganesha
19
2 / 2 / 30
12,999
542
19,035
17,166
12,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
0 / 4 / 11
11,925
497
6,107
10,911
4,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cu Chulainn
iKindOfTry
Cu Chulainn
20
13 / 2 / 8
14,790
616
17,683
19,969
17,992
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 6 / 4
9,802
408
4,675
20,995
23,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
KiNGSaNCHo69XX
Tsukuyomi
16
6 / 11 / 3
10,828
451
11,694
26,384
10,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
13
0 / 9 / 0
7,901
329
4,082
16,271
11,960
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
dummythicc10
Chang'e
14
1 / 12 / 4
9,614
401
7,149
20,910
6,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 9 / 1
11,573
482
15,391
21,113
9,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
27
46
Kills
15
15
Deaths
47
60
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
6
4
0.5
W
Ah Muzen Cab
Ghost12114
Ah Muzen Cab
25
2
4
13.5
W
Nemesis
ItsMrJerry
Nemesis
6
5
7
1.9
L
Tsukuyomi
KiNGSaNCHo69XX
Tsukuyomi
6
11
3
0.68
L
Cthulhu
0
9
0
0
W
Ganesha
TeamDiff Bye
Ganesha
2
2
30
8.5
W
0
4
11
1.38
L
Chang'e
dummythicc10
Chang'e
1
12
4
0.25
W
Cu Chulainn
iKindOfTry
Cu Chulainn
13
2
8
8.5
L
7
9
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,355
Damage
42,991
86,443
Taken
105,673
50,985
Mitigated
62,147
31,665
Healing
20,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,675
1,519
0
4,666
20,995
23,568
0
3,997
16,580
44,672
0
W
Ah Muzen Cab
Ghost12114
Ah Muzen Cab
28,870
19,987
0
16,706
22,132
9,858
7,448
9,108
12,648
0
114,925
W
Nemesis
ItsMrJerry
Nemesis
7,660
3,290
0
334
16,265
6,985
1,068
5,021
10,935
0
94,367
L
Tsukuyomi
KiNGSaNCHo69XX
Tsukuyomi
11,694
2,951
684
4,364
26,384
10,817
0
4,966
21,022
0
56,729
L
Cthulhu
4,082
482
0
0
16,271
11,960
0
3,085
12,800
30,355
0
W
Ganesha
TeamDiff Bye
Ganesha
19,035
574
296
1,969
17,166
12,025
484
4,950
11,900
52,728
0
W
6,107
471
0
980
10,911
4,125
2,008
4,029
6,602
57,637
0
L
Chang'e
dummythicc10
Chang'e
7,149
368
368
4,213
20,910
6,163
0
4,238
16,481
41,980
0
W
Cu Chulainn
iKindOfTry
Cu Chulainn
17,683
5,797
0
11,380
19,969
17,992
2,264
6,168
13,061
0
95,396
L
15,391
975
517
6,019
21,113
9,639
726
6,862
13,648
55,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,343
Gold Earned
49,718
604
Minions Killed
415
0
Camps Cleared
0
2,297,083
Distance Traveled
1,873,199
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,802
408
69
3
0
396,657
5
W
Ah Muzen Cab
14,859
619
151
6
0
431,769
1
W
Nemesis
12,770
532
131
5
0
488,791
0
L
Tsukuyomi
10,828
451
92
4
0
404,282
0
L
Cthulhu
7,901
329
58
2
0
357,658
4
W
Ganesha
12,999
542
41
2
0
462,101
3
W
Merlin
11,925
497
125
5
0
454,623
0
L
Chang'e
9,614
401
95
4
0
332,947
0
W
Cu Chulainn
14,790
616
156
7
0
459,799
6
L
Tiamat
11,573
482
101
4
0
381,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role