Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Elemental
Anhur
Level 122
God Stats
8W - 3L
1,341 SR
Queue Stats
164W - 168L
1,573 Elo+
Party 1
Loki
Loki
HookHands
Loki
Level 64
God Stats
48W - 40L
1,635 SR
Queue Stats
83W - 89L
1,571 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Il Grape II
Ah Muzen Cab
Level 102
God Stats
10W - 4L
1,661 SR
Queue Stats
151W - 133L
1,476 Elo+
Party 2
Ares
Ares
SonantParrot810
Ares
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 61L
1,431 Elo+
Party 2
Team Averages
Level 102
1,527 SR
1,510 Elo+

VS

Team Averages
Level 77
1,525 SR
1,438 Elo+
Arachne
Arachne
 
Arachne
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
LSDarrko
Achilles
Level 81
God Stats
7W - 16L
1,378 SR
Queue Stats
220W - 282L
1,437 Elo+
Party 3
Chronos
Chronos
Lxch__
Chronos
Level 82
God Stats
2W - 3L
1,818 SR
Queue Stats
293W - 498L
1,402 Elo+
Party 4
Jing Wei
Jing Wei
TheWildTristy
Jing Wei
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 159L
1,375 Elo+
Party 3
Sylvanus
Sylvanus
slinkymalinky
Sylvanus
Level 106
God Stats
10W - 21L
1,428 SR
Queue Stats
141W - 175L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 0 / 8
9,088
535
9,537
8,303
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
Elemental
Anhur
16
2 / 2 / 3
9,466
557
8,373
12,366
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
17
6 / 1 / 7
9,846
579
8,182
10,710
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Il Grape II
Ah Muzen Cab
19
4 / 2 / 3
11,093
653
16,578
14,036
8,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 0 / 7
9,754
574
6,463
11,987
11,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
0 / 6 / 3
7,722
454
5,459
16,190
8,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
LSDarrko
Achilles
14
2 / 4 / 0
8,173
481
7,729
15,835
10,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
Lxch__
Chronos
14
0 / 1 / 1
7,514
442
6,734
8,790
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
TheWildTristy
Jing Wei
14
0 / 3 / 1
8,071
475
3,229
9,477
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
slinkymalinky
Sylvanus
12
3 / 4 / 1
7,291
429
5,976
14,085
11,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
5
5
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
8
4
L
Arachne
 
Arachne
0
6
3
0.25
W
Anhur
Elemental
Anhur
2
2
3
1.75
W
Loki
6
1
7
9.5
W
Ah Muzen Cab
Il Grape II
Ah Muzen Cab
4
2
3
2.75
L
Achilles
LSDarrko
Achilles
2
4
0
0.5
L
Chronos
Lxch__
Chronos
0
1
1
0.5
W
6
0
7
9.5
L
Jing Wei
TheWildTristy
Jing Wei
0
3
1
0.17
L
Sylvanus
slinkymalinky
Sylvanus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,133
Damage
29,127
57,402
Taken
64,377
33,975
Mitigated
36,540
30,477
Healing
17,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,537
820
0
6,374
8,303
5,694
871
2,628
5,541
68,313
0
L
Arachne
 
Arachne
5,459
2,406
0
3,535
16,190
8,842
0
3,996
12,194
0
49,152
W
Anhur
Elemental
Anhur
8,373
3,250
0
7,252
12,366
4,073
573
862
11,486
0
76,129
W
Loki
8,182
1,953
0
4,055
10,710
4,385
0
1,950
8,654
0
61,629
W
Ah Muzen Cab
Il Grape II
Ah Muzen Cab
16,578
8,927
0
9,017
14,036
8,008
3,041
1,949
12,033
0
97,714
L
Achilles
LSDarrko
Achilles
7,729
1,875
0
3,584
15,835
10,132
0
2,979
12,856
0
48,308
L
Chronos
Lxch__
Chronos
6,734
692
0
3,182
8,790
3,294
0
4,121
4,669
53,377
0
W
6,463
219
0
3,779
11,987
11,815
0
4,361
7,430
27,023
0
L
Jing Wei
TheWildTristy
Jing Wei
3,229
1,449
0
2,996
9,477
2,399
0
237
9,240
0
49,651
L
Sylvanus
slinkymalinky
Sylvanus
5,976
1,921
863
3,213
14,085
11,873
0
4,667
9,418
22,773
4,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,247
Gold Earned
38,771
606
Minions Killed
499
0
Camps Cleared
0
1,629,038
Distance Traveled
1,585,610
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,088
535
126
7
0
313,526
5
L
Arachne
7,722
454
102
6
0
334,564
4
W
Anhur
9,466
557
135
8
0
300,025
4
W
Loki
9,846
579
115
7
0
373,570
3
W
Ah Muzen Cab
11,093
653
191
11
0
304,605
0
L
Achilles
8,173
481
117
7
0
330,436
5
L
Chronos
7,514
442
138
8
0
331,801
5
W
Ares
9,754
574
39
2
0
337,312
0
L
Jing Wei
8,071
475
97
6
0
297,401
2
L
Sylvanus
7,291
429
45
3
0
291,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role