Player Matchup

Izanami
Izanami
Roi100lel
Izanami
Level 28
God Stats
10W - 8L
1,296 SR
Queue Stats
76W - 81L
1,181 Elo+
Solo
Ymir
Ymir
Ryri_7
Ymir
Level 12
God Stats
2W - 2L
1,343 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Pele
Pele
SourceーofーSoul
Pele
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 120L
1,435 Elo+
Solo
Neith
Neith
SwissOpTiC
Neith
Level 26
God Stats
10W - 10L
1,528 SR
Queue Stats
119W - 122L
1,520 Elo+
Solo
Merlin
Merlin
Thekilleur_riri
Merlin
Level 15
God Stats
2W - 1L
1,145 SR
Queue Stats
3W - 3L
1,427 Elo+
Party 1
Team Averages
Level 22
1,362 SR
1,413 Elo+

VS

Team Averages
Level 15
1,453 SR
1,364 Elo+
Cerberus
Cerberus
Gucci12Chris
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Vamana
Vamana
Swate_wewezocker
Vamana
Level 18
God Stats
1W - 2L
1,289 SR
Queue Stats
3W - 5L
1,250 Elo+
Party 2
Thor
Thor
miky80
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,201 Elo+
Solo
Arachne
Arachne
mityaor
Arachne
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,426 Elo+
Solo
Ymir
Ymir
xProvkez
Ymir
Level 19
God Stats
12W - 12L
1,476 SR
Queue Stats
38W - 49L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Roi100lel
Izanami
16
7 / 1 / 8
10,660
561
12,499
9,865
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Ryri_7
Ymir
13
8 / 1 / 19
10,105
532
13,788
12,114
9,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 1 / 3
11,942
629
9,375
12,087
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
15
9 / 0 / 14
10,192
536
16,877
5,996
2,003
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 4 / 19
9,938
523
19,532
8,237
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gucci12Chris
Cerberus
11
1 / 8 / 3
7,351
387
5,216
24,587
11,918
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 11 / 2
7,176
378
10,992
27,681
11,477
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thor
miky80
Thor
1
0 / 1 / 0
5,130
270
206
578
171
Arachne
mityaor
Arachne
13
4 / 12 / 2
8,904
469
5,848
19,864
8,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
1 / 4 / 2
9,059
477
7,765
19,172
14,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
16
36
Kills
7
7
Deaths
36
63
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Gucci12Chris
Cerberus
1
8
3
0.31
W
Izanami
Roi100lel
Izanami
7
1
8
11
W
Ymir
Ryri_7
Ymir
8
1
19
17.5
W
6
1
3
7.5
L
1
11
2
0.18
W
Neith
9
0
14
16
W
6
4
19
3.88
L
Thor
miky80
Thor
0
1
0
0
L
Arachne
mityaor
Arachne
4
12
2
0.42
L
Ymir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,071
Damage
30,027
48,299
Taken
91,882
23,622
Mitigated
46,580
15,242
Healing
23,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Gucci12Chris
Cerberus
5,216
340
0
4,207
24,587
11,918
0
7,708
16,729
23,553
0
W
Izanami
Roi100lel
Izanami
12,499
8,344
0
4,909
9,865
3,604
4,600
3,945
5,920
0
61,111
W
Ymir
Ryri_7
Ymir
13,788
3,161
0
2,465
12,114
9,975
384
2,420
9,694
30,508
0
W
9,375
2,837
0
2,912
12,087
5,031
9,101
2,137
9,950
0
82,630
L
10,992
4,783
1,208
8,819
27,681
11,477
57
13,028
14,229
0
41,597
W
Neith
16,877
11,198
0
3,475
5,996
2,003
1,636
1,457
4,539
0
43,871
W
19,532
5,167
0
1,481
8,237
3,009
1,350
3,022
5,215
46,525
0
L
Thor
miky80
Thor
206
206
0
0
578
171
0
528
0
0
206
L
Arachne
mityaor
Arachne
5,848
3,816
987
3,553
19,864
8,182
0
8,061
11,728
0
26,062
L
Ymir
7,765
1,398
414
3,934
19,172
14,832
461
3,211
15,876
59,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,837
Gold Earned
37,620
438
Minions Killed
251
0
Camps Cleared
0
1,638,971
Distance Traveled
1,215,593
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,351
387
62
3
0
293,580
5
W
Izanami
10,660
561
93
5
0
332,480
1
W
Ymir
10,105
532
46
2
0
361,193
2
W
Pele
11,942
629
171
9
0
366,266
0
L
Vamana
7,176
378
50
3
0
323,426
6
W
Neith
10,192
536
64
3
0
287,958
1
W
Merlin
9,938
523
64
3
0
291,074
0
L
Thor
5,130
270
0
0
0
15,770
0
L
Arachne
8,904
469
57
3
0
269,758
4
L
Ymir
9,059
477
82
4
0
313,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role