Player Matchup

Sylvanus
Sylvanus
CromeGunnZ
Sylvanus
Level 47
God Stats
0W - 1L
1,531 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 1
Hel
Hel
SIMPSTOMPER6911
Hel
Level 43
God Stats
0W - 1L
1,426 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 1
Zeus
Zeus
XXcaliberrr
Zeus
Level 17
God Stats
1W - 4L
1,333 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 1
Arachne
Arachne
ZTinyTrollBot
Arachne
Level 25
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 4L
1,218 Elo+
Party 1
Team Averages
Level 33
1,501 SR
1,218 Elo+

VS

Team Averages
Level 99
1,577 SR
1,452 Elo+
Osiris
Osiris
Agag_banThuDe
Osiris
Level 97
God Stats
1W - 0L
1,793 SR
Queue Stats
10W - 15L
1,435 Elo+
Party 2
Izanami
Izanami
CodedArms947
Izanami
Level 58
God Stats
4W - 8L
1,503 SR
Queue Stats
7W - 11L
1,435 Elo+
Party 2
Sol
Sol
WinionPhalanxe
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
jamezjjd
Danzaburou
Level 86
God Stats
24W - 27L
1,512 SR
Queue Stats
39W - 44L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CromeGunnZ
Sylvanus
14
1 / 6 / 2
8,539
712
8,373
15,630
9,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 1
8,040
670
6,202
11,267
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 7 / 0
8,141
678
3,876
11,183
3,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
13
1 / 5 / 0
8,200
683
3,932
12,202
4,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
9,869
822
6,105
9,142
6,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
CodedArms947
Izanami
16
5 / 1 / 5
10,020
835
7,950
11,270
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 0 / 13
10,789
899
10,917
4,938
1,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
jamezjjd
Danzaburou
17
12 / 1 / 6
12,015
1,001
18,157
10,170
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
3
Kills
23
23
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Izanami
CodedArms947
Izanami
5
1
5
7.5
L
Sylvanus
CromeGunnZ
Sylvanus
1
6
2
0.33
L
1
5
1
0.3
W
3
0
13
9.5
L
0
7
0
0
L
Arachne
1
5
0
0.2
W
Danzaburou
jamezjjd
Danzaburou
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
43,129
50,282
Taken
35,520
22,279
Mitigated
17,144
12,042
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,105
2,186
948
2,067
9,142
6,970
1,682
4,761
4,381
0
23,988
W
Izanami
CodedArms947
Izanami
7,950
4,535
765
5,549
11,270
4,064
3,090
5,885
5,385
0
36,280
L
Sylvanus
CromeGunnZ
Sylvanus
8,373
2,339
2,082
2,912
15,630
9,857
0
3,011
12,619
20,997
2,664
L
6,202
553
802
2,521
11,267
3,996
0
1,300
9,967
30,004
0
W
10,917
2,939
0
1,808
4,938
1,927
1,834
2,617
2,321
46,596
0
L
3,876
1,071
0
1,974
11,183
3,846
0
4,040
7,143
27,780
0
L
Arachne
3,932
3,339
0
1,751
12,202
4,580
0
2,718
9,484
0
14,423
W
Danzaburou
jamezjjd
Danzaburou
18,157
8,408
0
3,598
10,170
4,183
2,080
5,170
5,000
0
44,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,920
Gold Earned
42,693
158
Minions Killed
258
4
Camps Cleared
11
662,089
Distance Traveled
974,235
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,869
822
45
4
1
259,433
0
W
Izanami
10,020
835
48
4
2
234,919
0
L
Sylvanus
8,539
712
31
3
1
157,441
0
L
Hel
8,040
670
51
4
0
168,290
0
W
Sol
10,789
899
90
8
6
241,286
1
L
Zeus
8,141
678
57
5
2
149,094
0
L
Arachne
8,200
683
19
2
1
187,264
2
W
Danzaburou
12,015
1,001
75
6
2
238,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role