Player Matchup

Hou Yi
Hou Yi
Simiga08
Hou Yi
Level 26
God Stats
3W - 0L
1,679 SR
Queue Stats
30W - 60L
1,260 Elo+
Party 1
Da Ji
Da Ji
SourceーofーSoul
Da Ji
Level 29
God Stats
23W - 17L
1,582 SR
Queue Stats
99W - 120L
1,423 Elo+
Solo
Hercules
Hercules
agusaldeadavila
Hercules
Level 28
God Stats
4W - 6L
1,287 SR
Queue Stats
140W - 182L
1,372 Elo+
Party 1
Nemesis
Nemesis
mityaor
Nemesis
Level 19
God Stats
4W - 1L
1,471 SR
Queue Stats
75W - 74L
1,413 Elo+
Solo
Tiamat
Tiamat
mustachioah_02
Tiamat
Level 8
God Stats
6W - 6L
1,461 SR
Queue Stats
59W - 45L
1,480 Elo+
Solo
Team Averages
Level 22
1,496 SR
1,390 Elo+

VS

Team Averages
Level 19
1,502 SR
1,547 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DaBuachbodner
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,719 Elo+
Solo
Tyr
Tyr
Sroan_Ahmed
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,670 Elo+
Solo
Ymir
Ymir
SwissOpTiC
Ymir
Level 26
God Stats
13W - 13L
1,491 SR
Queue Stats
119W - 122L
1,545 Elo+
Solo
Neith
Neith
alffe027
Neith
Level 21
God Stats
1W - 1L
1,516 SR
Queue Stats
8W - 13L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Simiga08
Hou Yi
11
4 / 0 / 5
6,737
612
5,109
3,903
1,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 0
6,355
578
3,429
5,283
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
11
4 / 2 / 5
6,969
634
3,800
7,782
3,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
mityaor
Nemesis
10
1 / 1 / 1
6,007
546
1,882
5,945
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 1
7,493
681
3,411
1,563
996
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 4 / 0
5,125
466
1,570
6,182
1,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
DaBuachbodner
Jing Wei
9
2 / 6 / 0
5,593
508
4,455
8,158
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 6 / 0
4,187
381
434
4,824
1,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 0
5,711
519
3,777
7,088
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
alffe027
Neith
1
0 / 0 / 0
3,759
342
0
228
33
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
18
Kills
3
3
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
L
Jing Wei
DaBuachbodner
Jing Wei
2
6
0
0.33
W
Hou Yi
Simiga08
Hou Yi
4
0
5
6.5
W
3
0
0
3
L
0
6
0
0
L
1
2
0
0.5
W
Hercules
4
2
5
3.25
L
Neith
alffe027
Neith
0
0
0
0
W
Nemesis
mityaor
Nemesis
1
1
1
1.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,631
Damage
10,236
24,476
Taken
26,480
9,623
Mitigated
9,459
7,087
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,570
1,058
0
1,252
6,182
1,402
831
1,163
5,019
0
22,129
L
Jing Wei
DaBuachbodner
Jing Wei
4,455
3,124
0
1,467
8,158
1,920
0
429
7,729
0
21,059
W
Hou Yi
Simiga08
Hou Yi
5,109
2,728
0
505
3,903
1,223
300
45
3,858
0
25,224
W
3,429
1,186
0
3,014
5,283
1,655
0
549
4,709
0
28,943
L
434
359
0
75
4,824
1,818
157
1,209
3,615
0
3,907
L
3,777
1,226
318
1,609
7,088
4,286
0
610
6,478
24,190
0
W
Hercules
3,800
1,469
0
1,642
7,782
3,808
506
421
7,361
0
30,290
L
Neith
alffe027
Neith
0
0
0
0
228
33
0
0
228
0
157
W
Nemesis
mityaor
Nemesis
1,882
648
0
947
5,945
1,941
541
2,681
3,239
0
22,969
W
3,411
256
0
979
1,563
996
2,290
81
1,457
32,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
24,375
266
Minions Killed
150
0
Camps Cleared
0
1,110,675
Distance Traveled
766,420
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,125
466
58
5
0
190,212
0
L
Jing Wei
5,593
508
42
4
0
185,049
2
W
Hou Yi
6,737
612
41
4
0
195,491
0
W
Da Ji
6,355
578
63
6
0
233,776
1
L
Tyr
4,187
381
8
1
0
168,747
1
L
Ymir
5,711
519
40
4
0
211,198
3
W
Hercules
6,969
634
52
5
0
213,190
0
L
Neith
3,759
342
2
0
0
11,214
0
W
Nemesis
6,007
546
51
5
0
202,973
2
W
Tiamat
7,493
681
59
5
0
265,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role