Player Matchup

Tsukuyomi
Tsukuyomi
BeDumbGETTrollED
Tsukuyomi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DarkSyren
Nu Wa
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
340W - 350L
1,525 Elo+
Solo
Athena
Athena
Grubyessa1414
Athena
Level 33
God Stats
2W - 0L
1,298 SR
Queue Stats
39W - 69L
1,405 Elo+
Solo
Rama
Rama
HyperLegend20
Rama
Level 26
God Stats
4W - 2L
1,375 SR
Queue Stats
91W - 97L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
Hyperblade66
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 69
1,434 SR
1,472 Elo+

VS

Team Averages
Level 80
1,508 SR
1,514 Elo+
Arachne
Arachne
CC彩虹糖的梦
Arachne
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Freya
Freya
Chеrry
Freya
Level 158
God Stats
2W - 4L
1,228 SR
Queue Stats
23W - 36L
1,412 Elo+
Solo
Ymir
Ymir
JorSenpai
Ymir
Level 44
God Stats
6W - 8L
1,814 SR
Queue Stats
207W - 180L
1,597 Elo+
Solo
Hera
Hera
woshixiaojia
Hera
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
落凤坡上斩卧龙
Osiris
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 41L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
12
6 / 0 / 6
6,856
686
7,256
5,108
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
DarkSyren
Nu Wa
11
5 / 3 / 4
6,706
671
4,756
4,404
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 1 / 8
5,680
568
3,222
6,236
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 2
6,026
603
2,278
5,578
1,553
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Hyperblade66
Sun Wukong
9
1 / 0 / 2
5,471
547
4,453
5,605
3,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,502
550
1,551
5,290
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
Chеrry
Freya
9
2 / 3 / 3
5,280
528
3,666
5,888
2,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
8
1 / 3 / 3
5,168
517
2,465
7,680
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 0
5,178
518
2,019
4,058
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 4 / 0
4,947
495
2,846
8,699
4,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
15
Kills
6
6
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
6
0
6
9
L
2
2
1
1.25
L
Freya
Chеrry
Freya
2
3
3
1.17
W
Nu Wa
DarkSyren
Nu Wa
5
3
4
2.33
W
2
1
8
6
W
1
2
2
1
W
Sun Wukong
Hyperblade66
Sun Wukong
1
0
2
2
L
Ymir
1
3
3
0.83
L
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
12,547
26,931
Taken
31,615
10,454
Mitigated
13,992
7,554
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
7,256
1,601
0
391
5,108
1,991
555
1,200
3,854
0
37,033
L
1,551
1,107
0
702
5,290
2,599
67
894
4,246
0
20,396
L
Freya
Chеrry
Freya
3,666
1,272
0
2,318
5,888
2,166
0
1,886
3,930
19,063
0
W
Nu Wa
DarkSyren
Nu Wa
4,756
1,363
0
364
4,404
1,294
354
1,598
2,726
35,789
0
W
3,222
1,357
0
1,763
6,236
2,499
0
2,465
3,721
11,413
0
W
2,278
2,000
0
2,514
5,578
1,553
550
2,703
2,875
0
37,501
W
Sun Wukong
Hyperblade66
Sun Wukong
4,453
1,056
0
2,522
5,605
3,117
526
0
5,605
0
23,581
L
Ymir
2,465
856
253
3,143
7,680
3,664
33
2,644
4,932
13,635
0
L
2,019
383
0
264
4,058
1,021
0
1,051
2,921
28,585
0
L
2,846
840
0
2,722
8,699
4,542
0
1,125
7,193
0
22,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,739
Gold Earned
26,075
274
Minions Killed
215
0
Camps Cleared
0
961,478
Distance Traveled
911,504
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,856
686
74
7
0
217,410
3
L
Arachne
5,502
550
44
4
0
200,341
3
L
Freya
5,280
528
34
3
0
177,242
2
W
Nu Wa
6,706
671
72
7
0
163,446
1
W
Athena
5,680
568
15
2
0
211,957
3
W
Rama
6,026
603
74
7
0
167,463
3
W
Sun Wukong
5,471
547
39
4
0
201,202
3
L
Ymir
5,168
517
19
2
0
185,377
3
L
Hera
5,178
518
70
7
0
190,896
4
L
Osiris
4,947
495
48
5
0
157,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role