Player Matchup

Horus
Horus
DesolationHD
Horus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,595 Elo+
Party 2
Anhur
Anhur
ElectricStealth
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,444 Elo+
Party 2
Janus
Janus
InfiniteKombat4
Janus
Level 129
God Stats
1W - 4L
1,363 SR
Queue Stats
43W - 61L
1,556 Elo+
Party 2
Bellona
Bellona
MtnDEWmercenary
Bellona
Level 136
God Stats
0W - 4L
1,500 SR
Queue Stats
21W - 27L
1,527 Elo+
Party 2
Tiamat
Tiamat
raffika09
Tiamat
Level 118
God Stats
1W - 3L
1,361 SR
Queue Stats
39W - 48L
1,618 Elo+
Party 2
Team Averages
Level 124
1,445 SR
1,548 Elo+

VS

Team Averages
Level 134
1,538 SR
1,554 Elo+
Hachiman
Hachiman
StrawberryLoki
Hachiman
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,547 Elo+
Party 1
Mulan
Mulan
aBoltofHavoc
Mulan
Level 128
God Stats
16W - 7L
1,786 SR
Queue Stats
253W - 225L
1,555 Elo+
Party 1
Jormungandr
Jormungandr
bubba1597
Jormungandr
Level 137
God Stats
7W - 1L
1,500 SR
Queue Stats
365W - 270L
1,547 Elo+
Party 1
Nemesis
Nemesis
kevlanco
Nemesis
Level 128
God Stats
9W - 3L
1,565 SR
Queue Stats
113W - 74L
1,540 Elo+
Party 1
Eset
Eset
tehkillerer
Eset
Level 129
God Stats
53W - 13L
1,338 SR
Queue Stats
122W - 58L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,474
407
1,447
9,752
3,540
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 2 / 1
5,226
475
4,023
9,929
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 5 / 1
6,411
583
3,957
6,463
1,695
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 0
5,732
521
3,334
8,121
6,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
raffika09
Tiamat
10
0 / 3 / 0
5,440
495
7,153
7,151
7,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
2 / 1 / 6
6,056
551
5,488
5,512
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 1 / 1
7,086
644
5,717
10,858
5,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
bubba1597
Jormungandr
9
2 / 1 / 5
6,205
564
7,181
7,246
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
kevlanco
Nemesis
11
2 / 1 / 4
6,396
581
3,551
7,501
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
7 / 1 / 2
7,181
653
6,563
4,848
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
17
17
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
2
1
0.75
L
2
5
1
0.5
L
2
4
0
0.5
W
Hachiman
2
1
6
5
W
4
1
1
4.5
W
Jormungandr
bubba1597
Jormungandr
2
1
5
4.5
W
Nemesis
kevlanco
Nemesis
2
1
4
4
L
Tiamat
raffika09
Tiamat
0
3
0
0
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,914
Damage
28,500
41,416
Taken
35,965
21,101
Mitigated
13,843
12,661
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,447
836
1,680
3,228
9,752
3,540
0
5,433
4,235
0
8,647
L
4,023
1,773
0
3,577
9,929
2,628
0
3,154
6,711
0
31,474
L
3,957
279
0
952
6,463
1,695
0
1,814
4,446
38,672
0
L
3,334
888
0
85
8,121
6,023
0
2,878
5,060
0
27,813
W
Hachiman
5,488
2,906
0
1,348
5,512
1,180
198
497
4,953
0
23,162
W
5,717
543
0
6,611
10,858
5,935
0
6,428
3,758
0
35,939
W
Jormungandr
bubba1597
Jormungandr
7,181
2,391
0
1,559
7,246
2,954
0
210
7,036
26,862
0
W
Nemesis
kevlanco
Nemesis
3,551
1,746
0
2,374
7,501
2,412
1,007
1,704
5,637
0
27,146
L
Tiamat
raffika09
Tiamat
7,153
964
0
3,139
7,151
7,215
0
0
6,884
28,151
0
W
6,563
804
0
1,580
4,848
1,362
260
1,204
3,471
34,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,283
Gold Earned
32,924
268
Minions Killed
286
0
Camps Cleared
0
1,009,604
Distance Traveled
1,082,650
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,474
407
13
1
0
209,732
0
L
Anhur
5,226
475
59
5
0
186,736
1
L
Janus
6,411
583
90
8
0
206,651
3
L
Bellona
5,732
521
48
4
0
220,372
3
W
Hachiman
6,056
551
39
4
0
217,869
7
W
Mulan
7,086
644
89
8
0
201,008
1
W
Jormungandr
6,205
564
28
3
0
215,751
2
W
Nemesis
6,396
581
54
5
0
240,508
0
L
Tiamat
5,440
495
58
5
0
186,113
0
W
Eset
7,181
653
76
7
0
207,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role