Player Matchup

Mercury
Mercury
Diamond V
McDragon8179
Mercury
Diamond V
Level 106
God Stats
34W - 29L
1,664 SR
Queue Stats
519W - 509L
2,058 MMR
Solo
Apollo
Apollo
Platinum II
PandaCat8467
Apollo
Platinum II
Level 69
God Stats
24W - 18L
1,801 SR
Queue Stats
384W - 357L
2,045 MMR
Solo
Scylla
Scylla
Diamond III
Watermelonic
Scylla
Diamond III
Level 147
God Stats
11W - 14L
1,727 SR
Queue Stats
115W - 97L
2,103 MMR
Solo
King Arthur
King Arthur
Platinum I
nuvediego23
King Arthur
Platinum I
Level 121
God Stats
37W - 47L
1,626 SR
Queue Stats
270W - 245L
2,033 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
xStoRmER Ne0
Kumbhakarna
Diamond V
Level 155
God Stats
12W - 12L
1,706 SR
Queue Stats
288W - 285L
2,073 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,705 SR
2,062 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,521 SR
2,063 MMR
Cthulhu
Cthulhu
Diamond IV
A Guy Thats Fat
Cthulhu
Diamond IV
Level 160
God Stats
8W - 4L
1,780 SR
Queue Stats
40W - 37L
2,173 MMR
Party 1
Ravana
Ravana
Platinum I
Extra Feelings
Ravana
Platinum I
Level 151
God Stats
1W - 2L
1,285 SR
Queue Stats
104W - 93L
1,964 MMR
Solo
Hera
Hera
Platinum I
Ganreka
Hera
Platinum I
Level 159
God Stats
3W - 2L
1,428 SR
Queue Stats
206W - 180L
2,035 MMR
Party 1
Anhur
Anhur
Diamond V
NickNackYeah
Anhur
Diamond V
Level 156
God Stats
2W - 2L
1,692 SR
Queue Stats
36W - 28L
2,056 MMR
Solo
Cabrakan
Cabrakan
Platinum II
bigbadmamajama1
Cabrakan
Platinum II
Level 63
God Stats
2W - 4L
1,422 SR
Queue Stats
160W - 148L
2,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
McDragon8179
Mercury
17
1 / 7 / 6
10,665
485
6,750
17,524
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
17
5 / 4 / 6
11,499
523
12,418
20,153
7,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
17
3 / 6 / 8
11,418
519
11,484
10,809
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
nuvediego23
King Arthur
15
8 / 3 / 1
10,619
483
7,204
14,527
9,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
xStoRmER Ne0
Kumbhakarna
13
3 / 6 / 10
8,728
397
4,494
18,447
12,228
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetCu ChulainnDanzaburouJanusPersephone

VS

Bans
NemesisCupidChang'eSun WukongNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
12,282
558
7,490
16,118
16,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 6 / 10
12,438
565
11,652
16,104
12,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
Ganreka
Hera
18
8 / 4 / 9
12,815
583
10,631
8,902
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 4 / 9
13,270
603
12,785
14,503
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
19
3 / 5 / 10
12,862
585
12,761
17,872
18,317
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
76
20
Kills
26
26
Deaths
20
31
Assists
50
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
7
6
10
2
W
Hera
Ganreka
Hera
8
4
9
3.13
L
Mercury
McDragon8179
Mercury
1
7
6
0.57
W
3
4
9
1.88
L
Apollo
5
4
6
2
L
Scylla
3
6
8
1.17
W
Cabrakan
3
5
10
1.6
L
King Arthur
nuvediego23
King Arthur
8
3
1
2.83
L
Kumbhakarna
xStoRmER Ne0
Kumbhakarna
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,350
Damage
55,319
81,460
Taken
73,499
38,100
Mitigated
56,577
18,274
Healing
27,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,490
565
1,158
4,797
16,118
16,967
249
4,566
11,428
29,962
0
W
11,652
2,580
0
5,223
16,104
12,165
855
5,759
10,231
0
71,432
W
Hera
Ganreka
Hera
10,631
2,616
0
1,793
8,902
4,174
2,327
2,938
5,812
88,819
0
L
Mercury
McDragon8179
Mercury
6,750
2,154
0
5,006
17,524
5,644
0
8,915
8,481
0
85,453
W
12,785
8,809
0
7,462
14,503
4,954
8,961
3,018
11,401
0
107,916
L
Apollo
12,418
8,568
0
7,834
20,153
7,157
219
5,517
13,856
0
84,765
L
Scylla
11,484
1,546
0
621
10,809
3,245
90
3,231
7,391
75,779
0
W
Cabrakan
12,761
1,577
0
7,502
17,872
18,317
252
2,393
15,426
72,533
0
L
King Arthur
nuvediego23
King Arthur
7,204
1,074
0
3,264
14,527
9,826
0
5,175
9,311
0
48,192
L
Kumbhakarna
xStoRmER Ne0
Kumbhakarna
4,494
509
522
1,027
18,447
12,228
0
7,924
10,419
16,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,929
Gold Earned
63,667
568
Minions Killed
544
0
Camps Cleared
0
1,922,093
Distance Traveled
2,089,345
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,282
558
23
1
0
430,956
5
W
Ravana
12,438
565
93
4
0
458,893
9
W
Hera
12,815
583
149
7
0
434,085
2
L
Mercury
10,665
485
147
7
0
456,423
3
W
Anhur
13,270
603
155
7
0
375,776
4
L
Apollo
11,499
523
154
7
0
372,888
5
L
Scylla
11,418
519
153
7
0
382,515
6
W
Cabrakan
12,862
585
124
6
0
389,635
5
L
King Arthur
10,619
483
89
4
0
300,232
3
L
Kumbhakarna
8,728
397
25
1
0
410,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role