Player Matchup

Bellona
Bellona
Darkangelito01
Bellona
Level 27
God Stats
15W - 21L
1,458 SR
Queue Stats
90W - 73L
1,452 Elo+
Party 2
Raijin
Raijin
milsapthegreat
Raijin
Level 26
God Stats
8W - 7L
1,378 SR
Queue Stats
61W - 48L
1,494 Elo+
Party 2
Yemoja
Yemoja
petmalu25
Yemoja
Level 14
God Stats
16W - 23L
1,463 SR
Queue Stats
266W - 316L
1,409 Elo+
Solo
Cthulhu
Cthulhu
swagteamcook
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Bastet
Bastet
x0TmT0x
Bastet
Level 18
God Stats
16W - 17L
1,412 SR
Queue Stats
20W - 21L
1,427 Elo+
Solo
Team Averages
Level 18
1,442 SR
1,456 Elo+

VS

Team Averages
Level 16
1,337 SR
1,464 Elo+
Kali
Kali
BigShip59 LH
Kali
Level 15
God Stats
3W - 9L
1,094 SR
Queue Stats
631W - 692L
1,511 Elo+
Party 1
King Arthur
King Arthur
DemoRappy36 LH
King Arthur
Level 6
God Stats
1W - 5L
1,301 SR
Queue Stats
93W - 91L
1,518 Elo+
Party 1
Neith
Neith
GG Yune
Neith
Level 24
God Stats
6W - 5L
1,551 SR
Queue Stats
13W - 9L
1,503 Elo+
Solo
Tiamat
Tiamat
ImHereNowSorry
Tiamat
Level 29
God Stats
14W - 18L
1,482 SR
Queue Stats
321W - 317L
1,535 Elo+
Solo
Cthulhu
Cthulhu
kemoMana
Cthulhu
Level 6
God Stats
0W - 2L
1,258 SR
Queue Stats
16W - 30L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 19
11,723
1,066
12,307
11,978
10,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
9 / 1 / 14
11,817
1,074
16,875
8,110
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
petmalu25
Yemoja
17
2 / 1 / 18
10,561
960
5,208
7,297
5,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
swagteamcook
Cthulhu
18
9 / 1 / 15
11,875
1,080
15,077
14,276
18,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
x0TmT0x
Bastet
17
7 / 3 / 18
11,274
1,025
15,176
12,296
5,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

268

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 2
10,285
935
6,468
17,097
6,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
DemoRappy36 LH
King Arthur
14
0 / 10 / 1
8,821
802
8,282
21,445
15,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
GG Yune
Neith
17
0 / 5 / 6
10,823
984
13,277
11,885
4,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 4 / 2
12,141
1,104
19,382
9,944
9,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
kemoMana
Cthulhu
14
0 / 7 / 1
8,770
797
630
10,791
4,195

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
20
35
Kills
8
8
Deaths
35
84
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
W
8
2
19
8.75
L
King Arthur
DemoRappy36 LH
King Arthur
0
10
1
0.05
L
Neith
GG Yune
Neith
0
5
6
0.6
L
5
4
2
1.5
L
Cthulhu
kemoMana
Cthulhu
0
7
1
0.07
W
9
1
14
16
W
Yemoja
petmalu25
Yemoja
2
1
18
11
W
Cthulhu
swagteamcook
Cthulhu
9
1
15
16.5
W
Bastet
x0TmT0x
Bastet
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,643
Damage
48,039
53,957
Taken
71,162
44,184
Mitigated
40,378
4,889
Healing
5,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,468
3,053
0
1,572
17,097
6,370
0
7,637
9,160
0
12,061
W
12,307
2,717
0
770
11,978
10,662
0
4,676
7,177
0
17,396
L
King Arthur
DemoRappy36 LH
King Arthur
8,282
2,070
0
1,246
21,445
15,798
0
11,793
9,142
200
14,986
L
Neith
GG Yune
Neith
13,277
7,102
270
1,251
11,885
4,291
0
5,144
6,566
0
47,409
L
19,382
2,651
0
710
9,944
9,724
0
4,341
5,400
40,611
0
L
Cthulhu
kemoMana
Cthulhu
630
547
0
0
10,791
4,195
0
7,512
3,079
2,778
0
W
16,875
1,923
0
0
8,110
3,936
0
2,724
5,211
47,581
0
W
Yemoja
petmalu25
Yemoja
5,208
505
2,357
210
7,297
5,275
0
2,832
4,415
12,385
0
W
Cthulhu
swagteamcook
Cthulhu
15,077
1,524
460
680
14,276
18,706
0
4,735
9,346
26,155
0
W
Bastet
x0TmT0x
Bastet
15,176
5,872
0
412
12,296
5,605
0
5,201
7,045
0
19,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,250
Gold Earned
50,840
171
Minions Killed
169
1
Camps Cleared
1
1,096,990
Distance Traveled
903,703
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,285
935
11
1
0
239,814
0
W
Bellona
11,723
1,066
18
2
0
226,029
0
L
King Arthur
8,821
802
13
1
1
169,054
2
L
Neith
10,823
984
80
7
0
154,092
1
L
Tiamat
12,141
1,104
59
5
0
234,331
1
L
Cthulhu
8,770
797
6
1
0
106,412
0
W
Raijin
11,817
1,074
79
7
0
205,670
0
W
Yemoja
10,561
960
19
2
0
198,986
2
W
Cthulhu
11,875
1,080
45
4
0
222,063
2
W
Bastet
11,274
1,025
10
1
1
244,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role