Player Matchup

Hercules
Hercules
DeathlordDan
Hercules
Level 139
God Stats
3W - 6L
1,462 SR
Queue Stats
500W - 427L
1,559 Elo+
Party 1
Tiamat
Tiamat
cesarbenamor456
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,506 Elo+
Solo
Bacchus
Bacchus
godkillazilla
Bacchus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 79
1,487 SR
1,522 Elo+

VS

Team Averages
Level 42
1,535 SR
1,667 Elo+
Medusa
Medusa
EvilGhoul1020
Medusa
Level 39
God Stats
25W - 13L
1,500 SR
Queue Stats
483W - 304L
1,663 Elo+
Party 2
Merlin
Merlin
PRINCEVI
Merlin
Level 39
God Stats
14W - 13L
1,605 SR
Queue Stats
523W - 322L
1,709 Elo+
Party 2
Horus
Horus
PridefulLion
Horus
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 87L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeathlordDan
Hercules
9
1 / 7 / 1
6,224
622
4,055
12,753
5,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 4
6,431
643
2,383
6,507
3,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
11
3 / 2 / 1
7,902
790
5,512
9,819
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 5
9,068
907
10,699
6,484
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
PRINCEVI
Merlin
11
3 / 1 / 8
7,612
761
10,129
4,565
1,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 8
7,849
785
2,892
7,418
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
14
14
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
DeathlordDan
Hercules
1
7
1
0.21
W
9
1
5
11.5
W
Merlin
PRINCEVI
Merlin
3
1
8
7
W
2
2
8
3
L
0
5
4
0.4
L
Bacchus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,950
Damage
23,720
29,079
Taken
18,467
17,969
Mitigated
9,630
6,322
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DeathlordDan
Hercules
4,055
918
336
2,840
12,753
5,608
0
4,081
8,672
0
16,955
W
10,699
6,140
0
603
6,484
2,580
1,140
2,792
3,692
0
34,593
W
Merlin
PRINCEVI
Merlin
10,129
1,285
0
0
4,565
1,642
268
1,733
2,832
31,977
0
W
2,892
1,364
1,149
2,173
7,418
5,408
147
3,390
4,028
0
7,425
L
2,383
296
0
784
6,507
3,302
0
2,652
3,855
8,867
0
L
Bacchus
5,512
737
0
2,362
9,819
9,059
0
3,473
6,346
21,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,557
Gold Earned
24,529
65
Minions Killed
109
0
Camps Cleared
0
566,818
Distance Traveled
567,529
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,224
622
28
3
0
185,569
2
W
Medusa
9,068
907
46
5
0
184,622
2
W
Merlin
7,612
761
51
5
0
181,796
2
W
Horus
7,849
785
12
1
0
201,111
2
L
Tiamat
6,431
643
17
2
0
171,651
0
L
Bacchus
7,902
790
20
2
0
209,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role