Player Matchup

Ne Zha
Ne Zha
GodIyWoIf
Ne Zha
Level 27
God Stats
1W - 1L
1,734 SR
Queue Stats
16W - 8L
1,794 Elo+
Party 3
Osiris
Osiris
RealRebel45
Osiris
Level 37
God Stats
1W - 1L
1,756 SR
Queue Stats
33W - 36L
1,794 Elo+
Party 3
Anhur
Anhur
Tratisy
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,794 Elo+
Party 3
Tiamat
Tiamat
l Lupi l
Tiamat
Level 111
God Stats
4W - 2L
1,313 SR
Queue Stats
17W - 8L
1,794 Elo+
Party 3
Cerberus
Cerberus
tttiiitttooo
Cerberus
Level 46
God Stats
0W - 1L
1,733 SR
Queue Stats
159W - 160L
1,518 Elo+
Solo
Team Averages
Level 49
1,607 SR
1,738 Elo+

VS

Team Averages
Level 70
1,570 SR
1,604 Elo+
Nike
Nike
Akudama_Wanderer
Nike
Level 100
God Stats
9W - 4L
1,720 SR
Queue Stats
233W - 214L
1,551 Elo+
Solo
Ganesha
Ganesha
Bradl3y9
Ganesha
Level 108
God Stats
1W - 1L
1,492 SR
Queue Stats
332W - 301L
1,576 Elo+
Party 2
Apollo
Apollo
Kinky KoaIa
Apollo
Level 34
God Stats
4W - 5L
1,540 SR
Queue Stats
176W - 187L
1,545 Elo+
Party 2
Ra
Ra
NewbyJungler
Ra
Level 18
God Stats
4W - 1L
1,792 SR
Queue Stats
25W - 8L
1,734 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sezy_killer
Tsukuyomi
Level 89
God Stats
4W - 9L
1,305 SR
Queue Stats
135W - 113L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GodIyWoIf
Ne Zha
16
1 / 12 / 6
11,003
393
9,215
25,906
8,349
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Osiris
19
0 / 7 / 1
11,616
415
14,673
23,544
22,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Tratisy
Anhur
18
8 / 7 / 0
12,337
441
27,217
20,473
7,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
l Lupi l
Tiamat
19
5 / 9 / 2
12,678
453
32,410
25,894
19,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
tttiiitttooo
Cerberus
18
3 / 8 / 6
12,399
443
14,876
38,014
46,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
15,231
544
15,213
26,928
23,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Bradl3y9
Ganesha
19
1 / 5 / 30
14,483
517
15,120
29,409
29,170
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
20
5 / 6 / 8
13,945
498
16,254
27,105
10,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
16 / 3 / 14
18,148
648
39,405
36,336
20,412
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Sezy_killer
Tsukuyomi
20
13 / 1 / 13
16,340
584
21,411
20,598
9,354
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
116
17
Kills
43
43
Deaths
17
15
Assists
73
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
W
Ganesha
Bradl3y9
Ganesha
1
5
30
3.2
L
Ne Zha
GodIyWoIf
Ne Zha
1
12
6
0.33
W
Apollo
5
6
8
1.5
W
16
3
14
7.67
L
Osiris
0
7
1
0.07
W
Tsukuyomi
Sezy_killer
Tsukuyomi
13
1
13
19.5
L
Anhur
Tratisy
Anhur
8
7
0
1.14
L
Tiamat
l Lupi l
Tiamat
5
9
2
0.67
L
Cerberus
tttiiitttooo
Cerberus
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,391
Damage
107,403
133,831
Taken
140,376
104,036
Mitigated
93,325
28,630
Healing
69,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,213
1,410
0
9,838
26,928
23,577
3,141
7,598
19,134
272
87,365
W
Ganesha
Bradl3y9
Ganesha
15,120
2,061
0
6,515
29,409
29,170
648
9,015
20,124
49,091
0
L
Ne Zha
GodIyWoIf
Ne Zha
9,215
5,234
175
7,504
25,906
8,349
94
6,613
19,138
0
61,619
W
Apollo
16,254
10,052
0
9,645
27,105
10,812
2,352
8,056
18,957
0
87,029
W
39,405
3,576
6,737
25,875
36,336
20,412
6,028
16,706
18,944
183,169
0
L
Osiris
14,673
5,854
0
856
23,544
22,893
930
7,955
15,053
0
87,949
W
Tsukuyomi
Sezy_killer
Tsukuyomi
21,411
5,215
0
10,965
20,598
9,354
866
4,405
15,931
0
117,234
L
Anhur
Tratisy
Anhur
27,217
13,384
0
4,678
20,473
7,276
664
8,569
11,854
0
74,362
L
Tiamat
l Lupi l
Tiamat
32,410
3,269
0
5,001
25,894
19,211
506
16,375
9,434
99,676
0
L
Cerberus
tttiiitttooo
Cerberus
14,876
816
0
10,416
38,014
46,307
0
15,281
22,467
58,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,033
Gold Earned
78,147
605
Minions Killed
758
0
Camps Cleared
0
2,429,954
Distance Traveled
2,712,639
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
15,231
544
147
5
0
501,176
1
W
Ganesha
14,483
517
10
0
0
538,159
3
L
Ne Zha
11,003
393
92
3
0
468,559
0
W
Apollo
13,945
498
141
5
0
557,931
7
W
Ra
18,148
648
287
10
0
540,080
3
L
Osiris
11,616
415
152
5
0
515,384
2
W
Tsukuyomi
16,340
584
173
6
0
575,293
0
L
Anhur
12,337
441
110
4
0
484,588
1
L
Tiamat
12,678
453
160
6
0
460,029
2
L
Cerberus
12,399
443
91
3
0
501,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role