Player Matchup

Baron Samedi
Baron Samedi
Cyburr Ghost
Baron Samedi
Level 29
God Stats
1W - 2L
1,450 SR
Queue Stats
2W - 4L
1,471 Elo+
Solo
Achilles
Achilles
PREPLEX Dragon
Achilles
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,344 Elo+
Solo
Cthulhu
Cthulhu
allforone365
Cthulhu
Level 6
God Stats
1W - 3L
1,614 SR
Queue Stats
1W - 4L
1,319 Elo+
Solo
Bacchus
Bacchus
itachiss1591
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,397 Elo+
Solo
Cerberus
Cerberus
s___m__o__k__e__
Cerberus
Level 24
God Stats
15W - 16L
1,667 SR
Queue Stats
131W - 112L
1,471 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,400 Elo+

VS

Team Averages
Level 21
1,556 SR
1,476 Elo+
Cthulhu
Cthulhu
CHIEF_Caboose
Cthulhu
Level 35
God Stats
9W - 6L
1,652 SR
Queue Stats
116W - 125L
1,453 Elo+
Party 1
Fenrir
Fenrir
Lycanmoon713
Fenrir
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 10L
1,313 Elo+
Party 2
Izanami
Izanami
RobainBHunter
Izanami
Level 26
God Stats
3W - 2L
1,717 SR
Queue Stats
7W - 8L
1,501 Elo+
Party 2
Bellona
Bellona
andelajoy73
Bellona
Level 7
God Stats
6W - 2L
1,591 SR
Queue Stats
7W - 3L
1,652 Elo+
Party 1
Kukulkan
Kukulkan
kplayon
Kukulkan
Level 28
God Stats
3W - 4L
1,322 SR
Queue Stats
88W - 90L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cyburr Ghost
Baron Samedi
10
1 / 8 / 2
6,418
378
4,587
9,944
5,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
7 / 6 / 5
8,579
505
8,705
12,771
7,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
allforone365
Cthulhu
11
0 / 4 / 4
7,018
413
3,774
13,812
7,083
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
itachiss1591
Bacchus
13
1 / 2 / 2
6,790
399
5,515
9,988
7,580
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
9 / 2 / 4
9,417
554
10,186
15,696
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 1 / 2
8,606
506
8,939
9,431
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
10
1 / 6 / 7
6,702
394
3,752
7,922
5,391
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
13
4 / 5 / 3
8,517
501
5,947
9,719
3,209
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
andelajoy73
Bellona
13
8 / 3 / 5
9,154
538
10,544
13,412
10,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
kplayon
Kukulkan
14
5 / 3 / 5
8,764
516
12,081
8,931
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
18
Kills
22
22
Deaths
18
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
1
2
5
L
Baron Samedi
Cyburr Ghost
Baron Samedi
1
8
2
0.25
W
Fenrir
1
6
7
0.75
L
Achilles
7
6
5
1.58
W
Izanami
4
5
3
1.1
L
Cthulhu
allforone365
Cthulhu
0
4
4
0.5
W
Bellona
andelajoy73
Bellona
8
3
5
3.5
L
Bacchus
itachiss1591
Bacchus
1
2
2
1
W
Kukulkan
kplayon
Kukulkan
5
3
5
2.5
L
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,767
Damage
41,263
62,211
Taken
49,415
34,819
Mitigated
28,802
12,340
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,939
486
486
4,897
9,431
6,867
410
5,715
3,636
39,403
0
L
Baron Samedi
Cyburr Ghost
Baron Samedi
4,587
682
52
1,927
9,944
5,477
507
3,369
6,525
20,654
0
W
Fenrir
3,752
392
0
100
7,922
5,391
0
2,880
4,956
191
9,061
L
Achilles
8,705
3,062
0
280
12,771
7,592
280
3,042
9,654
0
35,063
W
Izanami
5,947
4,103
0
627
9,719
3,209
0
2,809
6,894
0
44,589
L
Cthulhu
allforone365
Cthulhu
3,774
189
122
1,270
13,812
7,083
365
5,638
8,107
27,350
0
W
Bellona
andelajoy73
Bellona
10,544
4,709
0
3,965
13,412
10,165
985
6,564
6,675
0
50,209
L
Bacchus
itachiss1591
Bacchus
5,515
735
0
3,145
9,988
7,580
159
4,816
4,688
16,751
0
W
Kukulkan
kplayon
Kukulkan
12,081
1,033
0
0
8,931
3,170
602
5,535
3,192
58,923
0
L
10,186
1,256
86
5,458
15,696
7,087
378
3,645
12,026
44,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,222
Gold Earned
41,743
251
Minions Killed
331
0
Camps Cleared
0
1,547,425
Distance Traveled
1,580,106
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,606
506
60
4
0
322,338
2
L
Baron Samedi
6,418
378
33
2
0
265,532
3
W
Fenrir
6,702
394
7
0
0
286,827
0
L
Achilles
8,579
505
62
4
0
296,798
3
W
Izanami
8,517
501
82
5
0
304,707
4
L
Cthulhu
7,018
413
58
3
0
320,887
3
W
Bellona
9,154
538
76
4
0
349,071
0
L
Bacchus
6,790
399
23
1
0
317,907
0
W
Kukulkan
8,764
516
106
6
0
317,163
0
L
Cerberus
9,417
554
75
4
0
346,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role