Player Matchup

Artemis
Artemis
DivadEb
Artemis
Level 116
God Stats
4W - 0L
1,709 SR
Queue Stats
118W - 100L
1,553 Elo+
Party 1
Serqet
Serqet
Ev0Phoenis
Serqet
Level 126
God Stats
14W - 11L
1,663 SR
Queue Stats
87W - 76L
1,557 Elo+
Party 1
The Morrigan
The Morrigan
EvolveRenegade
The Morrigan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 100L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
InfamousVolts
Sun Wukong
Level 94
God Stats
2W - 3L
1,283 SR
Queue Stats
46W - 34L
1,551 Elo+
Party 1
Cerberus
Cerberus
JCPanek
Cerberus
Level 29
God Stats
14W - 10L
1,560 SR
Queue Stats
40W - 33L
1,595 Elo+
Party 1
Team Averages
Level 98
1,543 SR
1,562 Elo+

VS

Team Averages
Level 106
1,612 SR
1,490 Elo+
Bacchus
Bacchus
BlindTiatn
Bacchus
Level 87
God Stats
13W - 20L
1,245 SR
Queue Stats
355W - 368L
1,460 Elo+
Party 3
Tiamat
Tiamat
ChubNuttz
Tiamat
Level 147
God Stats
5W - 4L
1,716 SR
Queue Stats
125W - 117L
1,525 Elo+
Party 2
Neith
Neith
PEN15F34ST
Neith
Level 121
God Stats
3W - 5L
1,809 SR
Queue Stats
165W - 165L
1,491 Elo+
Solo
Pele
Pele
brocoolne
Pele
Level 108
God Stats
37W - 32L
1,510 SR
Queue Stats
708W - 726L
1,533 Elo+
Party 3
Fafnir
Fafnir
xI Tr3 Iz SIkKx
Fafnir
Level 68
God Stats
2W - 2L
1,779 SR
Queue Stats
16W - 21L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DivadEb
Artemis
17
4 / 6 / 6
11,052
553
16,907
15,598
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Ev0Phoenis
Serqet
19
15 / 2 / 2
12,250
613
13,734
13,269
5,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
EvolveRenegade
The Morrigan
18
2 / 3 / 9
11,220
561
10,475
11,787
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
InfamousVolts
Sun Wukong
18
1 / 1 / 5
11,380
569
14,154
16,827
11,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
JCPanek
Cerberus
16
2 / 3 / 8
10,417
521
7,165
18,924
13,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlindTiatn
Bacchus
16
4 / 6 / 2
9,620
481
6,660
16,630
9,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
ChubNuttz
Tiamat
15
1 / 6 / 4
9,503
475
12,394
14,434
8,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
6 / 5 / 1
10,698
535
14,634
16,177
6,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
17
1 / 2 / 1
10,338
517
12,590
21,292
11,475
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 5 / 7
9,593
480
5,139
15,568
15,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
24
Kills
14
15
Deaths
24
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BlindTiatn
Bacchus
4
6
2
0.83
L
Tiamat
ChubNuttz
Tiamat
1
6
4
0.5
W
Artemis
DivadEb
Artemis
4
6
6
1.17
W
Serqet
Ev0Phoenis
Serqet
15
2
2
8
W
The Morrigan
EvolveRenegade
The Morrigan
2
3
9
2.17
W
Sun Wukong
InfamousVolts
Sun Wukong
1
1
5
3.5
W
Cerberus
JCPanek
Cerberus
2
3
8
2
L
Neith
6
5
1
1.3
L
Pele
1
2
1
0.75
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,435
Damage
51,417
76,405
Taken
84,101
41,902
Mitigated
51,196
20,604
Healing
27,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BlindTiatn
Bacchus
6,660
677
0
5,330
16,630
9,170
0
3,198
12,476
62,392
0
L
Tiamat
ChubNuttz
Tiamat
12,394
1,187
0
3,752
14,434
8,771
0
7,771
6,565
66,695
0
W
Artemis
DivadEb
Artemis
16,907
10,755
0
5,444
15,598
6,689
861
3,976
11,530
0
87,333
W
Serqet
Ev0Phoenis
Serqet
13,734
3,221
0
500
13,269
5,957
284
4,466
8,507
0
70,281
W
The Morrigan
EvolveRenegade
The Morrigan
10,475
1,202
0
1,635
11,787
4,831
510
5,988
5,365
89,668
155
W
Sun Wukong
InfamousVolts
Sun Wukong
14,154
3,684
0
6,868
16,827
11,267
517
2,545
14,260
0
87,880
W
Cerberus
JCPanek
Cerberus
7,165
746
0
6,157
18,924
13,158
210
6,152
12,550
46,433
0
L
Neith
14,634
6,831
0
5,954
16,177
6,210
1,182
1,696
14,481
0
89,971
L
Pele
12,590
2,095
0
7,599
21,292
11,475
0
2,514
18,274
0
85,858
L
5,139
828
393
4,519
15,568
15,570
102
2,268
12,862
19,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,319
Gold Earned
49,752
668
Minions Killed
566
0
Camps Cleared
0
1,947,703
Distance Traveled
1,856,990
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,620
481
107
5
0
365,628
3
L
Tiamat
9,503
475
109
5
0
375,852
2
W
Artemis
11,052
553
124
6
0
315,234
3
W
Serqet
12,250
613
108
5
0
445,767
5
W
The Morrigan
11,220
561
158
8
0
385,237
0
W
Sun Wukong
11,380
569
184
9
0
424,581
2
W
Cerberus
10,417
521
94
5
0
376,884
2
L
Neith
10,698
535
156
8
0
313,966
0
L
Pele
10,338
517
165
8
0
434,846
4
L
Fafnir
9,593
480
29
1
0
366,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role