Player Matchup

Cerberus
Cerberus
DUKEOFTHEGNOMES
Cerberus
Level 22
God Stats
16W - 7L
1,701 SR
Queue Stats
28W - 30L
1,509 Elo+
Party 1
Janus
Janus
FAT_CLEO
Janus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,378 Elo+
Party 1
Khepri
Khepri
MonolithicHubris
Khepri
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,421 Elo+
Party 1
Apollo
Apollo
P_DAD89
Apollo
Level 25
God Stats
13W - 11L
1,580 SR
Queue Stats
34W - 39L
1,454 Elo+
Party 1
Thor
Thor
WestboroFaptist
Thor
Level 106
God Stats
1W - 2L
1,276 SR
Queue Stats
30W - 32L
1,171 Elo+
Party 1
Team Averages
Level 38
1,511 SR
1,387 Elo+

VS

Team Averages
Level 12
1,442 SR
1,409 Elo+
Neith
Neith
JirGaya
Neith
Level 7
God Stats
3W - 4L
1,468 SR
Queue Stats
14W - 15L
1,445 Elo+
Party 2
Arachne
Arachne
Qu1KS1Lv3r
Arachne
Level 16
God Stats
10W - 13L
1,355 SR
Queue Stats
14W - 23L
1,339 Elo+
Party 2
Ra
Ra
RotRAMPAGE
Ra
Level 24
God Stats
48W - 57L
1,499 SR
Queue Stats
86W - 102L
1,451 Elo+
Solo
Cupid
Cupid
TheGayGaara
Cupid
Level 5
God Stats
0W - 3L
1,258 SR
Queue Stats
5W - 6L
1,465 Elo+
Party 2
Bellona
Bellona
bsthepro
Bellona
Level 8
God Stats
9W - 7L
1,629 SR
Queue Stats
10W - 13L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 1 / 0
10,282
571
8,825
8,008
6,661
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
FAT_CLEO
Janus
14
1 / 5 / 2
8,901
495
3,395
8,011
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 4
8,863
492
4,689
11,135
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
P_DAD89
Apollo
14
2 / 0 / 2
8,141
452
4,245
8,492
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
3 / 0 / 2
9,770
543
6,259
9,509
3,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JirGaya
Neith
13
0 / 3 / 1
7,814
434
9,443
8,537
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Qu1KS1Lv3r
Arachne
14
6 / 3 / 0
8,988
499
5,610
11,327
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
0 / 1 / 3
9,129
507
5,640
6,392
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
1 / 3 / 0
6,964
387
4,535
8,143
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
bsthepro
Bellona
14
0 / 4 / 1
7,975
443
1,111
10,405
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
14
Kills
7
7
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
1
0
5
W
Janus
FAT_CLEO
Janus
1
5
2
0.4
L
Neith
JirGaya
Neith
0
3
1
0.17
W
3
1
4
5
W
Apollo
P_DAD89
Apollo
2
0
2
3
L
Arachne
Qu1KS1Lv3r
Arachne
6
3
0
2
L
0
1
3
1.5
L
1
3
0
0.33
W
3
0
2
4
L
Bellona
bsthepro
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,413
Damage
26,339
45,155
Taken
44,804
25,038
Mitigated
18,735
17,888
Healing
13,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
8,825
656
0
3,925
8,008
6,661
1,326
1,118
6,890
59,756
0
W
Janus
FAT_CLEO
Janus
3,395
137
0
0
8,011
2,469
0
2,231
5,780
52,019
0
L
Neith
JirGaya
Neith
9,443
3,887
0
4,023
8,537
2,669
0
1,345
7,192
0
54,385
W
4,689
376
0
2,683
11,135
9,244
0
320
10,815
24,971
0
W
Apollo
P_DAD89
Apollo
4,245
2,044
0
5,134
8,492
2,949
1,152
300
8,192
0
48,041
L
Arachne
Qu1KS1Lv3r
Arachne
5,610
2,697
0
3,225
11,327
7,461
0
3,376
7,951
0
58,106
L
5,640
598
254
2,429
6,392
2,113
0
2,483
3,909
70,601
0
L
4,535
2,272
0
1,344
8,143
2,741
0
2,991
5,152
0
20,743
W
6,259
1,156
0
6,146
9,509
3,715
0
1,671
7,838
0
73,747
L
Bellona
bsthepro
Bellona
1,111
372
0
2,361
10,405
3,751
0
6,714
3,691
0
37,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,957
Gold Earned
40,870
498
Minions Killed
467
0
Camps Cleared
0
1,676,086
Distance Traveled
1,600,743
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,282
571
148
8
0
306,740
3
W
Janus
8,901
495
96
5
0
330,644
0
L
Neith
7,814
434
106
6
0
283,925
5
W
Khepri
8,863
492
34
2
0
349,102
4
W
Apollo
8,141
452
89
5
0
325,824
0
L
Arachne
8,988
499
89
5
0
318,142
0
L
Ra
9,129
507
138
8
0
346,544
8
L
Cupid
6,964
387
41
2
0
302,697
0
W
Thor
9,770
543
131
7
0
363,776
0
L
Bellona
7,975
443
93
5
0
349,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role