Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bronze III
AJ_Jeter
Ah Muzen Cab
Bronze III
Level 127
God Stats
29W - 34L
1,295 SR
Queue Stats
53W - 53L
1,466 MMR
Solo
Vamana
Vamana
Gold IV
MAC slayer 666
Vamana
Gold IV
Level 157
God Stats
6W - 8L
1,318 SR
Queue Stats
748W - 737L
1,459 MMR
Solo
Osiris
Osiris
Gold II
Matazanos666
Osiris
Gold II
Level 132
God Stats
14W - 11L
1,583 SR
Queue Stats
64W - 74L
1,677 MMR
Party 3
Merlin
Merlin
Silver IV
berna234666
Merlin
Silver IV
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
48W - 40L
1,273 MMR
Party 3
Set
Set
Silver III
kingfantazm
Set
Silver III
Level 143
God Stats
1W - 2L
2,050 SR
Queue Stats
98W - 86L
1,465 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,549 SR
1,468 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,539 SR
1,465 MMR
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver IV
DADBOT MAGZ
Anhur
Silver IV
Level 149
God Stats
1W - 2L
1,265 SR
Queue Stats
26W - 30L
1,322 MMR
Party 2
Ymir
Ymir
Gold IV
Rev0_HgCryss
Ymir
Gold IV
Level 43
God Stats
5W - 3L
1,698 SR
Queue Stats
120W - 100L
1,449 MMR
Party 1
Agni
Agni
Silver I
ummidkwhocares
Agni
Silver I
Level 147
God Stats
1W - 0L
1,713 SR
Queue Stats
39W - 36L
1,588 MMR
Party 2
Achilles
Achilles
Gold III
vvHei
Achilles
Gold III
Level 116
God Stats
17W - 12L
1,520 SR
Queue Stats
214W - 207L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AJ_Jeter
Ah Muzen Cab
1
0 / 0 / 0
3,852
296
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 4
5,753
443
4,376
8,744
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
10
0 / 2 / 2
5,520
425
4,405
9,483
6,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
10
5 / 1 / 0
6,326
487
7,336
3,709
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 2
5,689
438
3,542
8,168
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ScyllaTsukuyomiJanusCu ChulainnNu Wa

VS

Bans
DanzaburouErlang ShenApolloHun BatzChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 0 / 1
7,170
552
6,750
5,722
3,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 1 / 2
7,057
543
2,107
7,798
2,263
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 2 / 3
5,655
435
1,206
7,518
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 1 / 2
6,441
495
4,115
5,346
2,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
vvHei
Achilles
11
1 / 1 / 3
6,682
514
5,612
8,090
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
7
7
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
1
3.5
L
Ah Muzen Cab
AJ_Jeter
Ah Muzen Cab
0
0
0
0
W
2
1
2
3
L
0
1
4
2
L
Osiris
0
2
2
0.5
W
0
2
3
0.75
L
Merlin
5
1
0
5
L
0
3
2
0.33
W
1
1
2
2
W
Achilles
vvHei
Achilles
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,659
Damage
19,790
30,104
Taken
34,474
13,741
Mitigated
14,089
8,150
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,750
364
0
3,182
5,722
3,807
347
57
5,659
42,574
0
L
Ah Muzen Cab
AJ_Jeter
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
2,107
566
0
3,860
7,798
2,263
1,017
2,644
4,836
0
41,979
L
4,376
1,073
0
4,634
8,744
4,334
0
3,350
5,394
0
26,311
L
Osiris
4,405
1,246
0
807
9,483
6,179
0
4,232
5,251
0
24,745
W
1,206
176
0
1,026
7,518
3,097
272
1,776
5,549
13,605
0
L
Merlin
7,336
471
0
254
3,709
1,100
0
965
2,744
28,467
0
L
3,542
1,505
0
2,455
8,168
2,128
0
3,524
4,644
0
29,788
W
4,115
286
0
3,026
5,346
2,015
383
745
4,443
39,671
0
W
Achilles
vvHei
Achilles
5,612
2,381
0
4,118
8,090
2,907
0
1,271
6,651
0
38,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,140
Gold Earned
33,005
204
Minions Killed
388
0
Camps Cleared
0
983,924
Distance Traveled
1,256,149
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,170
552
111
9
0
253,431
3
L
Ah Muzen Cab
3,852
296
0
0
0
2,952
0
W
Anhur
7,057
543
92
7
0
218,567
3
L
Vamana
5,753
443
51
4
0
243,152
0
L
Osiris
5,520
425
38
3
0
251,117
2
W
Ymir
5,655
435
24
2
0
254,314
4
L
Merlin
6,326
487
48
4
0
245,723
3
L
Set
5,689
438
67
5
0
240,980
1
W
Agni
6,441
495
80
6
0
246,620
2
W
Achilles
6,682
514
81
6
0
283,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role