Player Matchup

Thanatos
Thanatos
AntiiVaxKidd
Thanatos
Level 87
God Stats
6W - 3L
1,479 SR
Queue Stats
94W - 83L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
BIGG FISHH
Jormungandr
Level 29
God Stats
10W - 10L
1,500 SR
Queue Stats
26W - 27L
1,544 Elo+
Party 2
Artemis
Artemis
CKay VI
Artemis
Level 29
God Stats
7W - 5L
1,638 SR
Queue Stats
26W - 31L
1,492 Elo+
Party 2
Poseidon
Poseidon
MynOnion
Poseidon
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,782 Elo+
Party 2
Merlin
Merlin
THEE SOUL TAKER
Merlin
Level 49
God Stats
3W - 3L
1,425 SR
Queue Stats
27W - 30L
1,438 Elo+
Party 2
Team Averages
Level 45
1,509 SR
1,548 Elo+

VS

Team Averages
Level 55
1,461 SR
1,448 Elo+
Serqet
Serqet
 
Serqet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Kyo0_0hisoka
Danzaburou
Level 18
God Stats
2W - 12L
1,299 SR
Queue Stats
94W - 122L
1,385 Elo+
Party 1
Tyr
Tyr
MRHUNGRYRAY
Tyr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
381W - 427L
1,423 Elo+
Party 1
Izanami
Izanami
underdog-rocklee
Izanami
Level 117
God Stats
33W - 30L
1,504 SR
Queue Stats
688W - 767L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AntiiVaxKidd
Thanatos
18
11 / 2 / 6
11,719
586
9,186
16,727
6,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
BIGG FISHH
Jormungandr
14
0 / 4 / 6
9,175
459
6,931
14,507
9,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
CKay VI
Artemis
15
3 / 0 / 1
9,767
488
7,919
4,312
1,508
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
MynOnion
Poseidon
20
18 / 2 / 3
13,995
700
28,576
11,621
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 5 / 11
11,313
566
16,346
9,718
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 9 / 7
9,861
493
7,283
21,179
7,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
 
Ymir
13
2 / 4 / 2
8,322
416
3,914
16,795
18,321
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Kyo0_0hisoka
Danzaburou
13
1 / 5 / 3
8,675
434
4,838
12,146
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 11 / 1
7,956
398
3,368
18,564
13,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 6 / 2
10,603
530
10,781
17,783
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
35
Kills
12
13
Deaths
35
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
9
7
0.72
L
Ymir
 
Ymir
2
4
2
0.75
W
Thanatos
AntiiVaxKidd
Thanatos
11
2
6
7
W
Jormungandr
BIGG FISHH
Jormungandr
0
4
6
0.75
W
Artemis
CKay VI
Artemis
3
0
1
3.5
L
Danzaburou
Kyo0_0hisoka
Danzaburou
1
5
3
0.5
L
0
11
1
0.05
W
Poseidon
MynOnion
Poseidon
18
2
3
9.75
W
3
5
11
1.7
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,958
Damage
30,184
56,885
Taken
86,467
24,457
Mitigated
50,034
27,691
Healing
13,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,283
1,412
0
5,178
21,179
7,273
0
9,899
10,858
0
55,697
L
Ymir
 
Ymir
3,914
1,324
0
1,116
16,795
18,321
0
10,065
6,634
18,067
0
W
Thanatos
AntiiVaxKidd
Thanatos
9,186
2,673
0
17,036
16,727
6,379
138
0
15,613
0
69,683
W
Jormungandr
BIGG FISHH
Jormungandr
6,931
1,549
0
704
14,507
9,061
168
2,379
12,128
38,993
0
W
Artemis
CKay VI
Artemis
7,919
4,139
0
2,945
4,312
1,508
1,402
575
3,737
0
45,901
L
Danzaburou
Kyo0_0hisoka
Danzaburou
4,838
1,297
0
2,254
12,146
4,054
294
6,400
5,712
0
52,919
L
3,368
330
0
1,199
18,564
13,500
235
14,664
3,762
0
30,562
W
Poseidon
MynOnion
Poseidon
28,576
6,820
0
5,164
11,621
4,087
1,461
960
9,845
116,602
0
W
16,346
481
0
1,842
9,718
3,422
1,101
0
9,396
59,497
0
L
10,781
6,071
0
3,505
17,783
6,886
2,323
9,731
7,648
0
59,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,969
Gold Earned
45,417
526
Minions Killed
403
0
Camps Cleared
0
1,904,066
Distance Traveled
1,663,967
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,861
493
93
5
0
370,734
5
L
Ymir
8,322
416
26
1
0
351,756
0
W
Thanatos
11,719
586
93
5
0
431,507
6
W
Jormungandr
9,175
459
56
3
0
380,408
1
W
Artemis
9,767
488
90
5
0
345,755
1
L
Danzaburou
8,675
434
98
5
0
309,724
1
L
Tyr
7,956
398
60
3
0
329,061
1
W
Poseidon
13,995
700
186
9
0
370,069
3
W
Merlin
11,313
566
101
5
0
376,327
4
L
Izanami
10,603
530
126
6
0
302,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role