Player Matchup

Cthulhu
Cthulhu
CanniestSauce55
Cthulhu
Level 98
God Stats
19W - 16L
1,602 SR
Queue Stats
206W - 238L
1,465 Elo+
Party 2
Chaac
Chaac
ChaosControl45
Chaac
Level 160
God Stats
19W - 10L
1,669 SR
Queue Stats
782W - 827L
1,531 Elo+
Party 2
Tiamat
Tiamat
VirgilsCurse
Tiamat
Level 109
God Stats
8W - 1L
1,659 SR
Queue Stats
23W - 10L
1,633 Elo+
Solo
Danzaburou
Danzaburou
pls tAX
Danzaburou
Level 128
God Stats
4W - 2L
1,623 SR
Queue Stats
12W - 14L
1,501 Elo+
Solo
Kali
Kali
xIcedStarBurster
Kali
Level 134
God Stats
12W - 6L
1,770 SR
Queue Stats
266W - 240L
1,499 Elo+
Solo
Team Averages
Level 126
1,664 SR
1,525 Elo+

VS

Team Averages
Level 128
1,482 SR
1,503 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Bookworm135
Kuzenbo
Level 82
God Stats
1W - 2L
1,352 SR
Queue Stats
68W - 90L
1,393 Elo+
Party 1
Tiamat
Tiamat
JACK DANIELS04
Tiamat
Level 155
God Stats
1W - 1L
1,558 SR
Queue Stats
50W - 47L
1,574 Elo+
Solo
Susano
Susano
TheKinglySparrow
Susano
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 75L
1,536 Elo+
Party 1
Skadi
Skadi
oz_man_22
Skadi
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
58W - 82L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 10
12,773
710
16,069
22,705
22,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 3 / 21
14,668
815
21,238
23,895
24,178
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Tiamat
20
13 / 1 / 7
16,119
896
26,202
14,134
15,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
pls tAX
Danzaburou
20
5 / 2 / 9
14,005
778
10,969
16,377
7,649
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 4 / 10
14,417
801
17,389
24,878
15,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 9 / 3
12,617
701
13,522
17,248
7,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Bookworm135
Kuzenbo
18
1 / 4 / 8
11,233
624
12,538
24,328
34,945
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
1 / 3 / 5
11,790
655
19,592
18,927
11,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 8 / 7
10,978
610
10,062
22,726
17,779
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
oz_man_22
Skadi
19
3 / 7 / 4
12,160
676
11,382
16,743
7,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
37
31
Kills
10
10
Deaths
31
57
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
9
3
0.61
L
Kuzenbo
Bookworm135
Kuzenbo
1
4
8
1.25
W
3
0
10
8
W
4
3
21
4.83
L
1
3
5
1.17
L
1
8
7
0.56
W
Tiamat
13
1
7
16.5
L
Skadi
oz_man_22
Skadi
3
7
4
0.71
W
Danzaburou
pls tAX
Danzaburou
5
2
9
4.75
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,867
Damage
67,096
101,989
Taken
99,972
84,912
Mitigated
78,713
39,602
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,522
1,123
0
300
17,248
7,522
0
5,620
11,311
48,366
0
L
Kuzenbo
Bookworm135
Kuzenbo
12,538
3,914
802
3,297
24,328
34,945
0
10,832
13,028
25,586
0
W
16,069
371
1,507
6,197
22,705
22,103
628
8,160
14,217
45,610
0
W
21,238
4,743
0
14,072
23,895
24,178
227
10,853
12,396
0
62,302
L
19,592
739
0
4,505
18,927
11,320
1
8,596
9,854
61,192
0
L
10,062
949
0
609
22,726
17,779
0
10,351
12,126
0
29,174
W
Tiamat
26,202
2,876
0
4,118
14,134
15,585
342
7,214
6,555
63,349
0
L
Skadi
oz_man_22
Skadi
11,382
4,688
0
806
16,743
7,147
0
5,736
10,633
0
52,758
W
Danzaburou
pls tAX
Danzaburou
10,969
4,078
0
6,635
16,377
7,649
7,178
10,303
5,902
0
56,544
W
17,389
8,968
0
7,073
24,878
15,397
135
9,084
15,548
0
50,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,982
Gold Earned
58,778
467
Minions Killed
405
11
Camps Cleared
5
1,727,093
Distance Traveled
1,460,978
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,617
701
83
5
3
279,342
1
L
Kuzenbo
11,233
624
28
2
0
315,483
0
W
Cthulhu
12,773
710
76
4
0
380,214
2
W
Chaac
14,668
815
106
6
3
335,195
0
L
Tiamat
11,790
655
114
6
1
317,177
2
L
Susano
10,978
610
57
3
1
296,147
1
W
Tiamat
16,119
896
101
6
5
359,752
0
L
Skadi
12,160
676
123
7
0
252,829
2
W
Danzaburou
14,005
778
117
7
0
332,460
6
W
Kali
14,417
801
67
4
3
319,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role