Player Matchup

Bellona
Bellona
Platinum IV
Dwonzis
Bellona
Platinum IV
Level 154
God Stats
13W - 3L
1,987 SR
Queue Stats
18W - 9L
1,956 MMR
Party 1
Merlin
Merlin
Platinum IV
camasots
Merlin
Platinum IV
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 18L
1,956 MMR
Party 1
Cerberus
Cerberus
Platinum IV
xAidro
Cerberus
Platinum IV
Level 146
God Stats
12W - 7L
1,953 SR
Queue Stats
18W - 9L
1,956 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,814 SR
1,956 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,877 SR
1,877 MMR
Chang'e
Chang'e
Gold II
alber777
Chang'e
Gold II
Level 153
God Stats
6W - 1L
1,915 SR
Queue Stats
8W - 2L
1,877 MMR
Party 2
Guan Yu
Guan Yu
Gold II
iKarma1
Guan Yu
Gold II
Level 157
God Stats
2W - 1L
1,995 SR
Queue Stats
19W - 9L
1,877 MMR
Party 2
Achilles
Achilles
Gold II
ktrsx
Achilles
Gold II
Level 152
God Stats
1W - 0L
1,722 SR
Queue Stats
19W - 9L
1,877 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dwonzis
Bellona
15
3 / 6 / 3
13,891
579
20,317
21,246
16,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
camasots
Merlin
19
3 / 4 / 3
14,563
607
29,635
18,012
6,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
xAidro
Cerberus
15
0 / 5 / 4
13,583
566
18,954
35,562
42,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneThothDanzaburouAphroditeGanesha

VS

Bans
CthulhuHou YiNoxAh Muzen CabScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
alber777
Chang'e
19
7 / 3 / 7
15,612
651
23,655
25,229
16,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
iKarma1
Guan Yu
20
5 / 0 / 10
15,817
659
28,536
36,418
48,127
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
ktrsx
Achilles
17
3 / 3 / 8
15,490
645
14,484
30,832
46,742
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
6
Kills
15
15
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dwonzis
Bellona
3
6
3
0.75
W
Chang'e
alber777
Chang'e
7
3
7
3.5
L
Merlin
camasots
Merlin
3
4
3
1.13
W
Guan Yu
iKarma1
Guan Yu
5
0
10
10
W
Achilles
ktrsx
Achilles
3
3
8
2.33
L
Cerberus
xAidro
Cerberus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,906
Damage
66,675
74,820
Taken
92,479
65,267
Mitigated
111,572
29,258
Healing
54,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dwonzis
Bellona
20,317
9,993
0
2,324
21,246
16,973
0
7,579
13,667
0
67,914
W
Chang'e
alber777
Chang'e
23,655
2,034
8,401
8,736
25,229
16,703
160
14,262
10,967
118,758
0
L
Merlin
camasots
Merlin
29,635
3,823
0
5,441
18,012
6,161
123
5,696
12,316
122,888
0
W
Guan Yu
iKarma1
Guan Yu
28,536
5,223
14,191
18,013
36,418
48,127
656
19,873
16,545
0
127,394
W
Achilles
ktrsx
Achilles
14,484
3,438
0
5,040
30,832
46,742
1,277
14,890
15,942
0
40,655
L
Cerberus
xAidro
Cerberus
18,954
1,985
0
21,493
35,562
42,133
0
10,454
25,108
52,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,037
Gold Earned
46,919
295
Minions Killed
294
0
Camps Cleared
0
1,377,787
Distance Traveled
1,517,532
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,891
579
71
3
0
489,841
7
W
Chang'e
15,612
651
138
6
0
450,031
11
L
Merlin
14,563
607
139
6
0
422,656
4
W
Guan Yu
15,817
659
117
5
0
565,627
2
W
Achilles
15,490
645
39
2
0
501,874
4
L
Cerberus
13,583
566
85
4
0
465,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role