Player Matchup

Nemesis
Nemesis
TEMISTOCLES86
Nemesis
Level 17
God Stats
18W - 18L
1,806 SR
Queue Stats
108W - 122L
1,460 Elo+
Solo
Janus
Janus
Tahа
Janus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,878 Elo+
Solo
Hou Yi
Hou Yi
ThaOneDiviNed
Hou Yi
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,531 Elo+
Solo
Sylvanus
Sylvanus
Zbom0N
Sylvanus
Level 20
God Stats
1W - 4L
1,108 SR
Queue Stats
42W - 33L
1,529 Elo+
Solo
Cthulhu
Cthulhu
ЦиркусЗинкфф
Cthulhu
Level 25
God Stats
96W - 94L
1,545 SR
Queue Stats
103W - 108L
1,407 Elo+
Solo
Team Averages
Level 16
1,492 SR
1,561 Elo+

VS

Team Averages
Level 38
1,332 SR
1,439 Elo+
Ymir
Ymir
KKazuma93
Ymir
Level 24
God Stats
1W - 3L
1,400 SR
Queue Stats
52W - 52L
1,433 Elo+
Solo
Tiamat
Tiamat
TOBI-_-DIAMOND
Tiamat
Level 128
God Stats
41W - 44L
1,293 SR
Queue Stats
657W - 664L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
X9RsB
Danzaburou
Level 7
God Stats
3W - 3L
1,347 SR
Queue Stats
9W - 10L
1,609 Elo+
Party 1
Anubis
Anubis
eoda
Anubis
Level 26
God Stats
5W - 11L
1,329 SR
Queue Stats
61W - 65L
1,093 Elo+
Solo
Cthulhu
Cthulhu
土豆切成萝卜丁
Cthulhu
Level 3
God Stats
2W - 5L
1,293 SR
Queue Stats
3W - 8L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
1 / 1 / 3
6,975
581
2,672
6,126
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Tahа
Janus
14
9 / 3 / 1
8,875
740
8,863
8,201
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
8 / 0 / 1
6,877
573
10,057
4,259
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Zbom0N
Sylvanus
11
1 / 0 / 8
6,702
559
4,117
5,867
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 3 / 4
6,858
572
4,878
7,573
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 6 / 0
4,503
375
1,008
10,722
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

13
3 / 2 / 2
7,271
606
5,369
9,256
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
X9RsB
Danzaburou
7
0 / 3 / 0
4,650
388
2,006
7,644
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
eoda
Anubis
11
2 / 7 / 1
6,585
549
4,101
8,461
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 3 / 0
5,595
466
2,501
7,291
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
21
Kills
7
7
Deaths
21
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
0
0
W
Nemesis
1
1
3
2.5
L
3
2
2
2
W
Janus
Tahа
Janus
9
3
1
3.17
W
8
0
1
8.5
L
Danzaburou
X9RsB
Danzaburou
0
3
0
0
W
Sylvanus
Zbom0N
Sylvanus
1
0
8
5
L
Anubis
eoda
Anubis
2
7
1
0.36
W
2
3
4
1.33
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,587
Damage
14,985
32,026
Taken
43,374
12,325
Mitigated
19,616
13,896
Healing
6,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,008
93
0
486
10,722
4,554
0
1,654
9,068
8,935
0
W
Nemesis
2,672
688
0
2,843
6,126
1,928
0
1,994
3,997
0
35,913
L
5,369
936
0
2,124
9,256
5,518
0
3,307
5,832
42,380
0
W
Janus
Tahа
Janus
8,863
1,255
0
2,551
8,201
2,211
312
5,016
2,945
52,320
0
W
10,057
5,644
0
2,254
4,259
1,282
1,484
790
3,469
0
40,430
L
Danzaburou
X9RsB
Danzaburou
2,006
606
135
1,673
7,644
1,546
0
2,154
5,490
0
18,355
W
Sylvanus
Zbom0N
Sylvanus
4,117
1,365
901
2,987
5,867
3,513
591
1,611
4,256
17,628
0
L
Anubis
eoda
Anubis
4,101
541
0
1,998
8,461
4,094
0
5,616
2,647
29,037
0
W
4,878
335
482
1,878
7,573
3,391
27
2,826
4,380
24,815
0
L
2,501
565
0
300
7,291
3,904
204
4,353
2,479
15,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
28,604
353
Minions Killed
218
0
Camps Cleared
0
1,048,694
Distance Traveled
999,597
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,503
375
18
2
0
179,071
0
W
Nemesis
6,975
581
77
6
0
231,540
3
L
Tiamat
7,271
606
80
7
0
233,422
0
W
Janus
8,875
740
107
9
0
220,778
2
W
Hou Yi
6,877
573
73
6
0
197,158
3
L
Danzaburou
4,650
388
27
2
0
216,060
0
W
Sylvanus
6,702
559
32
3
0
209,624
6
L
Anubis
6,585
549
59
5
0
178,682
1
W
Cthulhu
6,858
572
64
5
0
189,594
0
L
Cthulhu
5,595
466
34
3
0
192,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role