Player Matchup

Ymir
Ymir
KingCubbie
Ymir
Level 63
God Stats
12W - 5L
1,720 SR
Queue Stats
304W - 281L
1,540 Elo+
Party 2
Chiron
Chiron
LTaco
Chiron
Level 87
God Stats
61W - 38L
1,685 SR
Queue Stats
349W - 334L
1,564 Elo+
Party 2
Set
Set
Oleshlippity
Set
Level 87
God Stats
10W - 10L
1,422 SR
Queue Stats
265W - 261L
1,544 Elo+
Party 2
Bellona
Bellona
ScarletTax7649
Bellona
Level 47
God Stats
31W - 18L
1,621 SR
Queue Stats
64W - 61L
1,514 Elo+
Party 2
Discordia
Discordia
stevano1
Discordia
Level 68
God Stats
41W - 31L
1,633 SR
Queue Stats
168W - 185L
1,512 Elo+
Party 2
Team Averages
Level 70
1,616 SR
1,535 Elo+

VS

Team Averages
Level 91
1,511 SR
1,509 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Cool4603
Fenrir
Level 8
God Stats
9W - 6L
1,809 SR
Queue Stats
11W - 15L
1,689 Elo+
Solo
Cerberus
Cerberus
FALC0N39
Cerberus
Level 105
God Stats
27W - 28L
1,558 SR
Queue Stats
58W - 85L
1,473 Elo+
Party 1
Olorun
Olorun
SETO 316
Olorun
Level 66
God Stats
1W - 5L
1,263 SR
Queue Stats
84W - 115L
1,357 Elo+
Solo
Ullr
Ullr
inflamedcabbage
Ullr
Level 149
God Stats
6W - 7L
1,425 SR
Queue Stats
195W - 255L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,526
553
1,623
5,593
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
LTaco
Chiron
10
3 / 0 / 2
5,818
582
6,040
3,470
794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 4
5,978
598
3,784
5,037
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 0 / 1
5,653
565
2,362
5,926
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
stevano1
Discordia
10
5 / 1 / 1
6,199
620
5,434
3,008
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 2 / 0
5,694
569
2,967
5,237
4,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Cool4603
Fenrir
5
0 / 6 / 0
4,053
405
687
6,668
1,677
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
FALC0N39
Cerberus
7
0 / 4 / 0
4,566
457
2,183
7,140
2,817
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Olorun
SETO 316
Olorun
9
0 / 2 / 0
4,644
464
2,199
6,346
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 0
5,093
509
2,562
6,343
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
14
Kills
0
1
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
L
Fenrir
Cool4603
Fenrir
0
6
0
0
L
Cerberus
FALC0N39
Cerberus
0
4
0
0
W
1
0
4
3
W
Chiron
LTaco
Chiron
3
0
2
4
W
4
0
4
6
L
Olorun
SETO 316
Olorun
0
2
0
0
W
1
0
1
1.5
L
0
1
0
0
W
Discordia
stevano1
Discordia
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,243
Damage
10,598
23,034
Taken
31,734
9,622
Mitigated
11,817
11,692
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,967
864
0
2,606
5,237
4,122
21
0
5,237
31,958
0
L
Fenrir
Cool4603
Fenrir
687
320
0
1,741
6,668
1,677
0
178
6,458
0
11,555
L
Cerberus
FALC0N39
Cerberus
2,183
0
0
1,374
7,140
2,817
0
2,757
4,267
10,929
0
W
1,623
239
193
1,965
5,593
2,509
390
1,309
4,284
16,206
0
W
Chiron
LTaco
Chiron
6,040
3,165
348
1,204
3,470
794
840
134
3,336
0
39,928
W
3,784
1,487
0
3,165
5,037
1,900
0
947
4,090
0
32,006
L
Olorun
SETO 316
Olorun
2,199
461
209
3,560
6,346
1,676
126
3,155
2,733
26,162
0
W
2,362
604
0
3,661
5,926
3,585
0
2,967
2,959
0
26,609
L
2,562
1,688
0
1,070
6,343
1,525
0
361
5,982
0
34,679
W
Discordia
stevano1
Discordia
5,434
95
0
1,156
3,008
834
245
1,992
1,016
27,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,174
Gold Earned
24,050
296
Minions Killed
261
0
Camps Cleared
0
969,767
Distance Traveled
826,067
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,694
569
81
8
0
152,872
1
L
Fenrir
4,053
405
28
3
0
146,315
0
L
Cerberus
4,566
457
29
3
0
185,185
1
W
Ymir
5,526
553
33
3
0
202,063
2
W
Chiron
5,818
582
73
7
0
182,424
3
W
Set
5,978
598
62
6
0
214,552
4
L
Olorun
4,644
464
53
5
0
155,981
1
W
Bellona
5,653
565
78
8
0
183,127
2
L
Ullr
5,093
509
70
7
0
185,714
1
W
Discordia
6,199
620
50
5
0
187,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role