Player Matchup

Janus
Janus
BDplays1532
Janus
Level 105
God Stats
10W - 12L
1,693 SR
Queue Stats
223W - 216L
1,538 Elo+
Party 2
Thor
Thor
OneEightTwo
Thor
Level 67
God Stats
6W - 3L
1,712 SR
Queue Stats
327W - 310L
1,558 Elo+
Party 3
Artemis
Artemis
Shankualll
Artemis
Level 51
God Stats
2W - 2L
1,632 SR
Queue Stats
17W - 18L
1,566 Elo+
Party 2
Tyr
Tyr
StoneTemplePilot
Tyr
Level 86
God Stats
10W - 7L
1,494 SR
Queue Stats
386W - 363L
1,566 Elo+
Party 3
Ares
Ares
x7BoUNtyHuNter7x
Ares
Level 119
God Stats
1W - 1L
1,330 SR
Queue Stats
223W - 216L
1,538 Elo+
Party 2
Team Averages
Level 86
1,572 SR
1,553 Elo+

VS

Team Averages
Level 75
1,521 SR
1,593 Elo+
Sol
Sol
KoruSenpai
Sol
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 62L
1,561 Elo+
Party 1
Tsukuyomi
Tsukuyomi
STRINGBEANIY
Tsukuyomi
Level 58
God Stats
37W - 21L
1,531 SR
Queue Stats
207W - 175L
1,622 Elo+
Solo
Janus
Janus
SwallowMeBaby
Janus
Level 65
God Stats
1W - 1L
1,783 SR
Queue Stats
6W - 3L
1,934 Elo+
Party 1
Osiris
Osiris
iNHuMaNGamin
Osiris
Level 66
God Stats
6W - 3L
1,640 SR
Queue Stats
158W - 163L
1,452 Elo+
Party 1
Ullr
Ullr
kevbruhhh
Ullr
Level 63
God Stats
9W - 13L
1,151 SR
Queue Stats
153W - 120L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 4
8,712
545
9,439
9,699
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 4 / 2
8,276
517
4,548
10,963
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Shankualll
Artemis
16
6 / 2 / 4
9,164
573
9,066
12,157
5,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 3 / 3
8,492
531
6,377
13,495
10,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 11
8,971
561
6,211
10,772
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
8,680
543
9,445
8,839
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
STRINGBEANIY
Tsukuyomi
11
2 / 2 / 2
7,372
461
2,335
6,628
2,180
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 3 / 4
9,514
595
9,348
9,777
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
13
3 / 8 / 3
7,928
496
10,023
14,511
10,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
11
1 / 4 / 3
7,044
440
3,682
8,508
1,932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
21
Kills
16
16
Deaths
21
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
5
4
1.8
L
4
4
2
1.25
W
4
4
2
1.25
L
Tsukuyomi
STRINGBEANIY
Tsukuyomi
2
2
2
1.5
W
Artemis
Shankualll
Artemis
6
2
4
4
W
2
3
3
1.17
L
6
3
4
2.67
L
Osiris
3
8
3
0.56
L
Ullr
1
4
3
0.63
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,641
Damage
34,833
57,086
Taken
48,263
32,673
Mitigated
21,670
16,354
Healing
7,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,439
685
0
1,739
9,699
3,403
0
4,762
4,802
38,693
0
L
9,445
3,921
0
3,383
8,839
4,216
948
1,933
6,823
52,601
3,947
W
4,548
517
0
2,978
10,963
4,519
600
3,656
7,170
0
45,986
L
Tsukuyomi
STRINGBEANIY
Tsukuyomi
2,335
559
0
918
6,628
2,180
0
1,094
5,424
0
32,636
W
Artemis
Shankualll
Artemis
9,066
6,109
0
6,423
12,157
5,272
374
1,946
9,907
0
59,129
W
6,377
501
0
4,065
13,495
10,101
0
4,326
9,019
0
50,920
L
9,348
1,085
0
2,305
9,777
2,961
0
4,601
4,942
59,313
0
L
Osiris
10,023
5,590
0
525
14,511
10,381
162
4,287
10,086
0
30,965
L
Ullr
3,682
1,349
0
737
8,508
1,932
38
3,026
5,338
0
26,581
W
6,211
627
0
1,149
10,772
9,378
0
3,164
7,275
29,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,615
Gold Earned
40,538
413
Minions Killed
391
0
Camps Cleared
0
1,545,737
Distance Traveled
1,402,173
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,712
545
78
5
0
311,812
4
L
Sol
8,680
543
95
6
0
271,851
0
W
Thor
8,276
517
94
6
0
325,400
4
L
Tsukuyomi
7,372
461
68
4
0
218,064
0
W
Artemis
9,164
573
104
7
0
258,150
4
W
Tyr
8,492
531
104
7
0
325,900
3
L
Janus
9,514
595
121
8
0
323,882
3
L
Osiris
7,928
496
52
3
0
291,428
3
L
Ullr
7,044
440
55
3
0
296,948
5
W
Ares
8,971
561
33
2
0
324,475
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role