Player Matchup

Hel
Hel
M3wt
Hel
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,383 Elo+
Party 3
Cupid
Cupid
MadderHatter
Cupid
Level 42
God Stats
16W - 19L
1,540 SR
Queue Stats
63W - 76L
1,476 Elo+
Party 3
Ares
Ares
ZterbenSonico
Ares
Level 7
God Stats
0W - 1L
1,661 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Mercury
Mercury
adamlikesurmom
Mercury
Level 23
God Stats
2W - 7L
1,241 SR
Queue Stats
35W - 56L
1,382 Elo+
Party 3
Mulan
Mulan
iplay360
Mulan
Level 28
God Stats
1W - 1L
1,661 SR
Queue Stats
3W - 5L
1,732 Elo+
Party 2
Team Averages
Level 25
1,521 SR
1,495 Elo+

VS

Team Averages
Level 46
1,548 SR
1,412 Elo+
Sobek
Sobek
A Good Pun
Sobek
Level 133
God Stats
10W - 5L
1,904 SR
Queue Stats
493W - 479L
1,477 Elo+
Party 1
Scylla
Scylla
Ka1isThighs
Scylla
Level 24
God Stats
84W - 85L
1,532 SR
Queue Stats
519W - 536L
1,407 Elo+
Party 1
Apollo
Apollo
richiessexslave
Apollo
Level 17
God Stats
11W - 24L
1,308 SR
Queue Stats
286W - 332L
1,400 Elo+
Party 1
Skadi
Skadi
theDemonboar
Skadi
Level 30
God Stats
24W - 15L
1,588 SR
Queue Stats
533W - 512L
1,458 Elo+
Party 1
Ao Kuang
Ao Kuang
voturblu
Ao Kuang
Level 27
God Stats
18W - 19L
1,407 SR
Queue Stats
350W - 431L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
M3wt
Hel
12
0 / 3 / 0
6,800
486
6,671
7,845
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 0
6,782
484
3,718
8,398
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 7 / 0
5,601
400
4,217
11,616
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 5 / 0
6,451
461
4,639
11,743
4,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
iplay360
Mulan
10
0 / 6 / 2
6,052
432
6,855
12,371
8,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
4 / 1 / 11
8,223
587
6,260
13,754
13,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
12
3 / 0 / 1
7,343
525
5,478
6,151
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 1
7,324
523
4,991
7,531
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 1 / 2
8,442
603
9,367
7,703
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
voturblu
Ao Kuang
15
9 / 0 / 1
8,729
624
8,740
12,286
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
25
25
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
1
11
9.5
W
Scylla
3
0
1
3.5
L
Hel
M3wt
Hel
0
3
0
0
L
1
4
0
0.25
L
1
7
0
0.14
L
1
5
0
0.2
L
Mulan
iplay360
Mulan
0
6
2
0.17
W
3
1
1
3.5
W
6
1
2
7
W
Ao Kuang
voturblu
Ao Kuang
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,100
Damage
34,836
51,973
Taken
47,425
24,617
Mitigated
25,739
11,003
Healing
22,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,260
810
0
6,551
13,754
13,406
101
3,465
10,189
28,704
0
W
Scylla
5,478
245
0
2,272
6,151
1,925
386
3,594
2,557
27,818
0
L
Hel
M3wt
Hel
6,671
2,124
0
2,688
7,845
3,355
746
5,105
2,440
44,584
0
L
3,718
1,743
0
2,954
8,398
2,834
0
1,229
7,169
0
29,393
L
4,217
401
0
1,161
11,616
6,387
0
5,502
6,056
9,451
0
L
4,639
2,750
0
2,442
11,743
4,007
0
3,543
8,120
0
37,428
L
Mulan
iplay360
Mulan
6,855
2,106
0
1,758
12,371
8,034
0
4,661
7,710
0
22,445
W
4,991
2,614
0
2,295
7,531
2,819
2,152
452
6,879
0
29,513
W
9,367
4,549
0
3,166
7,703
2,947
3,529
1,425
6,278
0
49,204
W
Ao Kuang
voturblu
Ao Kuang
8,740
3,287
0
8,636
12,286
4,642
53
1,952
10,234
53,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,686
Gold Earned
40,061
255
Minions Killed
314
0
Camps Cleared
0
1,215,134
Distance Traveled
1,233,126
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,223
587
28
2
0
242,289
3
W
Scylla
7,343
525
62
4
0
251,766
3
L
Hel
6,800
486
76
5
0
208,193
0
L
Cupid
6,782
484
65
5
0
231,837
4
L
Ares
5,601
400
8
1
0
274,756
4
L
Mercury
6,451
461
68
5
0
265,736
2
L
Mulan
6,052
432
38
3
0
234,612
0
W
Apollo
7,324
523
52
4
0
248,805
0
W
Skadi
8,442
603
83
6
0
224,578
2
W
Ao Kuang
8,729
624
89
6
0
265,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role