Player Matchup

Thor
Thor
Barxitayn
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
JǾKR
Thanatos
Level 67
God Stats
6W - 5L
1,528 SR
Queue Stats
171W - 136L
1,742 Elo+
Party 2
Cupid
Cupid
Trenzend
Cupid
Level 60
God Stats
0W - 2L
1,522 SR
Queue Stats
101W - 77L
1,770 Elo+
Party 2
Tiamat
Tiamat
Vøltzy
Tiamat
Level 79
God Stats
5W - 2L
1,804 SR
Queue Stats
240W - 190L
1,766 Elo+
Party 2
Cerberus
Cerberus
eepicmann
Cerberus
Level 29
God Stats
27W - 12L
1,810 SR
Queue Stats
212W - 109L
1,757 Elo+
Party 2
Team Averages
Level 79
1,633 SR
1,707 Elo+

VS

Team Averages
Level 125
1,752 SR
1,793 Elo+
Tiamat
Tiamat
Alantes
Tiamat
Level 157
God Stats
37W - 7L
1,908 SR
Queue Stats
780W - 529L
1,710 Elo+
Party 1
Danzaburou
Danzaburou
Kaaaal
Danzaburou
Level 142
God Stats
3W - 0L
1,767 SR
Queue Stats
88W - 46L
1,877 Elo+
Party 1
Ne Zha
Ne Zha
Omnimatrix
Ne Zha
Level 160
God Stats
11W - 5L
1,680 SR
Queue Stats
372W - 198L
1,737 Elo+
Party 1
Kukulkan
Kukulkan
SkepticCat
Kukulkan
Level 7
God Stats
7W - 0L
1,889 SR
Queue Stats
9W - 0L
1,918 Elo+
Party 1
Cabrakan
Cabrakan
unbiddenisland
Cabrakan
Level 159
God Stats
4W - 4L
1,519 SR
Queue Stats
533W - 277L
1,722 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
3 / 5 / 7
7,712
482
6,635
13,621
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
JǾKR
Thanatos
14
3 / 9 / 2
8,397
525
6,105
16,026
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
Trenzend
Cupid
15
3 / 3 / 2
8,878
555
5,337
10,254
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Vøltzy
Tiamat
14
4 / 5 / 5
8,150
509
7,119
11,484
6,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
eepicmann
Cerberus
12
1 / 6 / 5
7,507
469
5,622
17,109
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alantes
Tiamat
18
8 / 0 / 4
11,227
702
14,101
9,604
11,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Kaaaal
Danzaburou
15
3 / 3 / 2
10,013
626
8,507
10,027
4,468
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Omnimatrix
Ne Zha
15
1 / 2 / 7
9,282
580
7,665
12,604
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
SkepticCat
Kukulkan
18
11 / 4 / 3
11,129
696
11,829
7,550
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
13
5 / 5 / 10
9,442
590
9,384
11,235
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
14
Kills
28
28
Deaths
14
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Alantes
Tiamat
8
0
4
10
L
Thor
3
5
7
1.3
L
Thanatos
JǾKR
Thanatos
3
9
2
0.44
W
Danzaburou
Kaaaal
Danzaburou
3
3
2
1.33
W
Ne Zha
Omnimatrix
Ne Zha
1
2
7
2.25
W
Kukulkan
SkepticCat
Kukulkan
11
4
3
3.13
L
Cupid
Trenzend
Cupid
3
3
2
1.33
L
Tiamat
Vøltzy
Tiamat
4
5
5
1.3
L
Cerberus
eepicmann
Cerberus
1
6
5
0.58
W
Cabrakan
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,818
Damage
51,486
68,494
Taken
51,020
31,079
Mitigated
32,431
20,781
Healing
19,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Alantes
Tiamat
14,101
2,806
0
6,928
9,604
11,997
2,811
2,580
6,917
72,752
0
L
Thor
6,635
1,035
0
2,627
13,621
4,722
0
8,743
4,766
0
34,941
L
Thanatos
JǾKR
Thanatos
6,105
1,830
0
7,468
16,026
5,764
0
10,597
5,399
0
42,540
W
Danzaburou
Kaaaal
Danzaburou
8,507
5,479
0
3,831
10,027
4,468
1,141
1,957
8,070
0
73,066
W
Ne Zha
Omnimatrix
Ne Zha
7,665
2,176
0
6,027
12,604
4,557
0
1,806
10,762
0
69,640
W
Kukulkan
SkepticCat
Kukulkan
11,829
1,107
0
593
7,550
2,890
718
2,305
5,007
71,749
0
L
Cupid
Trenzend
Cupid
5,337
2,993
56
2,979
10,254
3,534
144
1,029
9,215
0
55,110
L
Tiamat
Vøltzy
Tiamat
7,119
745
0
3,418
11,484
6,507
0
5,435
5,835
44,173
0
L
Cerberus
eepicmann
Cerberus
5,622
476
0
4,233
17,109
10,552
0
9,005
7,965
34,329
0
W
Cabrakan
9,384
1,564
0
1,899
11,235
8,519
0
3,594
7,523
28,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,644
Gold Earned
51,093
414
Minions Killed
593
0
Camps Cleared
0
1,435,706
Distance Traveled
1,532,934
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,227
702
155
10
0
300,040
3
L
Thor
7,712
482
61
4
0
313,777
2
L
Thanatos
8,397
525
99
6
0
275,216
1
W
Danzaburou
10,013
626
136
9
0
280,359
5
W
Ne Zha
9,282
580
117
7
0
349,000
4
W
Kukulkan
11,129
696
152
10
0
294,913
1
L
Cupid
8,878
555
118
7
0
269,834
2
L
Tiamat
8,150
509
95
6
0
278,988
3
L
Cerberus
7,507
469
41
3
0
297,891
2
W
Cabrakan
9,442
590
33
2
0
308,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role