Player Matchup

Cerberus
Cerberus
Darkare9999
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 27L
1,374 Elo+
Party 1
Medusa
Medusa
pequerock12
Medusa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 121L
1,457 Elo+
Party 1
Hera
Hera
wolvelive75
Hera
Level 88
God Stats
0W - 1L
1,679 SR
Queue Stats
29W - 29L
1,473 Elo+
Party 1
Team Averages
Level 91
1,560 SR
1,435 Elo+

VS

Team Averages
Level 62
1,729 SR
1,605 Elo+
Ymir
Ymir
echo9234
Ymir
Level 69
God Stats
6W - 4L
1,723 SR
Queue Stats
131W - 118L
1,579 Elo+
Party 2
Ra
Ra
gripperthief420
Ra
Level 12
God Stats
3W - 0L
1,747 SR
Queue Stats
3W - 1L
1,657 Elo+
Solo
Medusa
Medusa
jose panuco
Medusa
Level 106
God Stats
6W - 2L
1,718 SR
Queue Stats
169W - 151L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darkare9999
Cerberus
10
1 / 7 / 4
7,372
670
3,309
13,498
8,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
10
2 / 4 / 2
7,110
646
7,099
8,999
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 3
7,423
675
5,454
6,112
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 3 / 8
7,860
715
4,824
8,038
5,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
7 / 0 / 9
9,161
833
11,583
7,057
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
13
7 / 2 / 8
8,956
814
7,108
5,547
1,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
16
16
Deaths
5
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Darkare9999
Cerberus
1
7
4
0.43
W
Ymir
2
3
8
2
W
7
0
9
11.5
W
Medusa
7
2
8
5.5
L
Medusa
2
4
2
0.75
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,862
Damage
23,515
28,609
Taken
20,642
14,605
Mitigated
10,240
2,431
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Darkare9999
Cerberus
3,309
157
0
1,057
13,498
8,900
0
7,484
6,014
11,657
0
W
Ymir
4,824
424
0
532
8,038
5,651
234
3,177
4,657
14,881
0
W
11,583
717
1,761
4,554
7,057
2,620
804
2,877
4,006
49,040
0
W
Medusa
7,108
3,502
0
0
5,547
1,969
1,521
2,249
3,194
0
30,273
L
Medusa
7,099
2,289
0
1,374
8,999
3,407
0
5,216
3,783
0
29,765
L
5,454
937
0
0
6,112
2,298
0
3,767
2,345
25,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,905
Gold Earned
25,977
111
Minions Killed
147
0
Camps Cleared
0
528,524
Distance Traveled
586,381
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,372
670
21
2
0
176,877
1
W
Ymir
7,860
715
24
2
0
197,095
3
W
Ra
9,161
833
80
7
0
203,635
2
W
Medusa
8,956
814
43
4
0
185,651
0
L
Medusa
7,110
646
41
4
0
172,611
2
L
Hera
7,423
675
49
4
0
179,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role