Player Matchup

Tiamat
Tiamat
Aprysity
Tiamat
Level 146
God Stats
17W - 12L
1,642 SR
Queue Stats
74W - 71L
1,532 Elo+
Party 1
Rama
Rama
MisterIBallz
Rama
Level 149
God Stats
1W - 4L
1,773 SR
Queue Stats
66W - 54L
1,525 Elo+
Party 2
Neith
Neith
Poison__Queen
Neith
Level 134
God Stats
1W - 4L
1,179 SR
Queue Stats
8W - 12L
1,446 Elo+
Solo
Ymir
Ymir
Wraithyn
Ymir
Level 160
God Stats
1W - 0L
1,391 SR
Queue Stats
42W - 45L
1,550 Elo+
Party 1
Chaac
Chaac
civIey
Chaac
Level 144
God Stats
1W - 0L
1,823 SR
Queue Stats
13W - 13L
1,504 Elo+
Party 2
Team Averages
Level 147
1,562 SR
1,511 Elo+

VS

Team Averages
Level 145
1,622 SR
1,612 Elo+
Tiamat
Tiamat
AldoT186
Tiamat
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,635 Elo+
Solo
Osiris
Osiris
DI0RIX
Osiris
Level 118
God Stats
1W - 2L
1,938 SR
Queue Stats
57W - 54L
1,622 Elo+
Party 3
Merlin
Merlin
DanxM
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fdesu
Sobek
Level 143
God Stats
1W - 2L
1,670 SR
Queue Stats
33W - 34L
1,688 Elo+
Party 3
Awilix
Awilix
Shade45
Awilix
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aprysity
Tiamat
16
2 / 0 / 5
9,220
709
9,939
7,463
4,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
5 / 0 / 6
10,656
820
8,336
7,805
3,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
2 / 1 / 6
9,310
716
6,423
4,087
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
16
4 / 1 / 5
9,641
742
5,890
12,118
14,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
civIey
Chaac
15
0 / 1 / 7
9,119
701
5,423
14,462
14,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AldoT186
Tiamat
13
0 / 1 / 1
7,249
558
2,985
2,702
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
DI0RIX
Osiris
16
3 / 4 / 0
9,106
700
5,865
13,958
10,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
DanxM
Merlin
16
0 / 2 / 2
8,882
683
11,114
7,827
3,650
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Fdesu
Sobek
16
0 / 2 / 2
8,944
688
7,149
12,590
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Shade45
Awilix
13
0 / 4 / 0
7,495
577
4,503
8,241
2,989
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
13
Kills
3
3
Deaths
13
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AldoT186
Tiamat
0
1
1
0.5
W
Tiamat
Aprysity
Tiamat
2
0
5
4.5
L
Osiris
DI0RIX
Osiris
3
4
0
0.75
L
Merlin
DanxM
Merlin
0
2
2
0.5
L
Sobek
Fdesu
Sobek
0
2
2
0.5
W
5
0
6
8
W
2
1
6
5
L
Awilix
Shade45
Awilix
0
4
0
0
W
Ymir
4
1
5
6.5
W
Chaac
civIey
Chaac
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,011
Damage
31,616
45,935
Taken
45,318
39,712
Mitigated
34,540
14,429
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AldoT186
Tiamat
2,985
122
0
895
2,702
1,442
0
514
2,178
12,033
0
W
Tiamat
Aprysity
Tiamat
9,939
972
137
3,007
7,463
4,884
169
4,580
2,815
35,755
0
L
Osiris
DI0RIX
Osiris
5,865
1,045
633
4,568
13,958
10,718
20
4,000
9,608
0
20,891
L
Merlin
DanxM
Merlin
11,114
198
0
1,661
7,827
3,650
0
5,047
2,482
52,646
0
L
Sobek
Fdesu
Sobek
7,149
272
0
3,651
12,590
15,741
0
3,496
8,742
29,085
0
W
8,336
6,774
0
3,170
7,805
3,882
3,293
4,177
3,508
0
41,697
W
6,423
2,023
0
1,532
4,087
1,781
466
1,996
2,091
0
32,518
L
Awilix
Shade45
Awilix
4,503
1,635
0
0
8,241
2,989
0
1,862
6,277
0
21,232
W
Ymir
5,890
621
0
375
12,118
14,286
48
5,393
6,664
19,947
0
W
Chaac
civIey
Chaac
5,423
1,025
0
6,208
14,462
14,879
139
5,185
9,117
0
18,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,946
Gold Earned
41,676
318
Minions Killed
328
8
Camps Cleared
8
1,283,949
Distance Traveled
1,130,005
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,249
558
50
4
0
144,804
0
W
Tiamat
9,220
709
84
6
2
277,271
2
L
Osiris
9,106
700
53
4
1
254,971
2
L
Merlin
8,882
683
114
9
2
216,113
1
L
Sobek
8,944
688
55
4
1
293,469
4
W
Rama
10,656
820
87
7
4
246,183
3
W
Neith
9,310
716
78
6
2
242,781
4
L
Awilix
7,495
577
56
4
4
220,648
2
W
Ymir
9,641
742
29
2
0
245,965
0
W
Chaac
9,119
701
40
3
0
271,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role